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Fixed #326
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@ -76,6 +76,7 @@ namespace AssetStudio {
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void SetJointsFromImportedMeshes(bool allBones);
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void ExportFrame(FbxNode* pParentNode, ImportedFrame^ frame);
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void ExportMesh(FbxNode* pFrameNode, ImportedMesh^ meshList, bool normals);
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FbxNode* FindNodeByPath(String ^ path, bool recursive);
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FbxFileTexture* ExportTexture(ImportedTexture^ matTex, FbxMesh* pMesh);
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void ExportAnimations(bool eulerFilter, float filterValue, bool flatInbetween);
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void ExportKeyframedAnimation(ImportedKeyframedAnimation^ parser, FbxString& kTakeName, FbxAnimCurveFilterUnroll* eulerFilter, float filterPrecision, bool flatInbetween);
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