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Fixed #129
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@ -1430,8 +1430,8 @@ namespace Unity_Studio
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else { ob.Append("ByPolygon\""); }
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ob.Append("\n\t\t\tReferenceInformationType: \"IndexToDirect\"");
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ob.AppendFormat("\n\t\t\tMaterials: *{0} {{", m_Mesh.m_materialIDs.Count);
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ob.Append("\n\t\t\t\t");
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if (m_Mesh.m_SubMeshes.Count == 1) { ob.Append("0"); }
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ob.Append("\n\t\t\t\ta: ");
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if (m_Mesh.m_materialIDs.Count == 1) { ob.Append("0"); }
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else
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{
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lineSplit = ob.Length;
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