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improve AudioClip export
This commit is contained in:
8
Unity Studio/Properties/Settings.Designer.cs
generated
8
Unity Studio/Properties/Settings.Designer.cs
generated
@ -12,7 +12,7 @@ namespace Unity_Studio.Properties {
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "14.0.0.0")]
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "15.5.0.0")]
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internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
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private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
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@ -206,12 +206,12 @@ namespace Unity_Studio.Properties {
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("True")]
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public bool convertfsb {
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public bool convertAudio {
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get {
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return ((bool)(this["convertfsb"]));
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return ((bool)(this["convertAudio"]));
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}
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set {
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this["convertfsb"] = value;
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this["convertAudio"] = value;
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}
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}
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@ -47,7 +47,7 @@
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<Setting Name="convertTexture" Type="System.Boolean" Scope="User">
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<Value Profile="(Default)">True</Value>
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</Setting>
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<Setting Name="convertfsb" Type="System.Boolean" Scope="User">
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<Setting Name="convertAudio" Type="System.Boolean" Scope="User">
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<Value Profile="(Default)">True</Value>
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</Setting>
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<Setting Name="convertType" Type="System.String" Scope="User">
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