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Fix crash when SpriteAtlas is missing
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ed7b0a2415
commit
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@ -41,7 +41,7 @@ namespace AssetStudio
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{
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filteredAssetTypesList.Add(ClassIDType.Texture2D);
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}
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filteredAssetTypesList.UnionWith(classIDTypes);
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}
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@ -635,14 +635,17 @@ namespace AssetStudio
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{
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m_Sprite.m_SpriteAtlas.Set(m_SpriteAtlas);
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}
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else
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else if (m_Sprite.m_SpriteAtlas.TryGet(out var m_SpriteAtlaOld))
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{
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m_Sprite.m_SpriteAtlas.TryGet(out var m_SpriteAtlaOld);
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if (m_SpriteAtlaOld.m_IsVariant)
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{
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m_Sprite.m_SpriteAtlas.Set(m_SpriteAtlas);
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}
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}
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else
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{
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Logger.Warning($"\"{m_Sprite.m_Name}\": Sprite loading error. SpriteAtlas with PathID: \"{m_Sprite.m_SpriteAtlas.m_PathID}\" was not found.");
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}
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}
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}
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}
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