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fixed compressed mesh reading
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@ -471,7 +471,10 @@ namespace Unity_Studio
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a_Stream.AlignStream(4);
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a_Stream.AlignStream(4);
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if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 3))//2017.3 and up
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if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 3))//2017.3 and up
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{
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{
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var m_IndexFormat = a_Stream.ReadInt32();
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if(m_MeshCompression == 0)
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{
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var m_IndexFormat = a_Stream.ReadInt32();
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}
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}
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}
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int m_IndexBuffer_size = a_Stream.ReadInt32();
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int m_IndexBuffer_size = a_Stream.ReadInt32();
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