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fixed bug
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929781a380
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@ -33,14 +33,16 @@ namespace Unity_Studio
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}
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var m_PixelsToUnits = a_Stream.ReadSingle();
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if (sourceFile.version[0] > 5 || (sourceFile.version[0] == 5 && sourceFile.version[1] >= 5)) //5.5 and up
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if (sourceFile.version[0] > 5
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|| (sourceFile.version[0] == 5 && sourceFile.version[1] > 4)
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|| (sourceFile.version[0] == 5 && sourceFile.version[1] == 4 && sourceFile.version[2] >= 2)) //5.4.2 and up
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{
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//Vector2f m_Pivot
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a_Stream.Position += 8;
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}
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var m_Extrude = a_Stream.ReadUInt32();
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if (sourceFile.version[0] > 5 || (sourceFile.version[0] == 5 && sourceFile.version[1] >= 1)) //5.1 and up
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if (sourceFile.version[0] > 5 || (sourceFile.version[0] == 5 && sourceFile.version[1] >= 3)) //5.3 and up TODO need more test
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{
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var m_IsPolygon = a_Stream.ReadBoolean();
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a_Stream.AlignStream(4);
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