fixed compressed mesh reading

This commit is contained in:
mafaca 2018-02-17 23:15:45 +03:00
parent 1f21a67610
commit 40f6dbcc06

View File

@ -470,9 +470,12 @@ namespace Unity_Studio
} }
a_Stream.AlignStream(4); a_Stream.AlignStream(4);
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 3))//2017.3 and up if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 3))//2017.3 and up
{
if(m_MeshCompression == 0)
{ {
var m_IndexFormat = a_Stream.ReadInt32(); var m_IndexFormat = a_Stream.ReadInt32();
} }
}
int m_IndexBuffer_size = a_Stream.ReadInt32(); int m_IndexBuffer_size = a_Stream.ReadInt32();
if (m_Use16BitIndices) if (m_Use16BitIndices)