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https://github.com/aelurum/AssetStudio.git
synced 2025-07-14 02:54:16 -04:00
Improve file import
fixed bug
This commit is contained in:
@ -10,10 +10,11 @@ namespace Unity_Studio
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{
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public class AssetsFile
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{
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public EndianBinaryReader a_Stream;
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public EndianBinaryReader assetsFileReader;
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public string filePath;
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public string bundlePath;
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public string fileName;
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public string upperFileName;
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public int fileGen;
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public bool valid;
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public string m_Version = "2.5.0f5";
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@ -144,52 +145,53 @@ namespace Unity_Studio
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public class UnityShared
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{
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public int Index = -1; //actual index in main list
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public int Index = -2; //-2 - Prepare, -1 - Missing
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public string aName = "";
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public string fileName = "";
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}
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public AssetsFile(string fullName, EndianBinaryReader fileStream)
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public AssetsFile(string fullName, EndianBinaryReader reader)
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{
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a_Stream = fileStream;
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assetsFileReader = reader;
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filePath = fullName;
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fileName = Path.GetFileName(fullName);
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upperFileName = fileName.ToUpper();
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try
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{
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int tableSize = a_Stream.ReadInt32();
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int dataEnd = a_Stream.ReadInt32();
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fileGen = a_Stream.ReadInt32();
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uint dataOffset = a_Stream.ReadUInt32();
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int tableSize = assetsFileReader.ReadInt32();
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int dataEnd = assetsFileReader.ReadInt32();
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fileGen = assetsFileReader.ReadInt32();
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uint dataOffset = assetsFileReader.ReadUInt32();
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sharedAssetsList[0].fileName = Path.GetFileName(fullName); //reference itself because sharedFileIDs start from 1
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switch (fileGen)
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{
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case 6: //2.5.0 - 2.6.1
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{
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a_Stream.Position = (dataEnd - tableSize);
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a_Stream.Position += 1;
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assetsFileReader.Position = (dataEnd - tableSize);
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assetsFileReader.Position += 1;
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break;
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}
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case 7: //3.0.0 beta
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{
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a_Stream.Position = (dataEnd - tableSize);
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a_Stream.Position += 1;
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m_Version = a_Stream.ReadStringToNull();
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assetsFileReader.Position = (dataEnd - tableSize);
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assetsFileReader.Position += 1;
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m_Version = assetsFileReader.ReadStringToNull();
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break;
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}
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case 8: //3.0.0 - 3.4.2
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{
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a_Stream.Position = (dataEnd - tableSize);
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a_Stream.Position += 1;
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m_Version = a_Stream.ReadStringToNull();
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platform = a_Stream.ReadInt32();
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assetsFileReader.Position = (dataEnd - tableSize);
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assetsFileReader.Position += 1;
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m_Version = assetsFileReader.ReadStringToNull();
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platform = assetsFileReader.ReadInt32();
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break;
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}
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case 9: //3.5.0 - 4.6.x
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{
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a_Stream.Position += 4; //azero
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m_Version = a_Stream.ReadStringToNull();
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platform = a_Stream.ReadInt32();
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assetsFileReader.Position += 4; //azero
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m_Version = assetsFileReader.ReadStringToNull();
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platform = assetsFileReader.ReadInt32();
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break;
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}
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case 14: //5.0.0 beta and final
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@ -197,10 +199,10 @@ namespace Unity_Studio
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case 16: //??.. no sure
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case 17: //5.5.0 and up
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{
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a_Stream.Position += 4; //azero
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m_Version = a_Stream.ReadStringToNull();
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platform = a_Stream.ReadInt32();
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baseDefinitions = a_Stream.ReadBoolean();
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assetsFileReader.Position += 4; //azero
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m_Version = assetsFileReader.ReadStringToNull();
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platform = assetsFileReader.ReadInt32();
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baseDefinitions = assetsFileReader.ReadBoolean();
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break;
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}
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default:
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@ -215,7 +217,7 @@ namespace Unity_Studio
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byte[] b32 = BitConverter.GetBytes(platform);
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Array.Reverse(b32);
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platform = BitConverter.ToInt32(b32, 0);
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a_Stream.endian = EndianType.LittleEndian;
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assetsFileReader.endian = EndianType.LittleEndian;
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}
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switch (platform)
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@ -267,16 +269,16 @@ namespace Unity_Studio
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break;
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}
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int baseCount = a_Stream.ReadInt32();
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int baseCount = assetsFileReader.ReadInt32();
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for (int i = 0; i < baseCount; i++)
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{
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if (fileGen < 14)
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{
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int classID = a_Stream.ReadInt32();
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string baseType = a_Stream.ReadStringToNull();
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string baseName = a_Stream.ReadStringToNull();
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a_Stream.Position += 20;
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int memberCount = a_Stream.ReadInt32();
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int classID = assetsFileReader.ReadInt32();
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string baseType = assetsFileReader.ReadStringToNull();
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string baseName = assetsFileReader.ReadStringToNull();
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assetsFileReader.Position += 20;
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int memberCount = assetsFileReader.ReadInt32();
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var cb = new List<ClassMember>();
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for (int m = 0; m < memberCount; m++)
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@ -296,10 +298,10 @@ namespace Unity_Studio
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if (fileGen >= 7 && fileGen < 14)
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{
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a_Stream.Position += 4; //azero
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assetsFileReader.Position += 4; //azero
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}
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int assetCount = a_Stream.ReadInt32();
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int assetCount = assetsFileReader.ReadInt32();
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#region asset preload table
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string assetIDfmt = "D" + assetCount.ToString().Length; //format for unique ID
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@ -309,29 +311,29 @@ namespace Unity_Studio
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//each table entry is aligned individually, not the whole table
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if (fileGen >= 14)
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{
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a_Stream.AlignStream(4);
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assetsFileReader.AlignStream(4);
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}
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AssetPreloadData asset = new AssetPreloadData();
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asset.m_PathID = fileGen < 14 ? a_Stream.ReadInt32() : a_Stream.ReadInt64();
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asset.Offset = a_Stream.ReadUInt32();
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asset.m_PathID = fileGen < 14 ? assetsFileReader.ReadInt32() : assetsFileReader.ReadInt64();
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asset.Offset = assetsFileReader.ReadUInt32();
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asset.Offset += dataOffset;
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asset.Size = a_Stream.ReadInt32();
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asset.Size = assetsFileReader.ReadInt32();
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if (fileGen > 15)
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{
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int index = a_Stream.ReadInt32();
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int index = assetsFileReader.ReadInt32();
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asset.Type1 = classIDs[index][0];
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asset.Type2 = classIDs[index][1];
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}
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else
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{
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asset.Type1 = a_Stream.ReadInt32();
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asset.Type2 = a_Stream.ReadUInt16();
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a_Stream.Position += 2;
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asset.Type1 = assetsFileReader.ReadInt32();
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asset.Type2 = assetsFileReader.ReadUInt16();
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assetsFileReader.Position += 2;
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}
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if (fileGen == 15)
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{
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byte unknownByte = a_Stream.ReadByte();
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byte unknownByte = assetsFileReader.ReadByte();
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//this is a single byte, not an int32
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//the next entry is aligned after this
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//but not the last!
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@ -356,12 +358,12 @@ namespace Unity_Studio
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#region read BuildSettings to get version for unity 2.x files
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if (asset.Type2 == 141 && fileGen == 6)
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{
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long nextAsset = a_Stream.Position;
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long nextAsset = assetsFileReader.Position;
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BuildSettings BSettings = new BuildSettings(asset);
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m_Version = BSettings.m_Version;
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a_Stream.Position = nextAsset;
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assetsFileReader.Position = nextAsset;
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}
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#endregion
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}
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@ -380,22 +382,22 @@ namespace Unity_Studio
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if (fileGen >= 14)
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{
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//this looks like a list of assets that need to be preloaded in memory before anytihng else
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int someCount = a_Stream.ReadInt32();
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int someCount = assetsFileReader.ReadInt32();
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for (int i = 0; i < someCount; i++)
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{
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int num1 = a_Stream.ReadInt32();
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a_Stream.AlignStream(4);
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long m_PathID = a_Stream.ReadInt64();
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int num1 = assetsFileReader.ReadInt32();
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assetsFileReader.AlignStream(4);
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long m_PathID = assetsFileReader.ReadInt64();
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}
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}
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int sharedFileCount = a_Stream.ReadInt32();
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int sharedFileCount = assetsFileReader.ReadInt32();
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for (int i = 0; i < sharedFileCount; i++)
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{
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var shared = new UnityShared();
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shared.aName = a_Stream.ReadStringToNull();
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a_Stream.Position += 20;
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var sharedFilePath = a_Stream.ReadStringToNull(); //relative path
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shared.aName = assetsFileReader.ReadStringToNull();
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assetsFileReader.Position += 20;
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var sharedFilePath = assetsFileReader.ReadStringToNull(); //relative path
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shared.fileName = Path.GetFileName(sharedFilePath);
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sharedAssetsList.Add(shared);
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}
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@ -408,14 +410,14 @@ namespace Unity_Studio
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private void readBase(List<ClassMember> cb, int level)
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{
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string varType = a_Stream.ReadStringToNull();
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string varName = a_Stream.ReadStringToNull();
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int size = a_Stream.ReadInt32();
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int index = a_Stream.ReadInt32();
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int isArray = a_Stream.ReadInt32();
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int num0 = a_Stream.ReadInt32();
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int flag = a_Stream.ReadInt32();
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int childrenCount = a_Stream.ReadInt32();
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string varType = assetsFileReader.ReadStringToNull();
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string varName = assetsFileReader.ReadStringToNull();
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int size = assetsFileReader.ReadInt32();
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int index = assetsFileReader.ReadInt32();
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int isArray = assetsFileReader.ReadInt32();
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int num0 = assetsFileReader.ReadInt32();
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int flag = assetsFileReader.ReadInt32();
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int childrenCount = assetsFileReader.ReadInt32();
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cb.Add(new ClassMember
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{
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@ -430,12 +432,12 @@ namespace Unity_Studio
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private void readBase5()
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{
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int classID = a_Stream.ReadInt32();
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int classID = assetsFileReader.ReadInt32();
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if (fileGen > 15)//5.5.0 and up
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{
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a_Stream.ReadByte();
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assetsFileReader.ReadByte();
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int type1;
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if ((type1 = a_Stream.ReadInt16()) >= 0)
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if ((type1 = assetsFileReader.ReadInt16()) >= 0)
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{
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type1 = -1 - type1;
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}
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@ -446,35 +448,35 @@ namespace Unity_Studio
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classIDs.Add(new[] { type1, classID });
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if (classID == 114)
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{
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a_Stream.Position += 16;
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assetsFileReader.Position += 16;
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}
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classID = type1;
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}
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else if (classID < 0)
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{
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a_Stream.Position += 16;
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assetsFileReader.Position += 16;
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}
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a_Stream.Position += 16;
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assetsFileReader.Position += 16;
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if (baseDefinitions)
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{
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int varCount = a_Stream.ReadInt32();
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int stringSize = a_Stream.ReadInt32();
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int varCount = assetsFileReader.ReadInt32();
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int stringSize = assetsFileReader.ReadInt32();
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a_Stream.Position += varCount * 24;
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var stringReader = new EndianBinaryReader(new MemoryStream(a_Stream.ReadBytes(stringSize)));
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assetsFileReader.Position += varCount * 24;
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var stringReader = new EndianBinaryReader(new MemoryStream(assetsFileReader.ReadBytes(stringSize)));
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string className = "";
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var classVar = new List<ClassMember>();
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//build Class Structures
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a_Stream.Position -= varCount * 24 + stringSize;
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assetsFileReader.Position -= varCount * 24 + stringSize;
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for (int i = 0; i < varCount; i++)
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{
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ushort num0 = a_Stream.ReadUInt16();
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byte level = a_Stream.ReadByte();
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bool isArray = a_Stream.ReadBoolean();
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ushort num0 = assetsFileReader.ReadUInt16();
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byte level = assetsFileReader.ReadByte();
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bool isArray = assetsFileReader.ReadBoolean();
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ushort varTypeIndex = a_Stream.ReadUInt16();
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ushort test = a_Stream.ReadUInt16();
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ushort varTypeIndex = assetsFileReader.ReadUInt16();
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ushort test = assetsFileReader.ReadUInt16();
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string varTypeStr;
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if (test == 0) //varType is an offset in the string block
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{
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@ -486,8 +488,8 @@ namespace Unity_Studio
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varTypeStr = baseStrings.ContainsKey(varTypeIndex) ? baseStrings[varTypeIndex] : varTypeIndex.ToString();
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}
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ushort varNameIndex = a_Stream.ReadUInt16();
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test = a_Stream.ReadUInt16();
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ushort varNameIndex = assetsFileReader.ReadUInt16();
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test = assetsFileReader.ReadUInt16();
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string varNameStr;
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if (test == 0)
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{
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@ -499,9 +501,9 @@ namespace Unity_Studio
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varNameStr = baseStrings.ContainsKey(varNameIndex) ? baseStrings[varNameIndex] : varNameIndex.ToString();
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}
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int size = a_Stream.ReadInt32();
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int index = a_Stream.ReadInt32();
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int flag = a_Stream.ReadInt32();
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int size = assetsFileReader.ReadInt32();
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int index = assetsFileReader.ReadInt32();
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int flag = assetsFileReader.ReadInt32();
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if (index == 0) { className = varTypeStr + " " + varNameStr; }
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else
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@ -517,7 +519,7 @@ namespace Unity_Studio
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}
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}
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stringReader.Dispose();
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a_Stream.Position += stringSize;
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assetsFileReader.Position += stringSize;
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var aClass = new ClassStruct { ID = classID, Text = className, members = classVar };
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aClass.SubItems.Add(classID.ToString());
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Block a user