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clean up code
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@ -102,7 +102,7 @@ namespace Unity_Studio
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{
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public class Mesh
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{
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private EndianStream a_Stream;
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private EndianBinaryReader a_Stream;
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public string m_Name;
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public List<SubMesh> m_SubMeshes = new List<SubMesh>();
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public List<uint> m_Indices = new List<uint>(); //use a list because I don't always know the facecount for triangle strips
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