change Audio related code

This commit is contained in:
Perfare 2017-11-10 02:27:36 +08:00
parent d0486d855a
commit 9d505c8900
3 changed files with 22 additions and 24 deletions

View File

@ -1666,10 +1666,7 @@ namespace Unity_Studio
result = FMOD.Factory.System_Create(out system);
if (result != FMOD.RESULT.OK) { return false; }
result = system.setOutput(FMOD.OUTPUTTYPE.NOSOUND_NRT);
if (result != FMOD.RESULT.OK) { return false; }
result = system.init(1, FMOD.INITFLAGS.NORMAL, (IntPtr)null);
result = system.init(1, FMOD.INITFLAGS.NORMAL, IntPtr.Zero);
if (result != FMOD.RESULT.OK) { return false; }
exinfo.cbsize = Marshal.SizeOf(exinfo);
@ -1678,22 +1675,21 @@ namespace Unity_Studio
result = system.createSound(m_AudioClip.m_AudioData, FMOD.MODE.OPENMEMORY, ref exinfo, out sound);
if (result != FMOD.RESULT.OK) { return false; }
result = sound.getSubSound(0, out sound);
result = sound.getSubSound(0, out var subsound);
if (result != FMOD.RESULT.OK) { return false; }
result = sound.setMode(FMOD.MODE.LOOP_OFF);
result = subsound.getFormat(out var type, out var format, out int NumChannels, out int BitsPerSample);
if (result != FMOD.RESULT.OK) { return false; }
result = sound.setLoopCount(-1);
result = subsound.getDefaults(out var frequency, out int priority);
if (result != FMOD.RESULT.OK) { return false; }
uint length;
result = sound.getLength(out length, FMOD.TIMEUNIT.PCMBYTES);
var SampleRate = (int)frequency;
result = subsound.getLength(out var length, FMOD.TIMEUNIT.PCMBYTES);
if (result != FMOD.RESULT.OK) { return false; }
IntPtr ptr1, ptr2;
uint len1, len2;
result = sound.@lock(0, length, out ptr1, out ptr2, out len1, out len2);
result = subsound.@lock(0, length, out var ptr1, out var ptr2, out var len1, out var len2);
if (result != FMOD.RESULT.OK) { return false; }
byte[] buffer = new byte[len1 + 44];
@ -1703,19 +1699,20 @@ namespace Unity_Studio
Encoding.UTF8.GetBytes("WAVEfmt ").CopyTo(buffer, 8);
BitConverter.GetBytes(16).CopyTo(buffer, 16);
BitConverter.GetBytes((short)1).CopyTo(buffer, 20);
BitConverter.GetBytes((short)m_AudioClip.m_Channels).CopyTo(buffer, 22);
BitConverter.GetBytes(m_AudioClip.m_Frequency).CopyTo(buffer, 24);
BitConverter.GetBytes(m_AudioClip.m_Frequency * m_AudioClip.m_Channels * m_AudioClip.m_BitsPerSample / 8).CopyTo(buffer, 28);
BitConverter.GetBytes((short)(m_AudioClip.m_Channels * m_AudioClip.m_BitsPerSample / 8)).CopyTo(buffer, 32);
BitConverter.GetBytes((short)m_AudioClip.m_BitsPerSample).CopyTo(buffer, 34);
BitConverter.GetBytes((short)NumChannels).CopyTo(buffer, 22);
BitConverter.GetBytes(SampleRate).CopyTo(buffer, 24);
BitConverter.GetBytes(SampleRate * NumChannels * BitsPerSample / 8).CopyTo(buffer, 28);
BitConverter.GetBytes((short)(NumChannels * BitsPerSample / 8)).CopyTo(buffer, 32);
BitConverter.GetBytes((short)BitsPerSample).CopyTo(buffer, 34);
Encoding.UTF8.GetBytes("data").CopyTo(buffer, 36);
BitConverter.GetBytes(len1).CopyTo(buffer, 40);
Marshal.Copy(ptr1, buffer, 44, (int)len1);
File.WriteAllBytes(exportFullname, buffer);
result = sound.unlock(ptr1, ptr2, len1, len2);
result = subsound.unlock(ptr1, ptr2, len1, len2);
if (result != FMOD.RESULT.OK) { return false; }
subsound.release();
sound.release();
system.release();
}

View File

@ -591,6 +591,7 @@
//
// FMODinfoLabel
//
this.FMODinfoLabel.AutoSize = true;
this.FMODinfoLabel.ForeColor = System.Drawing.SystemColors.ControlLightLight;
this.FMODinfoLabel.Location = new System.Drawing.Point(305, 271);
this.FMODinfoLabel.Name = "FMODinfoLabel";
@ -600,9 +601,9 @@
// FMODtimerLabel
//
this.FMODtimerLabel.ForeColor = System.Drawing.SystemColors.ControlLightLight;
this.FMODtimerLabel.Location = new System.Drawing.Point(435, 271);
this.FMODtimerLabel.Location = new System.Drawing.Point(440, 271);
this.FMODtimerLabel.Name = "FMODtimerLabel";
this.FMODtimerLabel.Size = new System.Drawing.Size(158, 13);
this.FMODtimerLabel.Size = new System.Drawing.Size(155, 13);
this.FMODtimerLabel.TabIndex = 7;
this.FMODtimerLabel.Text = "0:00.0 / 0:00.0";
this.FMODtimerLabel.TextAlign = System.Drawing.ContentAlignment.TopRight;
@ -619,10 +620,10 @@
// FMODprogressBar
//
this.FMODprogressBar.AutoSize = false;
this.FMODprogressBar.Location = new System.Drawing.Point(252, 290);
this.FMODprogressBar.Location = new System.Drawing.Point(249, 290);
this.FMODprogressBar.Maximum = 1000;
this.FMODprogressBar.Name = "FMODprogressBar";
this.FMODprogressBar.Size = new System.Drawing.Size(348, 24);
this.FMODprogressBar.Size = new System.Drawing.Size(350, 24);
this.FMODprogressBar.TabIndex = 5;
this.FMODprogressBar.TickStyle = System.Windows.Forms.TickStyle.None;
this.FMODprogressBar.Scroll += new System.EventHandler(this.FMODprogressBar_Scroll);

View File

@ -1131,7 +1131,7 @@ namespace Unity_Studio
Application.Exit();
}
result = system.init(1, FMOD.INITFLAGS.NORMAL, (IntPtr)null);
result = system.init(1, FMOD.INITFLAGS.NORMAL, IntPtr.Zero);
if (ERRCHECK(result)) { return; }
//result = system.getMasterChannelGroup(out channelGroup);
@ -1155,7 +1155,7 @@ namespace Unity_Studio
if (sound != null)
{
var result = sound.release();
if (result != FMOD.RESULT.OK) { StatusStripUpdate("FMOD error! " + result + " - " + FMOD.Error.String(result)); }
ERRCHECK(result);
sound = null;
}
}