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clean up code
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@ -110,7 +110,7 @@ namespace Unity_Studio
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}
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else
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{
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EndianStream estream;
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EndianBinaryReader estream;
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if (UnityStudio.assetsfileandstream.TryGetValue(Path.GetFileName(m_Source), out estream))
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{
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estream.Position = m_Offset;
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