fixed bug

This commit is contained in:
Perfare 2018-01-31 07:09:46 +08:00
parent 929781a380
commit 1f21a67610

View File

@ -33,14 +33,16 @@ namespace Unity_Studio
} }
var m_PixelsToUnits = a_Stream.ReadSingle(); var m_PixelsToUnits = a_Stream.ReadSingle();
if (sourceFile.version[0] > 5 || (sourceFile.version[0] == 5 && sourceFile.version[1] >= 5)) //5.5 and up if (sourceFile.version[0] > 5
|| (sourceFile.version[0] == 5 && sourceFile.version[1] > 4)
|| (sourceFile.version[0] == 5 && sourceFile.version[1] == 4 && sourceFile.version[2] >= 2)) //5.4.2 and up
{ {
//Vector2f m_Pivot //Vector2f m_Pivot
a_Stream.Position += 8; a_Stream.Position += 8;
} }
var m_Extrude = a_Stream.ReadUInt32(); var m_Extrude = a_Stream.ReadUInt32();
if (sourceFile.version[0] > 5 || (sourceFile.version[0] == 5 && sourceFile.version[1] >= 1)) //5.1 and up if (sourceFile.version[0] > 5 || (sourceFile.version[0] == 5 && sourceFile.version[1] >= 3)) //5.3 and up TODO need more test
{ {
var m_IsPolygon = a_Stream.ReadBoolean(); var m_IsPolygon = a_Stream.ReadBoolean();
a_Stream.AlignStream(4); a_Stream.AlignStream(4);