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Fixes #91
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@ -127,18 +127,18 @@ namespace Unity_Studio
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}
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else
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{
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if (version[0] >= 4 || (version[0] == 4 && version[1] >= 3))
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if (version[0] > 4 || (version[0] == 4 && version[1] >= 3))
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{
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int m_BlendShapeWeights = a_Stream.ReadInt32();
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a_Stream.Position += m_BlendShapeWeights * 4; //floats
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}
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if (version[0] >= 4 || (version[0] >= 3 && version[1] >= 5))
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if (version[0] > 4 || (version[0] >= 3 && version[1] >= 5))
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{
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PPtr m_RootBone = sourceFile.ReadPPtr();
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}
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if (version[0] >= 4 || (version[0] == 3 && version[1] >= 4))
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if (version[0] > 4 || (version[0] == 3 && version[1] >= 4))
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{
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//AABB
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float[] m_Center = { a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() };
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