From 1c777aa1a8f49aeb9db94cf168be5f2243abf3b3 Mon Sep 17 00:00:00 2001 From: Perfare Date: Thu, 21 Sep 2017 05:50:14 +0800 Subject: [PATCH] Fixes #91 --- Unity Studio/Unity Classes/SkinnedMeshRenderer.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Unity Studio/Unity Classes/SkinnedMeshRenderer.cs b/Unity Studio/Unity Classes/SkinnedMeshRenderer.cs index ab76822..f9ed968 100644 --- a/Unity Studio/Unity Classes/SkinnedMeshRenderer.cs +++ b/Unity Studio/Unity Classes/SkinnedMeshRenderer.cs @@ -127,18 +127,18 @@ namespace Unity_Studio } else { - if (version[0] >= 4 || (version[0] == 4 && version[1] >= 3)) + if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) { int m_BlendShapeWeights = a_Stream.ReadInt32(); a_Stream.Position += m_BlendShapeWeights * 4; //floats } - if (version[0] >= 4 || (version[0] >= 3 && version[1] >= 5)) + if (version[0] > 4 || (version[0] >= 3 && version[1] >= 5)) { PPtr m_RootBone = sourceFile.ReadPPtr(); } - if (version[0] >= 4 || (version[0] == 3 && version[1] >= 4)) + if (version[0] > 4 || (version[0] == 3 && version[1] >= 4)) { //AABB float[] m_Center = { a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() };