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Some minor fixes
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+5
-4
@@ -202,7 +202,7 @@
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this.displayAllCheckBox.Location = new System.Drawing.Point(6, 22);
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this.displayAllCheckBox.Name = "displayAllCheckBox";
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this.displayAllCheckBox.Size = new System.Drawing.Size(348, 19);
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this.displayAllCheckBox.TabIndex = 3;
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this.displayAllCheckBox.TabIndex = 1;
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this.displayAllCheckBox.Text = "Display all assets";
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this.toolTip1.SetToolTip(this.displayAllCheckBox, "Check this option will display all types assets. Not extractable assets can expor" +
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"t the RAW file.");
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@@ -217,10 +217,11 @@
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this.parseByTypetreeCheckBox.Location = new System.Drawing.Point(6, 72);
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this.parseByTypetreeCheckBox.Name = "parseByTypetreeCheckBox";
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this.parseByTypetreeCheckBox.Size = new System.Drawing.Size(348, 19);
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this.parseByTypetreeCheckBox.TabIndex = 1;
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this.parseByTypetreeCheckBox.TabIndex = 3;
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this.parseByTypetreeCheckBox.Text = "Parse assets using their typetree";
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this.toolTip1.SetToolTip(this.parseByTypetreeCheckBox, "(Applies to assets with typetree included)\r\nSlower but can parse non-standard ass" +
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"ets.\r\nOnly for Texture2D, AnimationClip and Material assets for now.");
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this.toolTip1.SetToolTip(this.parseByTypetreeCheckBox, "(Will have an effect if an asset bundle contains typetree info)\r\nSlower but can p" +
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"arse modified assets.\r\nOnly for Texture2D, AnimationClip, Material and SkinnedMe" +
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"shRenderer assets for now.");
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this.parseByTypetreeCheckBox.UseVisualStyleBackColor = true;
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//
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// meshPreProcessingCheckBox
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