Some minor fixes

This commit is contained in:
VaDiM
2026-08-01 15:12:22 +03:00
parent 9f91ea667c
commit 175dd519b4
4 changed files with 28 additions and 25 deletions
+5 -4
View File
@@ -202,7 +202,7 @@
this.displayAllCheckBox.Location = new System.Drawing.Point(6, 22);
this.displayAllCheckBox.Name = "displayAllCheckBox";
this.displayAllCheckBox.Size = new System.Drawing.Size(348, 19);
this.displayAllCheckBox.TabIndex = 3;
this.displayAllCheckBox.TabIndex = 1;
this.displayAllCheckBox.Text = "Display all assets";
this.toolTip1.SetToolTip(this.displayAllCheckBox, "Check this option will display all types assets. Not extractable assets can expor" +
"t the RAW file.");
@@ -217,10 +217,11 @@
this.parseByTypetreeCheckBox.Location = new System.Drawing.Point(6, 72);
this.parseByTypetreeCheckBox.Name = "parseByTypetreeCheckBox";
this.parseByTypetreeCheckBox.Size = new System.Drawing.Size(348, 19);
this.parseByTypetreeCheckBox.TabIndex = 1;
this.parseByTypetreeCheckBox.TabIndex = 3;
this.parseByTypetreeCheckBox.Text = "Parse assets using their typetree";
this.toolTip1.SetToolTip(this.parseByTypetreeCheckBox, "(Applies to assets with typetree included)\r\nSlower but can parse non-standard ass" +
"ets.\r\nOnly for Texture2D, AnimationClip and Material assets for now.");
this.toolTip1.SetToolTip(this.parseByTypetreeCheckBox, "(Will have an effect if an asset bundle contains typetree info)\r\nSlower but can p" +
"arse modified assets.\r\nOnly for Texture2D, AnimationClip, Material and SkinnedMe" +
"shRenderer assets for now.");
this.parseByTypetreeCheckBox.UseVisualStyleBackColor = true;
//
// meshPreProcessingCheckBox