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Fixed #165
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@ -469,8 +469,10 @@ namespace UnityStudio
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bool m_KeepIndices = reader.ReadBoolean();
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}
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reader.AlignStream(4);
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//This is a Unity bug fixed in 2017.3.1p1 and later versions
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if ((version[0] > 2017 || (version[0] == 2017 && version[1] >= 4)) || //2017.4
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((version[0] == 2017 && version[1] == 3) && m_MeshCompression == 0))//2017.3
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((version[0] == 2017 && version[1] == 3 && version[2] == 1) && MeshPD.sourceFile.buildType[0] == "p") || //fixed after 2017.3.1px
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((version[0] == 2017 && version[1] == 3) && m_MeshCompression == 0))//2017.3.xfx with no compression
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{
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var m_IndexFormat = reader.ReadInt32();
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}
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@ -34,7 +34,6 @@ namespace UnityStudio
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private bool baseDefinitions;
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private List<int[]> classIDs = new List<int[]>();//use for 5.5.0
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public static string[] buildTypeSplit = { ".", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9" };
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#region cmmon string
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private static Dictionary<int, string> baseStrings = new Dictionary<int, string>
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@ -324,9 +323,8 @@ namespace UnityStudio
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}
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#endregion
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buildType = m_Version.Split(buildTypeSplit, StringSplitOptions.RemoveEmptyEntries);
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var strver = from Match m in Regex.Matches(m_Version, @"[0-9]") select m.Value;
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version = Array.ConvertAll(strver.ToArray(), int.Parse);
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buildType = Regex.Replace(m_Version, @"\d", "").Split(new[] { "." }, StringSplitOptions.RemoveEmptyEntries);
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version = Regex.Matches(m_Version, @"\d").Cast<Match>().Select(m => int.Parse(m.Value)).ToArray();
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if (version[0] == 2 && version[1] == 0 && version[2] == 1 && version[3] == 7)//2017.x
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{
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var nversion = new int[version.Length - 3];
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@ -116,8 +116,8 @@ namespace UnityStudio
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{
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//make use of the bundle file version
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assetsFile.m_Version = bundleFile.versionEngine;
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assetsFile.version = Array.ConvertAll((from Match m in Regex.Matches(assetsFile.m_Version, @"[0-9]") select m.Value).ToArray(), int.Parse);
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assetsFile.buildType = bundleFile.versionEngine.Split(AssetsFile.buildTypeSplit, StringSplitOptions.RemoveEmptyEntries);
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assetsFile.version = Regex.Matches(bundleFile.versionEngine, @"\d").Cast<Match>().Select(m => int.Parse(m.Value)).ToArray();
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assetsFile.buildType = Regex.Replace(bundleFile.versionEngine, @"\d", "").Split(new[] { "." }, StringSplitOptions.RemoveEmptyEntries);
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}
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assetsfileList.Add(assetsFile);
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@ -1435,7 +1435,7 @@ namespace UnityStudio
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break;
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case "exportSelectedAssetsMenuItem":
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toExportAssets = new List<AssetPreloadData>(assetListView.SelectedIndices.Count);
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foreach (var i in assetListView.SelectedIndices.OfType<int>())
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foreach (int i in assetListView.SelectedIndices)
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{
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toExportAssets.Add((AssetPreloadData)assetListView.Items[i]);
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}
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