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Add support for Texture2DArray
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@ -349,7 +349,7 @@ namespace AssetStudioGUI
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if (e.Control)
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{
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var need = false;
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if (lastSelectedItem?.Type == ClassIDType.Texture2D)
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if (lastSelectedItem?.Type == ClassIDType.Texture2D || lastSelectedItem?.Type == ClassIDType.Texture2DArrayImage)
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{
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switch (e.KeyCode)
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{
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@ -810,8 +810,12 @@ namespace AssetStudioGUI
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switch (assetItem.Type)
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{
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case ClassIDType.Texture2D:
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case ClassIDType.Texture2DArrayImage:
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PreviewTexture2D(assetItem, assetItem.Asset as Texture2D);
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break;
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case ClassIDType.Texture2DArray:
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PreviewTexture2DArray(assetItem, assetItem.Asset as Texture2DArray);
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break;
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case ClassIDType.AudioClip:
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PreviewAudioClip(assetItem, assetItem.Asset as AudioClip);
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break;
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@ -870,6 +874,16 @@ namespace AssetStudioGUI
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}
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}
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private void PreviewTexture2DArray(AssetItem assetItem, Texture2DArray m_Texture2DArray)
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{
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assetItem.InfoText =
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$"Width: {m_Texture2DArray.m_Width}\n" +
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$"Height: {m_Texture2DArray.m_Height}\n" +
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$"Graphics Format: {m_Texture2DArray.m_Format}\n" +
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$"Texture Format: {m_Texture2DArray.m_Format.ToTextureFormat()}\n" +
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$"Texture count: {m_Texture2DArray.m_Depth}";
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}
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private void PreviewTexture2D(AssetItem assetItem, Texture2D m_Texture2D)
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{
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var image = m_Texture2D.ConvertToImage(true);
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