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Add support for Texture2DArray
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@ -56,6 +56,7 @@ namespace AssetStudioCLI
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Logger.Info("Parse assets...");
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var fileAssetsList = new List<AssetItem>();
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var tex2dArrayAssetList = new List<AssetItem>();
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var objectCount = assetsManager.assetsFileList.Sum(x => x.Objects.Count);
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var objectAssetItemDic = new Dictionary<AssetStudio.Object, AssetItem>(objectCount);
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@ -112,6 +113,12 @@ namespace AssetStudioCLI
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assetItem.FullSize = asset.byteSize + m_Texture2D.m_StreamData.size;
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assetItem.Text = m_Texture2D.m_Name;
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break;
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case Texture2DArray m_Texture2DArray:
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if (!string.IsNullOrEmpty(m_Texture2DArray.m_StreamData?.path))
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assetItem.FullSize = asset.byteSize + m_Texture2DArray.m_StreamData.size;
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assetItem.Text = m_Texture2DArray.m_Name;
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tex2dArrayAssetList.Add(assetItem);
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break;
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case AudioClip m_AudioClip:
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if (!string.IsNullOrEmpty(m_AudioClip.m_Source))
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assetItem.FullSize = asset.byteSize + m_AudioClip.m_Size;
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@ -170,8 +177,18 @@ namespace AssetStudioCLI
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asset.Container = container;
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}
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}
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foreach (var tex2dAssetItem in tex2dArrayAssetList)
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{
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var m_Texture2DArray = (Texture2DArray)tex2dAssetItem.Asset;
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for (var layer = 0; layer < m_Texture2DArray.m_Depth; layer++)
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{
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var fakeObj = new Texture2D(m_Texture2DArray, layer);
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m_Texture2DArray.TextureList.Add(fakeObj);
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}
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}
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parsedAssetsList.AddRange(fileAssetsList);
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fileAssetsList.Clear();
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tex2dArrayAssetList.Clear();
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if (CLIOptions.o_workMode.Value != WorkMode.ExportLive2D)
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{
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containers.Clear();
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