Improve shader conversion, fixes #589

This commit is contained in:
Perfare
2020-08-12 20:49:36 +08:00
parent 796317f9d9
commit 0ec29f62ca
3 changed files with 116 additions and 87 deletions

View File

@ -89,20 +89,8 @@ namespace AssetStudioGUI
if (!TryExportFile(exportPath, item, ".shader", out var exportFullPath))
return false;
var m_Shader = (Shader)item.Asset;
if (m_Shader.compressedBlob != null) //5.5 and up
{
var strs = ShaderConverter.ConvertMultiple(m_Shader);
for (int i = 0; i < strs.Length; i++)
{
var platformName = ShaderConverter.GetPlatformString(m_Shader.platforms[i]);
File.WriteAllText($"{exportPath}{item.Text}_{platformName}.shader", strs[i]);
}
}
else
{
var str = ShaderConverter.Convert(m_Shader);
File.WriteAllText(exportFullPath, str);
}
var str = m_Shader.Convert();
File.WriteAllText(exportFullPath, str);
return true;
}