mirror of
https://github.com/aelurum/AssetStudio.git
synced 2025-06-03 00:58:13 -04:00
move file
UI adjust
This commit is contained in:
parent
6f2c4521b2
commit
0cd8d51526
82
Unity Studio/Properties/Resources.Designer.cs
generated
82
Unity Studio/Properties/Resources.Designer.cs
generated
@ -60,6 +60,63 @@ namespace Unity_Studio.Properties {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 查找类似 #version 140
|
||||||
|
///
|
||||||
|
///in vec3 normal;
|
||||||
|
///
|
||||||
|
///out vec4 outputColor;
|
||||||
|
///
|
||||||
|
///void main()
|
||||||
|
///{
|
||||||
|
/// vec3 unitNormal = normalize(normal);
|
||||||
|
/// float nDotProduct = clamp(dot(unitNormal, vec3(0.707, 0, 0.707)), 0, 1);
|
||||||
|
/// vec2 ContributionWeightsSqrt = vec2(0.5, 0.5f) + vec2(0.5f, -0.5f) * unitNormal.y;
|
||||||
|
/// vec2 ContributionWeights = ContributionWeightsSqrt * ContributionWeightsSqrt;
|
||||||
|
///
|
||||||
|
/// vec3 color = nDotProduct * vec3(1, 0.957, 0.839) / 3.14159;
|
||||||
|
/// color += vec3(0.779, 0.716, 0.453) * ContributionWeights.y;
|
||||||
|
/// color += vec3(0.368, 0.477, 0. [字符串的其余部分被截断]"; 的本地化字符串。
|
||||||
|
/// </summary>
|
||||||
|
internal static string fs {
|
||||||
|
get {
|
||||||
|
return ResourceManager.GetString("fs", resourceCulture);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 查找类似 #version 140
|
||||||
|
///
|
||||||
|
///out vec4 outputColor;
|
||||||
|
///
|
||||||
|
///void main()
|
||||||
|
///{
|
||||||
|
/// outputColor = vec4(0, 0, 0, 1);
|
||||||
|
///} 的本地化字符串。
|
||||||
|
/// </summary>
|
||||||
|
internal static string fsBlack {
|
||||||
|
get {
|
||||||
|
return ResourceManager.GetString("fsBlack", resourceCulture);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 查找类似 #version 140
|
||||||
|
///
|
||||||
|
///out vec4 outputColor;
|
||||||
|
///in vec4 color;
|
||||||
|
///
|
||||||
|
///void main()
|
||||||
|
///{
|
||||||
|
/// outputColor = color;
|
||||||
|
///} 的本地化字符串。
|
||||||
|
/// </summary>
|
||||||
|
internal static string fsColor {
|
||||||
|
get {
|
||||||
|
return ResourceManager.GetString("fsColor", resourceCulture);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -79,5 +136,30 @@ namespace Unity_Studio.Properties {
|
|||||||
return ((System.Drawing.Icon)(obj));
|
return ((System.Drawing.Icon)(obj));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 查找类似 #version 140
|
||||||
|
///
|
||||||
|
///in vec3 vertexPosition;
|
||||||
|
///in vec3 normalDirection;
|
||||||
|
///in vec4 vertexColor;
|
||||||
|
///uniform mat4 modelMatrix;
|
||||||
|
///uniform mat4 viewMatrix;
|
||||||
|
///
|
||||||
|
///out vec3 normal;
|
||||||
|
///out vec4 color;
|
||||||
|
///
|
||||||
|
///void main()
|
||||||
|
///{
|
||||||
|
/// gl_Position = viewMatrix * modelMatrix * vec4(vertexPosition, 1.0);
|
||||||
|
/// normal = normalDirection;
|
||||||
|
/// color = vertexColor;
|
||||||
|
///} 的本地化字符串。
|
||||||
|
/// </summary>
|
||||||
|
internal static string vs {
|
||||||
|
get {
|
||||||
|
return ResourceManager.GetString("vs", resourceCulture);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -117,6 +117,47 @@
|
|||||||
<resheader name="writer">
|
<resheader name="writer">
|
||||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
</resheader>
|
</resheader>
|
||||||
|
<data name="fs" xml:space="preserve">
|
||||||
|
<value>#version 140
|
||||||
|
|
||||||
|
in vec3 normal;
|
||||||
|
|
||||||
|
out vec4 outputColor;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
vec3 unitNormal = normalize(normal);
|
||||||
|
float nDotProduct = clamp(dot(unitNormal, vec3(0.707, 0, 0.707)), 0, 1);
|
||||||
|
vec2 ContributionWeightsSqrt = vec2(0.5, 0.5f) + vec2(0.5f, -0.5f) * unitNormal.y;
|
||||||
|
vec2 ContributionWeights = ContributionWeightsSqrt * ContributionWeightsSqrt;
|
||||||
|
|
||||||
|
vec3 color = nDotProduct * vec3(1, 0.957, 0.839) / 3.14159;
|
||||||
|
color += vec3(0.779, 0.716, 0.453) * ContributionWeights.y;
|
||||||
|
color += vec3(0.368, 0.477, 0.735) * ContributionWeights.x;
|
||||||
|
outputColor = vec4(sqrt(color), 1);
|
||||||
|
}</value>
|
||||||
|
</data>
|
||||||
|
<data name="fsBlack" xml:space="preserve">
|
||||||
|
<value>#version 140
|
||||||
|
|
||||||
|
out vec4 outputColor;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
outputColor = vec4(0, 0, 0, 1);
|
||||||
|
}</value>
|
||||||
|
</data>
|
||||||
|
<data name="fsColor" xml:space="preserve">
|
||||||
|
<value>#version 140
|
||||||
|
|
||||||
|
out vec4 outputColor;
|
||||||
|
in vec4 color;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
outputColor = color;
|
||||||
|
}</value>
|
||||||
|
</data>
|
||||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||||
<data name="preview" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
<data name="preview" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||||
<value>..\Resources\preview.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
<value>..\Resources\preview.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||||
@ -124,4 +165,23 @@
|
|||||||
<data name="unity" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
<data name="unity" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||||
<value>..\Resources\unity.ico;System.Drawing.Icon, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
<value>..\Resources\unity.ico;System.Drawing.Icon, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||||
</data>
|
</data>
|
||||||
|
<data name="vs" xml:space="preserve">
|
||||||
|
<value>#version 140
|
||||||
|
|
||||||
|
in vec3 vertexPosition;
|
||||||
|
in vec3 normalDirection;
|
||||||
|
in vec4 vertexColor;
|
||||||
|
uniform mat4 modelMatrix;
|
||||||
|
uniform mat4 viewMatrix;
|
||||||
|
|
||||||
|
out vec3 normal;
|
||||||
|
out vec4 color;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
gl_Position = viewMatrix * modelMatrix * vec4(vertexPosition, 1.0);
|
||||||
|
normal = normalDirection;
|
||||||
|
color = vertexColor;
|
||||||
|
}</value>
|
||||||
|
</data>
|
||||||
</root>
|
</root>
|
145
Unity Studio/Resource1.Designer.cs
generated
145
Unity Studio/Resource1.Designer.cs
generated
@ -1,145 +0,0 @@
|
|||||||
//------------------------------------------------------------------------------
|
|
||||||
// <auto-generated>
|
|
||||||
// This code was generated by a tool.
|
|
||||||
// Runtime Version:4.0.30319.42000
|
|
||||||
//
|
|
||||||
// Changes to this file may cause incorrect behavior and will be lost if
|
|
||||||
// the code is regenerated.
|
|
||||||
// </auto-generated>
|
|
||||||
//------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
namespace Unity_Studio {
|
|
||||||
using System;
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
|
||||||
/// </summary>
|
|
||||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
|
||||||
// class via a tool like ResGen or Visual Studio.
|
|
||||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
|
||||||
// with the /str option, or rebuild your VS project.
|
|
||||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
|
|
||||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
|
||||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
|
||||||
internal class Resource1 {
|
|
||||||
|
|
||||||
private static global::System.Resources.ResourceManager resourceMan;
|
|
||||||
|
|
||||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
|
||||||
|
|
||||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
|
||||||
internal Resource1() {
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Returns the cached ResourceManager instance used by this class.
|
|
||||||
/// </summary>
|
|
||||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
|
||||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
|
||||||
get {
|
|
||||||
if (object.ReferenceEquals(resourceMan, null)) {
|
|
||||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Unity_Studio.Resource1", typeof(Resource1).Assembly);
|
|
||||||
resourceMan = temp;
|
|
||||||
}
|
|
||||||
return resourceMan;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Overrides the current thread's CurrentUICulture property for all
|
|
||||||
/// resource lookups using this strongly typed resource class.
|
|
||||||
/// </summary>
|
|
||||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
|
||||||
internal static global::System.Globalization.CultureInfo Culture {
|
|
||||||
get {
|
|
||||||
return resourceCulture;
|
|
||||||
}
|
|
||||||
set {
|
|
||||||
resourceCulture = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Looks up a localized string similar to #version 140
|
|
||||||
///
|
|
||||||
///in vec3 normal;
|
|
||||||
///
|
|
||||||
///out vec4 outputColor;
|
|
||||||
///
|
|
||||||
///void main()
|
|
||||||
///{
|
|
||||||
/// vec3 unitNormal = normalize(normal);
|
|
||||||
/// float nDotProduct = clamp(dot(unitNormal, vec3(0.707, 0, 0.707)), 0, 1);
|
|
||||||
/// vec2 ContributionWeightsSqrt = vec2(0.5, 0.5f) + vec2(0.5f, -0.5f) * unitNormal.y;
|
|
||||||
/// vec2 ContributionWeights = ContributionWeightsSqrt * ContributionWeightsSqrt;
|
|
||||||
///
|
|
||||||
/// vec3 color = nDotProduct * vec3(1, 0.957, 0.839) / 3.14159;
|
|
||||||
/// color += vec3(0.779, 0.716, 0.453) * ContributionWeights.y;
|
|
||||||
/// color += vec3(0.368, 0.477, 0. [rest of string was truncated]";.
|
|
||||||
/// </summary>
|
|
||||||
internal static string fs {
|
|
||||||
get {
|
|
||||||
return ResourceManager.GetString("fs", resourceCulture);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Looks up a localized string similar to #version 140
|
|
||||||
///
|
|
||||||
///out vec4 outputColor;
|
|
||||||
///
|
|
||||||
///void main()
|
|
||||||
///{
|
|
||||||
/// outputColor = vec4(0, 0, 0, 1);
|
|
||||||
///}.
|
|
||||||
/// </summary>
|
|
||||||
internal static string fsBlack {
|
|
||||||
get {
|
|
||||||
return ResourceManager.GetString("fsBlack", resourceCulture);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Looks up a localized string similar to #version 140
|
|
||||||
///
|
|
||||||
///out vec4 outputColor;
|
|
||||||
///in vec4 color;
|
|
||||||
///
|
|
||||||
///void main()
|
|
||||||
///{
|
|
||||||
/// outputColor = color;
|
|
||||||
///}.
|
|
||||||
/// </summary>
|
|
||||||
internal static string fsColor {
|
|
||||||
get {
|
|
||||||
return ResourceManager.GetString("fsColor", resourceCulture);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Looks up a localized string similar to #version 140
|
|
||||||
///
|
|
||||||
///in vec3 vertexPosition;
|
|
||||||
///in vec3 normalDirection;
|
|
||||||
///in vec4 vertexColor;
|
|
||||||
///uniform mat4 modelMatrix;
|
|
||||||
///uniform mat4 viewMatrix;
|
|
||||||
///
|
|
||||||
///out vec3 normal;
|
|
||||||
///out vec4 color;
|
|
||||||
///
|
|
||||||
///void main()
|
|
||||||
///{
|
|
||||||
/// gl_Position = viewMatrix * modelMatrix * vec4(vertexPosition, 1.0);
|
|
||||||
/// normal = normalDirection;
|
|
||||||
/// color = vertexColor;
|
|
||||||
///}.
|
|
||||||
/// </summary>
|
|
||||||
internal static string vs {
|
|
||||||
get {
|
|
||||||
return ResourceManager.GetString("vs", resourceCulture);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,180 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<root>
|
|
||||||
<!--
|
|
||||||
Microsoft ResX Schema
|
|
||||||
|
|
||||||
Version 2.0
|
|
||||||
|
|
||||||
The primary goals of this format is to allow a simple XML format
|
|
||||||
that is mostly human readable. The generation and parsing of the
|
|
||||||
various data types are done through the TypeConverter classes
|
|
||||||
associated with the data types.
|
|
||||||
|
|
||||||
Example:
|
|
||||||
|
|
||||||
... ado.net/XML headers & schema ...
|
|
||||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
|
||||||
<resheader name="version">2.0</resheader>
|
|
||||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
|
||||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
|
||||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
|
||||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
|
||||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
|
||||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
|
||||||
</data>
|
|
||||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
|
||||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
|
||||||
<comment>This is a comment</comment>
|
|
||||||
</data>
|
|
||||||
|
|
||||||
There are any number of "resheader" rows that contain simple
|
|
||||||
name/value pairs.
|
|
||||||
|
|
||||||
Each data row contains a name, and value. The row also contains a
|
|
||||||
type or mimetype. Type corresponds to a .NET class that support
|
|
||||||
text/value conversion through the TypeConverter architecture.
|
|
||||||
Classes that don't support this are serialized and stored with the
|
|
||||||
mimetype set.
|
|
||||||
|
|
||||||
The mimetype is used for serialized objects, and tells the
|
|
||||||
ResXResourceReader how to depersist the object. This is currently not
|
|
||||||
extensible. For a given mimetype the value must be set accordingly:
|
|
||||||
|
|
||||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
|
||||||
that the ResXResourceWriter will generate, however the reader can
|
|
||||||
read any of the formats listed below.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.binary.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.soap.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
|
||||||
value : The object must be serialized into a byte array
|
|
||||||
: using a System.ComponentModel.TypeConverter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
-->
|
|
||||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
|
||||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
|
||||||
<xsd:element name="root" msdata:IsDataSet="true">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:choice maxOccurs="unbounded">
|
|
||||||
<xsd:element name="metadata">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="assembly">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:attribute name="alias" type="xsd:string" />
|
|
||||||
<xsd:attribute name="name" type="xsd:string" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="data">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="resheader">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:choice>
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:schema>
|
|
||||||
<resheader name="resmimetype">
|
|
||||||
<value>text/microsoft-resx</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="version">
|
|
||||||
<value>2.0</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="reader">
|
|
||||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="writer">
|
|
||||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
<data name="fs" xml:space="preserve">
|
|
||||||
<value>#version 140
|
|
||||||
|
|
||||||
in vec3 normal;
|
|
||||||
|
|
||||||
out vec4 outputColor;
|
|
||||||
|
|
||||||
void main()
|
|
||||||
{
|
|
||||||
vec3 unitNormal = normalize(normal);
|
|
||||||
float nDotProduct = clamp(dot(unitNormal, vec3(0.707, 0, 0.707)), 0, 1);
|
|
||||||
vec2 ContributionWeightsSqrt = vec2(0.5, 0.5f) + vec2(0.5f, -0.5f) * unitNormal.y;
|
|
||||||
vec2 ContributionWeights = ContributionWeightsSqrt * ContributionWeightsSqrt;
|
|
||||||
|
|
||||||
vec3 color = nDotProduct * vec3(1, 0.957, 0.839) / 3.14159;
|
|
||||||
color += vec3(0.779, 0.716, 0.453) * ContributionWeights.y;
|
|
||||||
color += vec3(0.368, 0.477, 0.735) * ContributionWeights.x;
|
|
||||||
outputColor = vec4(sqrt(color), 1);
|
|
||||||
}</value>
|
|
||||||
</data>
|
|
||||||
<data name="fsBlack" xml:space="preserve">
|
|
||||||
<value>#version 140
|
|
||||||
|
|
||||||
out vec4 outputColor;
|
|
||||||
|
|
||||||
void main()
|
|
||||||
{
|
|
||||||
outputColor = vec4(0, 0, 0, 1);
|
|
||||||
}</value>
|
|
||||||
</data>
|
|
||||||
<data name="fsColor" xml:space="preserve">
|
|
||||||
<value>#version 140
|
|
||||||
|
|
||||||
out vec4 outputColor;
|
|
||||||
in vec4 color;
|
|
||||||
|
|
||||||
void main()
|
|
||||||
{
|
|
||||||
outputColor = color;
|
|
||||||
}</value>
|
|
||||||
</data>
|
|
||||||
<data name="vs" xml:space="preserve">
|
|
||||||
<value>#version 140
|
|
||||||
|
|
||||||
in vec3 vertexPosition;
|
|
||||||
in vec3 normalDirection;
|
|
||||||
in vec4 vertexColor;
|
|
||||||
uniform mat4 modelMatrix;
|
|
||||||
uniform mat4 viewMatrix;
|
|
||||||
|
|
||||||
out vec3 normal;
|
|
||||||
out vec4 color;
|
|
||||||
|
|
||||||
void main()
|
|
||||||
{
|
|
||||||
gl_Position = viewMatrix * modelMatrix * vec4(vertexPosition, 1.0);
|
|
||||||
normal = normalDirection;
|
|
||||||
color = vertexColor;
|
|
||||||
}</value>
|
|
||||||
</data>
|
|
||||||
</root>
|
|
@ -131,11 +131,6 @@
|
|||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="OpenFolderDialog.cs" />
|
<Compile Include="OpenFolderDialog.cs" />
|
||||||
<Compile Include="Resource1.Designer.cs">
|
|
||||||
<DependentUpon>Resource1.resx</DependentUpon>
|
|
||||||
<AutoGen>True</AutoGen>
|
|
||||||
<DesignTime>True</DesignTime>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="ShaderResource.Designer.cs">
|
<Compile Include="ShaderResource.Designer.cs">
|
||||||
<DependentUpon>ShaderResource.resx</DependentUpon>
|
<DependentUpon>ShaderResource.resx</DependentUpon>
|
||||||
<AutoGen>True</AutoGen>
|
<AutoGen>True</AutoGen>
|
||||||
@ -204,10 +199,6 @@
|
|||||||
<DependentUpon>Resources.resx</DependentUpon>
|
<DependentUpon>Resources.resx</DependentUpon>
|
||||||
<DesignTime>True</DesignTime>
|
<DesignTime>True</DesignTime>
|
||||||
</Compile>
|
</Compile>
|
||||||
<EmbeddedResource Include="Resource1.resx">
|
|
||||||
<Generator>ResXFileCodeGenerator</Generator>
|
|
||||||
<LastGenOutput>Resource1.Designer.cs</LastGenOutput>
|
|
||||||
</EmbeddedResource>
|
|
||||||
<EmbeddedResource Include="ShaderResource.resx">
|
<EmbeddedResource Include="ShaderResource.resx">
|
||||||
<Generator>ResXFileCodeGenerator</Generator>
|
<Generator>ResXFileCodeGenerator</Generator>
|
||||||
<LastGenOutput>ShaderResource.Designer.cs</LastGenOutput>
|
<LastGenOutput>ShaderResource.Designer.cs</LastGenOutput>
|
||||||
|
@ -131,11 +131,6 @@
|
|||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="OpenFolderDialog.cs" />
|
<Compile Include="OpenFolderDialog.cs" />
|
||||||
<Compile Include="Resource1.Designer.cs">
|
|
||||||
<AutoGen>True</AutoGen>
|
|
||||||
<DesignTime>True</DesignTime>
|
|
||||||
<DependentUpon>Resource1.resx</DependentUpon>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="ShaderResource.Designer.cs">
|
<Compile Include="ShaderResource.Designer.cs">
|
||||||
<AutoGen>True</AutoGen>
|
<AutoGen>True</AutoGen>
|
||||||
<DesignTime>True</DesignTime>
|
<DesignTime>True</DesignTime>
|
||||||
@ -204,10 +199,6 @@
|
|||||||
<DependentUpon>Resources.resx</DependentUpon>
|
<DependentUpon>Resources.resx</DependentUpon>
|
||||||
<DesignTime>True</DesignTime>
|
<DesignTime>True</DesignTime>
|
||||||
</Compile>
|
</Compile>
|
||||||
<EmbeddedResource Include="Resource1.resx">
|
|
||||||
<Generator>ResXFileCodeGenerator</Generator>
|
|
||||||
<LastGenOutput>Resource1.Designer.cs</LastGenOutput>
|
|
||||||
</EmbeddedResource>
|
|
||||||
<EmbeddedResource Include="ShaderResource.resx">
|
<EmbeddedResource Include="ShaderResource.resx">
|
||||||
<Generator>ResXFileCodeGenerator</Generator>
|
<Generator>ResXFileCodeGenerator</Generator>
|
||||||
<LastGenOutput>ShaderResource.Designer.cs</LastGenOutput>
|
<LastGenOutput>ShaderResource.Designer.cs</LastGenOutput>
|
||||||
|
186
Unity Studio/UnityStudioForm.Designer.cs
generated
186
Unity Studio/UnityStudioForm.Designer.cs
generated
@ -52,17 +52,17 @@
|
|||||||
this.assetGroupOptions = new System.Windows.Forms.ToolStripComboBox();
|
this.assetGroupOptions = new System.Windows.Forms.ToolStripComboBox();
|
||||||
this.showExpOpt = new System.Windows.Forms.ToolStripMenuItem();
|
this.showExpOpt = new System.Windows.Forms.ToolStripMenuItem();
|
||||||
this.exportToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
this.exportToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||||
this.exportAll3DMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
|
||||||
this.all3DObjectssplitToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
|
||||||
this.exportSelected3DMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
|
||||||
this.exportAllAssetsMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
this.exportAllAssetsMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||||
this.exportSelectedAssetsMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
this.exportSelectedAssetsMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||||
this.exportFilteredAssetsMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
this.exportFilteredAssetsMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||||
this._3DToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
this._3DToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||||
|
this.exportAll3DMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||||
|
this.all3DObjectssplitToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||||
|
this.exportSelected3DMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||||
this.splitContainer1 = new System.Windows.Forms.SplitContainer();
|
this.splitContainer1 = new System.Windows.Forms.SplitContainer();
|
||||||
this.tabControl1 = new System.Windows.Forms.TabControl();
|
this.tabControl1 = new System.Windows.Forms.TabControl();
|
||||||
this.tabPage1 = new System.Windows.Forms.TabPage();
|
this.tabPage1 = new System.Windows.Forms.TabPage();
|
||||||
this.sceneTreeView = new GOHierarchy();
|
this.sceneTreeView = new Unity_Studio.GOHierarchy();
|
||||||
this.treeSearch = new System.Windows.Forms.TextBox();
|
this.treeSearch = new System.Windows.Forms.TextBox();
|
||||||
this.tabPage2 = new System.Windows.Forms.TabPage();
|
this.tabPage2 = new System.Windows.Forms.TabPage();
|
||||||
this.assetListView = new System.Windows.Forms.ListView();
|
this.assetListView = new System.Windows.Forms.ListView();
|
||||||
@ -112,7 +112,6 @@
|
|||||||
this.tabPage1.SuspendLayout();
|
this.tabPage1.SuspendLayout();
|
||||||
this.tabPage2.SuspendLayout();
|
this.tabPage2.SuspendLayout();
|
||||||
this.progressbarPanel.SuspendLayout();
|
this.progressbarPanel.SuspendLayout();
|
||||||
this.glControl1.SuspendLayout();
|
|
||||||
this.previewPanel.SuspendLayout();
|
this.previewPanel.SuspendLayout();
|
||||||
this.FMODpanel.SuspendLayout();
|
this.FMODpanel.SuspendLayout();
|
||||||
((System.ComponentModel.ISupportInitialize)(this.FMODprogressBar)).BeginInit();
|
((System.ComponentModel.ISupportInitialize)(this.FMODprogressBar)).BeginInit();
|
||||||
@ -133,7 +132,7 @@
|
|||||||
this._3DToolStripMenuItem});
|
this._3DToolStripMenuItem});
|
||||||
this.menuStrip1.Location = new System.Drawing.Point(0, 0);
|
this.menuStrip1.Location = new System.Drawing.Point(0, 0);
|
||||||
this.menuStrip1.Name = "menuStrip1";
|
this.menuStrip1.Name = "menuStrip1";
|
||||||
this.menuStrip1.Size = new System.Drawing.Size(1264, 24);
|
this.menuStrip1.Size = new System.Drawing.Size(1264, 25);
|
||||||
this.menuStrip1.TabIndex = 0;
|
this.menuStrip1.TabIndex = 0;
|
||||||
this.menuStrip1.Text = "menuStrip1";
|
this.menuStrip1.Text = "menuStrip1";
|
||||||
//
|
//
|
||||||
@ -146,39 +145,39 @@
|
|||||||
this.extractBundleToolStripMenuItem,
|
this.extractBundleToolStripMenuItem,
|
||||||
this.extractFolderToolStripMenuItem});
|
this.extractFolderToolStripMenuItem});
|
||||||
this.fileToolStripMenuItem.Name = "fileToolStripMenuItem";
|
this.fileToolStripMenuItem.Name = "fileToolStripMenuItem";
|
||||||
this.fileToolStripMenuItem.Size = new System.Drawing.Size(37, 20);
|
this.fileToolStripMenuItem.Size = new System.Drawing.Size(39, 21);
|
||||||
this.fileToolStripMenuItem.Text = "File";
|
this.fileToolStripMenuItem.Text = "File";
|
||||||
//
|
//
|
||||||
// loadFileToolStripMenuItem
|
// loadFileToolStripMenuItem
|
||||||
//
|
//
|
||||||
this.loadFileToolStripMenuItem.Name = "loadFileToolStripMenuItem";
|
this.loadFileToolStripMenuItem.Name = "loadFileToolStripMenuItem";
|
||||||
this.loadFileToolStripMenuItem.Size = new System.Drawing.Size(158, 22);
|
this.loadFileToolStripMenuItem.Size = new System.Drawing.Size(159, 22);
|
||||||
this.loadFileToolStripMenuItem.Text = "Load file";
|
this.loadFileToolStripMenuItem.Text = "Load file";
|
||||||
this.loadFileToolStripMenuItem.Click += new System.EventHandler(this.loadFile_Click);
|
this.loadFileToolStripMenuItem.Click += new System.EventHandler(this.loadFile_Click);
|
||||||
//
|
//
|
||||||
// loadFolderToolStripMenuItem
|
// loadFolderToolStripMenuItem
|
||||||
//
|
//
|
||||||
this.loadFolderToolStripMenuItem.Name = "loadFolderToolStripMenuItem";
|
this.loadFolderToolStripMenuItem.Name = "loadFolderToolStripMenuItem";
|
||||||
this.loadFolderToolStripMenuItem.Size = new System.Drawing.Size(158, 22);
|
this.loadFolderToolStripMenuItem.Size = new System.Drawing.Size(159, 22);
|
||||||
this.loadFolderToolStripMenuItem.Text = "Load folder";
|
this.loadFolderToolStripMenuItem.Text = "Load folder";
|
||||||
this.loadFolderToolStripMenuItem.Click += new System.EventHandler(this.loadFolder_Click);
|
this.loadFolderToolStripMenuItem.Click += new System.EventHandler(this.loadFolder_Click);
|
||||||
//
|
//
|
||||||
// toolStripMenuItem1
|
// toolStripMenuItem1
|
||||||
//
|
//
|
||||||
this.toolStripMenuItem1.Name = "toolStripMenuItem1";
|
this.toolStripMenuItem1.Name = "toolStripMenuItem1";
|
||||||
this.toolStripMenuItem1.Size = new System.Drawing.Size(155, 6);
|
this.toolStripMenuItem1.Size = new System.Drawing.Size(156, 6);
|
||||||
//
|
//
|
||||||
// extractBundleToolStripMenuItem
|
// extractBundleToolStripMenuItem
|
||||||
//
|
//
|
||||||
this.extractBundleToolStripMenuItem.Name = "extractBundleToolStripMenuItem";
|
this.extractBundleToolStripMenuItem.Name = "extractBundleToolStripMenuItem";
|
||||||
this.extractBundleToolStripMenuItem.Size = new System.Drawing.Size(158, 22);
|
this.extractBundleToolStripMenuItem.Size = new System.Drawing.Size(159, 22);
|
||||||
this.extractBundleToolStripMenuItem.Text = "Extract bundle";
|
this.extractBundleToolStripMenuItem.Text = "Extract bundle";
|
||||||
this.extractBundleToolStripMenuItem.Click += new System.EventHandler(this.extractBundleToolStripMenuItem_Click);
|
this.extractBundleToolStripMenuItem.Click += new System.EventHandler(this.extractBundleToolStripMenuItem_Click);
|
||||||
//
|
//
|
||||||
// extractFolderToolStripMenuItem
|
// extractFolderToolStripMenuItem
|
||||||
//
|
//
|
||||||
this.extractFolderToolStripMenuItem.Name = "extractFolderToolStripMenuItem";
|
this.extractFolderToolStripMenuItem.Name = "extractFolderToolStripMenuItem";
|
||||||
this.extractFolderToolStripMenuItem.Size = new System.Drawing.Size(158, 22);
|
this.extractFolderToolStripMenuItem.Size = new System.Drawing.Size(159, 22);
|
||||||
this.extractFolderToolStripMenuItem.Text = "Extract folder";
|
this.extractFolderToolStripMenuItem.Text = "Extract folder";
|
||||||
this.extractFolderToolStripMenuItem.Click += new System.EventHandler(this.extractFolderToolStripMenuItem_Click);
|
this.extractFolderToolStripMenuItem.Click += new System.EventHandler(this.extractFolderToolStripMenuItem_Click);
|
||||||
//
|
//
|
||||||
@ -191,7 +190,7 @@
|
|||||||
this.toolStripSeparator2,
|
this.toolStripSeparator2,
|
||||||
this.exportClassStructuresMenuItem});
|
this.exportClassStructuresMenuItem});
|
||||||
this.debugMenuItem.Name = "debugMenuItem";
|
this.debugMenuItem.Name = "debugMenuItem";
|
||||||
this.debugMenuItem.Size = new System.Drawing.Size(80, 20);
|
this.debugMenuItem.Size = new System.Drawing.Size(87, 21);
|
||||||
this.debugMenuItem.Text = "Diagnostics";
|
this.debugMenuItem.Text = "Diagnostics";
|
||||||
this.debugMenuItem.Visible = false;
|
this.debugMenuItem.Visible = false;
|
||||||
//
|
//
|
||||||
@ -199,14 +198,14 @@
|
|||||||
//
|
//
|
||||||
this.buildClassStructuresMenuItem.CheckOnClick = true;
|
this.buildClassStructuresMenuItem.CheckOnClick = true;
|
||||||
this.buildClassStructuresMenuItem.Name = "buildClassStructuresMenuItem";
|
this.buildClassStructuresMenuItem.Name = "buildClassStructuresMenuItem";
|
||||||
this.buildClassStructuresMenuItem.Size = new System.Drawing.Size(208, 22);
|
this.buildClassStructuresMenuItem.Size = new System.Drawing.Size(224, 22);
|
||||||
this.buildClassStructuresMenuItem.Text = "Build class structures";
|
this.buildClassStructuresMenuItem.Text = "Build class structures";
|
||||||
//
|
//
|
||||||
// dontLoadAssetsMenuItem
|
// dontLoadAssetsMenuItem
|
||||||
//
|
//
|
||||||
this.dontLoadAssetsMenuItem.CheckOnClick = true;
|
this.dontLoadAssetsMenuItem.CheckOnClick = true;
|
||||||
this.dontLoadAssetsMenuItem.Name = "dontLoadAssetsMenuItem";
|
this.dontLoadAssetsMenuItem.Name = "dontLoadAssetsMenuItem";
|
||||||
this.dontLoadAssetsMenuItem.Size = new System.Drawing.Size(208, 22);
|
this.dontLoadAssetsMenuItem.Size = new System.Drawing.Size(224, 22);
|
||||||
this.dontLoadAssetsMenuItem.Text = "Don\'t load assets";
|
this.dontLoadAssetsMenuItem.Text = "Don\'t load assets";
|
||||||
this.dontLoadAssetsMenuItem.CheckedChanged += new System.EventHandler(this.dontLoadAssetsMenuItem_CheckedChanged);
|
this.dontLoadAssetsMenuItem.CheckedChanged += new System.EventHandler(this.dontLoadAssetsMenuItem_CheckedChanged);
|
||||||
//
|
//
|
||||||
@ -214,18 +213,18 @@
|
|||||||
//
|
//
|
||||||
this.dontBuildHierarchyMenuItem.CheckOnClick = true;
|
this.dontBuildHierarchyMenuItem.CheckOnClick = true;
|
||||||
this.dontBuildHierarchyMenuItem.Name = "dontBuildHierarchyMenuItem";
|
this.dontBuildHierarchyMenuItem.Name = "dontBuildHierarchyMenuItem";
|
||||||
this.dontBuildHierarchyMenuItem.Size = new System.Drawing.Size(208, 22);
|
this.dontBuildHierarchyMenuItem.Size = new System.Drawing.Size(224, 22);
|
||||||
this.dontBuildHierarchyMenuItem.Text = "Don\'t build hierarchy tree";
|
this.dontBuildHierarchyMenuItem.Text = "Don\'t build hierarchy tree";
|
||||||
//
|
//
|
||||||
// toolStripSeparator2
|
// toolStripSeparator2
|
||||||
//
|
//
|
||||||
this.toolStripSeparator2.Name = "toolStripSeparator2";
|
this.toolStripSeparator2.Name = "toolStripSeparator2";
|
||||||
this.toolStripSeparator2.Size = new System.Drawing.Size(205, 6);
|
this.toolStripSeparator2.Size = new System.Drawing.Size(221, 6);
|
||||||
//
|
//
|
||||||
// exportClassStructuresMenuItem
|
// exportClassStructuresMenuItem
|
||||||
//
|
//
|
||||||
this.exportClassStructuresMenuItem.Name = "exportClassStructuresMenuItem";
|
this.exportClassStructuresMenuItem.Name = "exportClassStructuresMenuItem";
|
||||||
this.exportClassStructuresMenuItem.Size = new System.Drawing.Size(208, 22);
|
this.exportClassStructuresMenuItem.Size = new System.Drawing.Size(224, 22);
|
||||||
this.exportClassStructuresMenuItem.Text = "Export class structures";
|
this.exportClassStructuresMenuItem.Text = "Export class structures";
|
||||||
this.exportClassStructuresMenuItem.Click += new System.EventHandler(this.exportClassStructuresMenuItem_Click);
|
this.exportClassStructuresMenuItem.Click += new System.EventHandler(this.exportClassStructuresMenuItem_Click);
|
||||||
//
|
//
|
||||||
@ -240,18 +239,9 @@
|
|||||||
this.assetGroupOptions,
|
this.assetGroupOptions,
|
||||||
this.showExpOpt});
|
this.showExpOpt});
|
||||||
this.optionsToolStripMenuItem.Name = "optionsToolStripMenuItem";
|
this.optionsToolStripMenuItem.Name = "optionsToolStripMenuItem";
|
||||||
this.optionsToolStripMenuItem.Size = new System.Drawing.Size(61, 20);
|
this.optionsToolStripMenuItem.Size = new System.Drawing.Size(66, 21);
|
||||||
this.optionsToolStripMenuItem.Text = "Options";
|
this.optionsToolStripMenuItem.Text = "Options";
|
||||||
//
|
//
|
||||||
// displayOriginalName
|
|
||||||
//
|
|
||||||
this.displayOriginalName.CheckOnClick = true;
|
|
||||||
this.displayOriginalName.Name = "displayOriginalName";
|
|
||||||
this.displayOriginalName.Size = new System.Drawing.Size(252, 22);
|
|
||||||
this.displayOriginalName.Text = "Display asset original name";
|
|
||||||
this.displayOriginalName.ToolTipText = "Check this option will use asset original name when display and export";
|
|
||||||
this.displayOriginalName.CheckedChanged += new System.EventHandler(this.MenuItem_CheckedChanged);
|
|
||||||
//
|
|
||||||
// displayAll
|
// displayAll
|
||||||
//
|
//
|
||||||
this.displayAll.CheckOnClick = true;
|
this.displayAll.CheckOnClick = true;
|
||||||
@ -262,6 +252,15 @@
|
|||||||
"t the RAW file.";
|
"t the RAW file.";
|
||||||
this.displayAll.CheckedChanged += new System.EventHandler(this.MenuItem_CheckedChanged);
|
this.displayAll.CheckedChanged += new System.EventHandler(this.MenuItem_CheckedChanged);
|
||||||
//
|
//
|
||||||
|
// displayOriginalName
|
||||||
|
//
|
||||||
|
this.displayOriginalName.CheckOnClick = true;
|
||||||
|
this.displayOriginalName.Name = "displayOriginalName";
|
||||||
|
this.displayOriginalName.Size = new System.Drawing.Size(252, 22);
|
||||||
|
this.displayOriginalName.Text = "Display asset original name";
|
||||||
|
this.displayOriginalName.ToolTipText = "Check this option will use asset original name when display and export";
|
||||||
|
this.displayOriginalName.CheckedChanged += new System.EventHandler(this.MenuItem_CheckedChanged);
|
||||||
|
//
|
||||||
// enablePreview
|
// enablePreview
|
||||||
//
|
//
|
||||||
this.enablePreview.Checked = true;
|
this.enablePreview.Checked = true;
|
||||||
@ -303,7 +302,7 @@
|
|||||||
"Group exported assets by source file",
|
"Group exported assets by source file",
|
||||||
"Do not group exported assets"});
|
"Do not group exported assets"});
|
||||||
this.assetGroupOptions.Name = "assetGroupOptions";
|
this.assetGroupOptions.Name = "assetGroupOptions";
|
||||||
this.assetGroupOptions.Size = new System.Drawing.Size(192, 23);
|
this.assetGroupOptions.Size = new System.Drawing.Size(192, 25);
|
||||||
this.assetGroupOptions.SelectedIndexChanged += new System.EventHandler(this.assetGroupOptions_SelectedIndexChanged);
|
this.assetGroupOptions.SelectedIndexChanged += new System.EventHandler(this.assetGroupOptions_SelectedIndexChanged);
|
||||||
//
|
//
|
||||||
// showExpOpt
|
// showExpOpt
|
||||||
@ -320,28 +319,28 @@
|
|||||||
this.exportSelectedAssetsMenuItem,
|
this.exportSelectedAssetsMenuItem,
|
||||||
this.exportFilteredAssetsMenuItem});
|
this.exportFilteredAssetsMenuItem});
|
||||||
this.exportToolStripMenuItem.Name = "exportToolStripMenuItem";
|
this.exportToolStripMenuItem.Name = "exportToolStripMenuItem";
|
||||||
this.exportToolStripMenuItem.Size = new System.Drawing.Size(52, 20);
|
this.exportToolStripMenuItem.Size = new System.Drawing.Size(58, 21);
|
||||||
this.exportToolStripMenuItem.Text = "Export";
|
this.exportToolStripMenuItem.Text = "Export";
|
||||||
this.exportToolStripMenuItem.Visible = false;
|
this.exportToolStripMenuItem.Visible = false;
|
||||||
//
|
//
|
||||||
// exportAllAssetsMenuItem
|
// exportAllAssetsMenuItem
|
||||||
//
|
//
|
||||||
this.exportAllAssetsMenuItem.Name = "exportAllAssetsMenuItem";
|
this.exportAllAssetsMenuItem.Name = "exportAllAssetsMenuItem";
|
||||||
this.exportAllAssetsMenuItem.Size = new System.Drawing.Size(179, 22);
|
this.exportAllAssetsMenuItem.Size = new System.Drawing.Size(165, 22);
|
||||||
this.exportAllAssetsMenuItem.Text = "All assets";
|
this.exportAllAssetsMenuItem.Text = "All assets";
|
||||||
this.exportAllAssetsMenuItem.Click += new System.EventHandler(this.ExportAssets_Click);
|
this.exportAllAssetsMenuItem.Click += new System.EventHandler(this.ExportAssets_Click);
|
||||||
//
|
//
|
||||||
// exportSelectedAssetsMenuItem
|
// exportSelectedAssetsMenuItem
|
||||||
//
|
//
|
||||||
this.exportSelectedAssetsMenuItem.Name = "exportSelectedAssetsMenuItem";
|
this.exportSelectedAssetsMenuItem.Name = "exportSelectedAssetsMenuItem";
|
||||||
this.exportSelectedAssetsMenuItem.Size = new System.Drawing.Size(179, 22);
|
this.exportSelectedAssetsMenuItem.Size = new System.Drawing.Size(165, 22);
|
||||||
this.exportSelectedAssetsMenuItem.Text = "Selected assets";
|
this.exportSelectedAssetsMenuItem.Text = "Selected assets";
|
||||||
this.exportSelectedAssetsMenuItem.Click += new System.EventHandler(this.ExportAssets_Click);
|
this.exportSelectedAssetsMenuItem.Click += new System.EventHandler(this.ExportAssets_Click);
|
||||||
//
|
//
|
||||||
// exportFilteredAssetsMenuItem
|
// exportFilteredAssetsMenuItem
|
||||||
//
|
//
|
||||||
this.exportFilteredAssetsMenuItem.Name = "exportFilteredAssetsMenuItem";
|
this.exportFilteredAssetsMenuItem.Name = "exportFilteredAssetsMenuItem";
|
||||||
this.exportFilteredAssetsMenuItem.Size = new System.Drawing.Size(179, 22);
|
this.exportFilteredAssetsMenuItem.Size = new System.Drawing.Size(165, 22);
|
||||||
this.exportFilteredAssetsMenuItem.Text = "Filtered assets";
|
this.exportFilteredAssetsMenuItem.Text = "Filtered assets";
|
||||||
this.exportFilteredAssetsMenuItem.Click += new System.EventHandler(this.ExportAssets_Click);
|
this.exportFilteredAssetsMenuItem.Click += new System.EventHandler(this.ExportAssets_Click);
|
||||||
//
|
//
|
||||||
@ -350,29 +349,29 @@
|
|||||||
this._3DToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
|
this._3DToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
|
||||||
this.exportAll3DMenuItem,
|
this.exportAll3DMenuItem,
|
||||||
this.all3DObjectssplitToolStripMenuItem,
|
this.all3DObjectssplitToolStripMenuItem,
|
||||||
this.exportSelected3DMenuItem,});
|
this.exportSelected3DMenuItem});
|
||||||
this._3DToolStripMenuItem.Name = "helpToolStripMenuItem";
|
this._3DToolStripMenuItem.Name = "_3DToolStripMenuItem";
|
||||||
this._3DToolStripMenuItem.Size = new System.Drawing.Size(44, 20);
|
this._3DToolStripMenuItem.Size = new System.Drawing.Size(78, 21);
|
||||||
this._3DToolStripMenuItem.Text = "3D Model";
|
this._3DToolStripMenuItem.Text = "3D Model";
|
||||||
//
|
//
|
||||||
// exportAll3DMenuItem
|
// exportAll3DMenuItem
|
||||||
//
|
//
|
||||||
this.exportAll3DMenuItem.Name = "exportAll3DMenuItem";
|
this.exportAll3DMenuItem.Name = "exportAll3DMenuItem";
|
||||||
this.exportAll3DMenuItem.Size = new System.Drawing.Size(179, 22);
|
this.exportAll3DMenuItem.Size = new System.Drawing.Size(234, 22);
|
||||||
this.exportAll3DMenuItem.Text = "Export All 3D objects";
|
this.exportAll3DMenuItem.Text = "Export All 3D objects";
|
||||||
this.exportAll3DMenuItem.Click += new System.EventHandler(this.Export3DObjects_Click);
|
this.exportAll3DMenuItem.Click += new System.EventHandler(this.Export3DObjects_Click);
|
||||||
//
|
//
|
||||||
// all3DObjectssplitToolStripMenuItem
|
// all3DObjectssplitToolStripMenuItem
|
||||||
//
|
//
|
||||||
this.all3DObjectssplitToolStripMenuItem.Name = "all3DObjectssplitToolStripMenuItem";
|
this.all3DObjectssplitToolStripMenuItem.Name = "all3DObjectssplitToolStripMenuItem";
|
||||||
this.all3DObjectssplitToolStripMenuItem.Size = new System.Drawing.Size(179, 22);
|
this.all3DObjectssplitToolStripMenuItem.Size = new System.Drawing.Size(234, 22);
|
||||||
this.all3DObjectssplitToolStripMenuItem.Text = "Export All 3D objects (split)";
|
this.all3DObjectssplitToolStripMenuItem.Text = "Export All 3D objects (split)";
|
||||||
this.all3DObjectssplitToolStripMenuItem.Click += new System.EventHandler(this.all3DObjectssplitToolStripMenuItem_Click);
|
this.all3DObjectssplitToolStripMenuItem.Click += new System.EventHandler(this.all3DObjectssplitToolStripMenuItem_Click);
|
||||||
//
|
//
|
||||||
// exportSelected3DMenuItem
|
// exportSelected3DMenuItem
|
||||||
//
|
//
|
||||||
this.exportSelected3DMenuItem.Name = "exportSelected3DMenuItem";
|
this.exportSelected3DMenuItem.Name = "exportSelected3DMenuItem";
|
||||||
this.exportSelected3DMenuItem.Size = new System.Drawing.Size(179, 22);
|
this.exportSelected3DMenuItem.Size = new System.Drawing.Size(234, 22);
|
||||||
this.exportSelected3DMenuItem.Text = "Export Selected 3D objects";
|
this.exportSelected3DMenuItem.Text = "Export Selected 3D objects";
|
||||||
this.exportSelected3DMenuItem.Click += new System.EventHandler(this.Export3DObjects_Click);
|
this.exportSelected3DMenuItem.Click += new System.EventHandler(this.Export3DObjects_Click);
|
||||||
//
|
//
|
||||||
@ -380,7 +379,7 @@
|
|||||||
//
|
//
|
||||||
this.splitContainer1.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
|
this.splitContainer1.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
|
||||||
this.splitContainer1.Dock = System.Windows.Forms.DockStyle.Fill;
|
this.splitContainer1.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||||
this.splitContainer1.Location = new System.Drawing.Point(0, 24);
|
this.splitContainer1.Location = new System.Drawing.Point(0, 25);
|
||||||
this.splitContainer1.Name = "splitContainer1";
|
this.splitContainer1.Name = "splitContainer1";
|
||||||
//
|
//
|
||||||
// splitContainer1.Panel1
|
// splitContainer1.Panel1
|
||||||
@ -395,7 +394,7 @@
|
|||||||
this.splitContainer1.Panel2.Controls.Add(this.classPreviewPanel);
|
this.splitContainer1.Panel2.Controls.Add(this.classPreviewPanel);
|
||||||
this.splitContainer1.Panel2.Controls.Add(this.statusStrip1);
|
this.splitContainer1.Panel2.Controls.Add(this.statusStrip1);
|
||||||
this.splitContainer1.Panel2MinSize = 400;
|
this.splitContainer1.Panel2MinSize = 400;
|
||||||
this.splitContainer1.Size = new System.Drawing.Size(1264, 659);
|
this.splitContainer1.Size = new System.Drawing.Size(1264, 656);
|
||||||
this.splitContainer1.SplitterDistance = 420;
|
this.splitContainer1.SplitterDistance = 420;
|
||||||
this.splitContainer1.TabIndex = 2;
|
this.splitContainer1.TabIndex = 2;
|
||||||
this.splitContainer1.TabStop = false;
|
this.splitContainer1.TabStop = false;
|
||||||
@ -409,7 +408,7 @@
|
|||||||
this.tabControl1.Name = "tabControl1";
|
this.tabControl1.Name = "tabControl1";
|
||||||
this.tabControl1.Padding = new System.Drawing.Point(17, 3);
|
this.tabControl1.Padding = new System.Drawing.Point(17, 3);
|
||||||
this.tabControl1.SelectedIndex = 0;
|
this.tabControl1.SelectedIndex = 0;
|
||||||
this.tabControl1.Size = new System.Drawing.Size(418, 635);
|
this.tabControl1.Size = new System.Drawing.Size(418, 634);
|
||||||
this.tabControl1.SizeMode = System.Windows.Forms.TabSizeMode.Fixed;
|
this.tabControl1.SizeMode = System.Windows.Forms.TabSizeMode.Fixed;
|
||||||
this.tabControl1.TabIndex = 0;
|
this.tabControl1.TabIndex = 0;
|
||||||
this.tabControl1.Selected += new System.Windows.Forms.TabControlEventHandler(this.tabPageSelected);
|
this.tabControl1.Selected += new System.Windows.Forms.TabControlEventHandler(this.tabPageSelected);
|
||||||
@ -420,7 +419,7 @@
|
|||||||
this.tabPage1.Controls.Add(this.treeSearch);
|
this.tabPage1.Controls.Add(this.treeSearch);
|
||||||
this.tabPage1.Location = new System.Drawing.Point(4, 22);
|
this.tabPage1.Location = new System.Drawing.Point(4, 22);
|
||||||
this.tabPage1.Name = "tabPage1";
|
this.tabPage1.Name = "tabPage1";
|
||||||
this.tabPage1.Size = new System.Drawing.Size(410, 557);
|
this.tabPage1.Size = new System.Drawing.Size(410, 608);
|
||||||
this.tabPage1.TabIndex = 0;
|
this.tabPage1.TabIndex = 0;
|
||||||
this.tabPage1.Text = "Scene Hierarchy";
|
this.tabPage1.Text = "Scene Hierarchy";
|
||||||
this.tabPage1.UseVisualStyleBackColor = true;
|
this.tabPage1.UseVisualStyleBackColor = true;
|
||||||
@ -432,7 +431,7 @@
|
|||||||
this.sceneTreeView.HideSelection = false;
|
this.sceneTreeView.HideSelection = false;
|
||||||
this.sceneTreeView.Location = new System.Drawing.Point(0, 21);
|
this.sceneTreeView.Location = new System.Drawing.Point(0, 21);
|
||||||
this.sceneTreeView.Name = "sceneTreeView";
|
this.sceneTreeView.Name = "sceneTreeView";
|
||||||
this.sceneTreeView.Size = new System.Drawing.Size(410, 536);
|
this.sceneTreeView.Size = new System.Drawing.Size(410, 587);
|
||||||
this.sceneTreeView.TabIndex = 1;
|
this.sceneTreeView.TabIndex = 1;
|
||||||
this.sceneTreeView.AfterCheck += new System.Windows.Forms.TreeViewEventHandler(this.sceneTreeView_AfterCheck);
|
this.sceneTreeView.AfterCheck += new System.Windows.Forms.TreeViewEventHandler(this.sceneTreeView_AfterCheck);
|
||||||
//
|
//
|
||||||
@ -442,7 +441,7 @@
|
|||||||
this.treeSearch.ForeColor = System.Drawing.SystemColors.GrayText;
|
this.treeSearch.ForeColor = System.Drawing.SystemColors.GrayText;
|
||||||
this.treeSearch.Location = new System.Drawing.Point(0, 0);
|
this.treeSearch.Location = new System.Drawing.Point(0, 0);
|
||||||
this.treeSearch.Name = "treeSearch";
|
this.treeSearch.Name = "treeSearch";
|
||||||
this.treeSearch.Size = new System.Drawing.Size(410, 20);
|
this.treeSearch.Size = new System.Drawing.Size(410, 21);
|
||||||
this.treeSearch.TabIndex = 0;
|
this.treeSearch.TabIndex = 0;
|
||||||
this.treeSearch.Text = " Search ";
|
this.treeSearch.Text = " Search ";
|
||||||
this.treeSearch.TextChanged += new System.EventHandler(this.treeSearch_TextChanged);
|
this.treeSearch.TextChanged += new System.EventHandler(this.treeSearch_TextChanged);
|
||||||
@ -457,7 +456,7 @@
|
|||||||
this.tabPage2.Controls.Add(this.listSearch);
|
this.tabPage2.Controls.Add(this.listSearch);
|
||||||
this.tabPage2.Location = new System.Drawing.Point(4, 22);
|
this.tabPage2.Location = new System.Drawing.Point(4, 22);
|
||||||
this.tabPage2.Name = "tabPage2";
|
this.tabPage2.Name = "tabPage2";
|
||||||
this.tabPage2.Size = new System.Drawing.Size(410, 609);
|
this.tabPage2.Size = new System.Drawing.Size(410, 608);
|
||||||
this.tabPage2.TabIndex = 1;
|
this.tabPage2.TabIndex = 1;
|
||||||
this.tabPage2.Text = "Asset List";
|
this.tabPage2.Text = "Asset List";
|
||||||
this.tabPage2.UseVisualStyleBackColor = true;
|
this.tabPage2.UseVisualStyleBackColor = true;
|
||||||
@ -474,9 +473,9 @@
|
|||||||
this.assetListView.GridLines = true;
|
this.assetListView.GridLines = true;
|
||||||
this.assetListView.HideSelection = false;
|
this.assetListView.HideSelection = false;
|
||||||
this.assetListView.LabelEdit = true;
|
this.assetListView.LabelEdit = true;
|
||||||
this.assetListView.Location = new System.Drawing.Point(0, 20);
|
this.assetListView.Location = new System.Drawing.Point(0, 21);
|
||||||
this.assetListView.Name = "assetListView";
|
this.assetListView.Name = "assetListView";
|
||||||
this.assetListView.Size = new System.Drawing.Size(410, 589);
|
this.assetListView.Size = new System.Drawing.Size(410, 587);
|
||||||
this.assetListView.TabIndex = 1;
|
this.assetListView.TabIndex = 1;
|
||||||
this.assetListView.UseCompatibleStateImageBehavior = false;
|
this.assetListView.UseCompatibleStateImageBehavior = false;
|
||||||
this.assetListView.View = System.Windows.Forms.View.Details;
|
this.assetListView.View = System.Windows.Forms.View.Details;
|
||||||
@ -507,7 +506,7 @@
|
|||||||
this.listSearch.ForeColor = System.Drawing.SystemColors.GrayText;
|
this.listSearch.ForeColor = System.Drawing.SystemColors.GrayText;
|
||||||
this.listSearch.Location = new System.Drawing.Point(0, 0);
|
this.listSearch.Location = new System.Drawing.Point(0, 0);
|
||||||
this.listSearch.Name = "listSearch";
|
this.listSearch.Name = "listSearch";
|
||||||
this.listSearch.Size = new System.Drawing.Size(410, 20);
|
this.listSearch.Size = new System.Drawing.Size(410, 21);
|
||||||
this.listSearch.TabIndex = 0;
|
this.listSearch.TabIndex = 0;
|
||||||
this.listSearch.Text = " Filter ";
|
this.listSearch.Text = " Filter ";
|
||||||
this.listSearch.TextChanged += new System.EventHandler(this.ListSearchTextChanged);
|
this.listSearch.TextChanged += new System.EventHandler(this.ListSearchTextChanged);
|
||||||
@ -518,18 +517,18 @@
|
|||||||
//
|
//
|
||||||
this.progressbarPanel.Controls.Add(this.progressBar1);
|
this.progressbarPanel.Controls.Add(this.progressBar1);
|
||||||
this.progressbarPanel.Dock = System.Windows.Forms.DockStyle.Bottom;
|
this.progressbarPanel.Dock = System.Windows.Forms.DockStyle.Bottom;
|
||||||
this.progressbarPanel.Location = new System.Drawing.Point(0, 635);
|
this.progressbarPanel.Location = new System.Drawing.Point(0, 634);
|
||||||
this.progressbarPanel.Name = "progressbarPanel";
|
this.progressbarPanel.Name = "progressbarPanel";
|
||||||
this.progressbarPanel.Padding = new System.Windows.Forms.Padding(1, 3, 1, 1);
|
this.progressbarPanel.Padding = new System.Windows.Forms.Padding(1, 3, 1, 1);
|
||||||
this.progressbarPanel.Size = new System.Drawing.Size(418, 22);
|
this.progressbarPanel.Size = new System.Drawing.Size(418, 20);
|
||||||
this.progressbarPanel.TabIndex = 2;
|
this.progressbarPanel.TabIndex = 2;
|
||||||
//
|
//
|
||||||
// progressBar1
|
// progressBar1
|
||||||
//
|
//
|
||||||
this.progressBar1.Dock = System.Windows.Forms.DockStyle.Fill;
|
this.progressBar1.Dock = System.Windows.Forms.DockStyle.Bottom;
|
||||||
this.progressBar1.Location = new System.Drawing.Point(1, 3);
|
this.progressBar1.Location = new System.Drawing.Point(1, 2);
|
||||||
this.progressBar1.Name = "progressBar1";
|
this.progressBar1.Name = "progressBar1";
|
||||||
this.progressBar1.Size = new System.Drawing.Size(416, 18);
|
this.progressBar1.Size = new System.Drawing.Size(416, 17);
|
||||||
this.progressBar1.Step = 1;
|
this.progressBar1.Step = 1;
|
||||||
this.progressBar1.TabIndex = 1;
|
this.progressBar1.TabIndex = 1;
|
||||||
//
|
//
|
||||||
@ -546,7 +545,7 @@
|
|||||||
this.previewPanel.Dock = System.Windows.Forms.DockStyle.Fill;
|
this.previewPanel.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||||
this.previewPanel.Location = new System.Drawing.Point(0, 0);
|
this.previewPanel.Location = new System.Drawing.Point(0, 0);
|
||||||
this.previewPanel.Name = "previewPanel";
|
this.previewPanel.Name = "previewPanel";
|
||||||
this.previewPanel.Size = new System.Drawing.Size(838, 635);
|
this.previewPanel.Size = new System.Drawing.Size(838, 632);
|
||||||
this.previewPanel.TabIndex = 1;
|
this.previewPanel.TabIndex = 1;
|
||||||
//
|
//
|
||||||
// assetInfoLabel
|
// assetInfoLabel
|
||||||
@ -554,14 +553,13 @@
|
|||||||
this.assetInfoLabel.AutoSize = true;
|
this.assetInfoLabel.AutoSize = true;
|
||||||
this.assetInfoLabel.BackColor = System.Drawing.Color.Transparent;
|
this.assetInfoLabel.BackColor = System.Drawing.Color.Transparent;
|
||||||
this.assetInfoLabel.ForeColor = System.Drawing.SystemColors.ControlLightLight;
|
this.assetInfoLabel.ForeColor = System.Drawing.SystemColors.ControlLightLight;
|
||||||
this.assetInfoLabel.Location = new System.Drawing.Point(4, 8);
|
this.assetInfoLabel.Location = new System.Drawing.Point(4, 7);
|
||||||
this.assetInfoLabel.Name = "assetInfoLabel";
|
this.assetInfoLabel.Name = "assetInfoLabel";
|
||||||
this.assetInfoLabel.Size = new System.Drawing.Size(0, 13);
|
this.assetInfoLabel.Size = new System.Drawing.Size(0, 12);
|
||||||
this.assetInfoLabel.TabIndex = 0;
|
this.assetInfoLabel.TabIndex = 0;
|
||||||
//
|
//
|
||||||
// FMODpanel
|
// FMODpanel
|
||||||
//
|
//
|
||||||
this.FMODpanel.Anchor = System.Windows.Forms.AnchorStyles.None;
|
|
||||||
this.FMODpanel.BackColor = System.Drawing.SystemColors.ControlDark;
|
this.FMODpanel.BackColor = System.Drawing.SystemColors.ControlDark;
|
||||||
this.FMODpanel.Controls.Add(this.FMODcopyright);
|
this.FMODpanel.Controls.Add(this.FMODcopyright);
|
||||||
this.FMODpanel.Controls.Add(this.FMODinfoLabel);
|
this.FMODpanel.Controls.Add(this.FMODinfoLabel);
|
||||||
@ -573,9 +571,10 @@
|
|||||||
this.FMODpanel.Controls.Add(this.FMODstopButton);
|
this.FMODpanel.Controls.Add(this.FMODstopButton);
|
||||||
this.FMODpanel.Controls.Add(this.FMODpauseButton);
|
this.FMODpanel.Controls.Add(this.FMODpauseButton);
|
||||||
this.FMODpanel.Controls.Add(this.FMODplayButton);
|
this.FMODpanel.Controls.Add(this.FMODplayButton);
|
||||||
|
this.FMODpanel.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||||
this.FMODpanel.Location = new System.Drawing.Point(0, 0);
|
this.FMODpanel.Location = new System.Drawing.Point(0, 0);
|
||||||
this.FMODpanel.Name = "FMODpanel";
|
this.FMODpanel.Name = "FMODpanel";
|
||||||
this.FMODpanel.Size = new System.Drawing.Size(838, 635);
|
this.FMODpanel.Size = new System.Drawing.Size(838, 632);
|
||||||
this.FMODpanel.TabIndex = 2;
|
this.FMODpanel.TabIndex = 2;
|
||||||
this.FMODpanel.Visible = false;
|
this.FMODpanel.Visible = false;
|
||||||
//
|
//
|
||||||
@ -583,9 +582,9 @@
|
|||||||
//
|
//
|
||||||
this.FMODcopyright.AutoSize = true;
|
this.FMODcopyright.AutoSize = true;
|
||||||
this.FMODcopyright.ForeColor = System.Drawing.SystemColors.ControlLight;
|
this.FMODcopyright.ForeColor = System.Drawing.SystemColors.ControlLight;
|
||||||
this.FMODcopyright.Location = new System.Drawing.Point(249, 380);
|
this.FMODcopyright.Location = new System.Drawing.Point(249, 351);
|
||||||
this.FMODcopyright.Name = "FMODcopyright";
|
this.FMODcopyright.Name = "FMODcopyright";
|
||||||
this.FMODcopyright.Size = new System.Drawing.Size(283, 13);
|
this.FMODcopyright.Size = new System.Drawing.Size(341, 12);
|
||||||
this.FMODcopyright.TabIndex = 9;
|
this.FMODcopyright.TabIndex = 9;
|
||||||
this.FMODcopyright.Text = "Audio Engine supplied by FMOD by Firelight Technologies.";
|
this.FMODcopyright.Text = "Audio Engine supplied by FMOD by Firelight Technologies.";
|
||||||
//
|
//
|
||||||
@ -593,17 +592,17 @@
|
|||||||
//
|
//
|
||||||
this.FMODinfoLabel.AutoSize = true;
|
this.FMODinfoLabel.AutoSize = true;
|
||||||
this.FMODinfoLabel.ForeColor = System.Drawing.SystemColors.ControlLightLight;
|
this.FMODinfoLabel.ForeColor = System.Drawing.SystemColors.ControlLightLight;
|
||||||
this.FMODinfoLabel.Location = new System.Drawing.Point(305, 271);
|
this.FMODinfoLabel.Location = new System.Drawing.Point(305, 250);
|
||||||
this.FMODinfoLabel.Name = "FMODinfoLabel";
|
this.FMODinfoLabel.Name = "FMODinfoLabel";
|
||||||
this.FMODinfoLabel.Size = new System.Drawing.Size(176, 13);
|
this.FMODinfoLabel.Size = new System.Drawing.Size(0, 12);
|
||||||
this.FMODinfoLabel.TabIndex = 8;
|
this.FMODinfoLabel.TabIndex = 8;
|
||||||
//
|
//
|
||||||
// FMODtimerLabel
|
// FMODtimerLabel
|
||||||
//
|
//
|
||||||
this.FMODtimerLabel.ForeColor = System.Drawing.SystemColors.ControlLightLight;
|
this.FMODtimerLabel.ForeColor = System.Drawing.SystemColors.ControlLightLight;
|
||||||
this.FMODtimerLabel.Location = new System.Drawing.Point(440, 271);
|
this.FMODtimerLabel.Location = new System.Drawing.Point(440, 250);
|
||||||
this.FMODtimerLabel.Name = "FMODtimerLabel";
|
this.FMODtimerLabel.Name = "FMODtimerLabel";
|
||||||
this.FMODtimerLabel.Size = new System.Drawing.Size(155, 13);
|
this.FMODtimerLabel.Size = new System.Drawing.Size(155, 12);
|
||||||
this.FMODtimerLabel.TabIndex = 7;
|
this.FMODtimerLabel.TabIndex = 7;
|
||||||
this.FMODtimerLabel.Text = "0:00.0 / 0:00.0";
|
this.FMODtimerLabel.Text = "0:00.0 / 0:00.0";
|
||||||
this.FMODtimerLabel.TextAlign = System.Drawing.ContentAlignment.TopRight;
|
this.FMODtimerLabel.TextAlign = System.Drawing.ContentAlignment.TopRight;
|
||||||
@ -611,19 +610,19 @@
|
|||||||
// FMODstatusLabel
|
// FMODstatusLabel
|
||||||
//
|
//
|
||||||
this.FMODstatusLabel.ForeColor = System.Drawing.SystemColors.ControlLightLight;
|
this.FMODstatusLabel.ForeColor = System.Drawing.SystemColors.ControlLightLight;
|
||||||
this.FMODstatusLabel.Location = new System.Drawing.Point(249, 271);
|
this.FMODstatusLabel.Location = new System.Drawing.Point(249, 250);
|
||||||
this.FMODstatusLabel.Name = "FMODstatusLabel";
|
this.FMODstatusLabel.Name = "FMODstatusLabel";
|
||||||
this.FMODstatusLabel.Size = new System.Drawing.Size(50, 13);
|
this.FMODstatusLabel.Size = new System.Drawing.Size(50, 12);
|
||||||
this.FMODstatusLabel.TabIndex = 6;
|
this.FMODstatusLabel.TabIndex = 6;
|
||||||
this.FMODstatusLabel.Text = "Stopped";
|
this.FMODstatusLabel.Text = "Stopped";
|
||||||
//
|
//
|
||||||
// FMODprogressBar
|
// FMODprogressBar
|
||||||
//
|
//
|
||||||
this.FMODprogressBar.AutoSize = false;
|
this.FMODprogressBar.AutoSize = false;
|
||||||
this.FMODprogressBar.Location = new System.Drawing.Point(249, 290);
|
this.FMODprogressBar.Location = new System.Drawing.Point(249, 268);
|
||||||
this.FMODprogressBar.Maximum = 1000;
|
this.FMODprogressBar.Maximum = 1000;
|
||||||
this.FMODprogressBar.Name = "FMODprogressBar";
|
this.FMODprogressBar.Name = "FMODprogressBar";
|
||||||
this.FMODprogressBar.Size = new System.Drawing.Size(350, 24);
|
this.FMODprogressBar.Size = new System.Drawing.Size(350, 22);
|
||||||
this.FMODprogressBar.TabIndex = 5;
|
this.FMODprogressBar.TabIndex = 5;
|
||||||
this.FMODprogressBar.TickStyle = System.Windows.Forms.TickStyle.None;
|
this.FMODprogressBar.TickStyle = System.Windows.Forms.TickStyle.None;
|
||||||
this.FMODprogressBar.Scroll += new System.EventHandler(this.FMODprogressBar_Scroll);
|
this.FMODprogressBar.Scroll += new System.EventHandler(this.FMODprogressBar_Scroll);
|
||||||
@ -633,7 +632,7 @@
|
|||||||
// FMODvolumeBar
|
// FMODvolumeBar
|
||||||
//
|
//
|
||||||
this.FMODvolumeBar.LargeChange = 2;
|
this.FMODvolumeBar.LargeChange = 2;
|
||||||
this.FMODvolumeBar.Location = new System.Drawing.Point(496, 320);
|
this.FMODvolumeBar.Location = new System.Drawing.Point(496, 295);
|
||||||
this.FMODvolumeBar.Name = "FMODvolumeBar";
|
this.FMODvolumeBar.Name = "FMODvolumeBar";
|
||||||
this.FMODvolumeBar.Size = new System.Drawing.Size(104, 45);
|
this.FMODvolumeBar.Size = new System.Drawing.Size(104, 45);
|
||||||
this.FMODvolumeBar.TabIndex = 4;
|
this.FMODvolumeBar.TabIndex = 4;
|
||||||
@ -644,9 +643,9 @@
|
|||||||
// FMODloopButton
|
// FMODloopButton
|
||||||
//
|
//
|
||||||
this.FMODloopButton.Appearance = System.Windows.Forms.Appearance.Button;
|
this.FMODloopButton.Appearance = System.Windows.Forms.Appearance.Button;
|
||||||
this.FMODloopButton.Location = new System.Drawing.Point(435, 320);
|
this.FMODloopButton.Location = new System.Drawing.Point(435, 295);
|
||||||
this.FMODloopButton.Name = "FMODloopButton";
|
this.FMODloopButton.Name = "FMODloopButton";
|
||||||
this.FMODloopButton.Size = new System.Drawing.Size(55, 46);
|
this.FMODloopButton.Size = new System.Drawing.Size(55, 42);
|
||||||
this.FMODloopButton.TabIndex = 3;
|
this.FMODloopButton.TabIndex = 3;
|
||||||
this.FMODloopButton.Text = "Loop";
|
this.FMODloopButton.Text = "Loop";
|
||||||
this.FMODloopButton.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
|
this.FMODloopButton.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
|
||||||
@ -655,9 +654,9 @@
|
|||||||
//
|
//
|
||||||
// FMODstopButton
|
// FMODstopButton
|
||||||
//
|
//
|
||||||
this.FMODstopButton.Location = new System.Drawing.Point(374, 320);
|
this.FMODstopButton.Location = new System.Drawing.Point(374, 295);
|
||||||
this.FMODstopButton.Name = "FMODstopButton";
|
this.FMODstopButton.Name = "FMODstopButton";
|
||||||
this.FMODstopButton.Size = new System.Drawing.Size(55, 46);
|
this.FMODstopButton.Size = new System.Drawing.Size(55, 42);
|
||||||
this.FMODstopButton.TabIndex = 2;
|
this.FMODstopButton.TabIndex = 2;
|
||||||
this.FMODstopButton.Text = "Stop";
|
this.FMODstopButton.Text = "Stop";
|
||||||
this.FMODstopButton.UseVisualStyleBackColor = true;
|
this.FMODstopButton.UseVisualStyleBackColor = true;
|
||||||
@ -665,9 +664,9 @@
|
|||||||
//
|
//
|
||||||
// FMODpauseButton
|
// FMODpauseButton
|
||||||
//
|
//
|
||||||
this.FMODpauseButton.Location = new System.Drawing.Point(313, 320);
|
this.FMODpauseButton.Location = new System.Drawing.Point(313, 295);
|
||||||
this.FMODpauseButton.Name = "FMODpauseButton";
|
this.FMODpauseButton.Name = "FMODpauseButton";
|
||||||
this.FMODpauseButton.Size = new System.Drawing.Size(55, 46);
|
this.FMODpauseButton.Size = new System.Drawing.Size(55, 42);
|
||||||
this.FMODpauseButton.TabIndex = 1;
|
this.FMODpauseButton.TabIndex = 1;
|
||||||
this.FMODpauseButton.Text = "Pause";
|
this.FMODpauseButton.Text = "Pause";
|
||||||
this.FMODpauseButton.UseVisualStyleBackColor = true;
|
this.FMODpauseButton.UseVisualStyleBackColor = true;
|
||||||
@ -675,9 +674,9 @@
|
|||||||
//
|
//
|
||||||
// FMODplayButton
|
// FMODplayButton
|
||||||
//
|
//
|
||||||
this.FMODplayButton.Location = new System.Drawing.Point(252, 320);
|
this.FMODplayButton.Location = new System.Drawing.Point(252, 295);
|
||||||
this.FMODplayButton.Name = "FMODplayButton";
|
this.FMODplayButton.Name = "FMODplayButton";
|
||||||
this.FMODplayButton.Size = new System.Drawing.Size(55, 46);
|
this.FMODplayButton.Size = new System.Drawing.Size(55, 42);
|
||||||
this.FMODplayButton.TabIndex = 0;
|
this.FMODplayButton.TabIndex = 0;
|
||||||
this.FMODplayButton.Text = "Play";
|
this.FMODplayButton.Text = "Play";
|
||||||
this.FMODplayButton.UseVisualStyleBackColor = true;
|
this.FMODplayButton.UseVisualStyleBackColor = true;
|
||||||
@ -691,7 +690,7 @@
|
|||||||
this.fontPreviewBox.Name = "fontPreviewBox";
|
this.fontPreviewBox.Name = "fontPreviewBox";
|
||||||
this.fontPreviewBox.ReadOnly = true;
|
this.fontPreviewBox.ReadOnly = true;
|
||||||
this.fontPreviewBox.ScrollBars = System.Windows.Forms.RichTextBoxScrollBars.Vertical;
|
this.fontPreviewBox.ScrollBars = System.Windows.Forms.RichTextBoxScrollBars.Vertical;
|
||||||
this.fontPreviewBox.Size = new System.Drawing.Size(838, 635);
|
this.fontPreviewBox.Size = new System.Drawing.Size(838, 632);
|
||||||
this.fontPreviewBox.TabIndex = 0;
|
this.fontPreviewBox.TabIndex = 0;
|
||||||
this.fontPreviewBox.Text = resources.GetString("fontPreviewBox.Text");
|
this.fontPreviewBox.Text = resources.GetString("fontPreviewBox.Text");
|
||||||
this.fontPreviewBox.Visible = false;
|
this.fontPreviewBox.Visible = false;
|
||||||
@ -706,7 +705,7 @@
|
|||||||
this.textPreviewBox.Name = "textPreviewBox";
|
this.textPreviewBox.Name = "textPreviewBox";
|
||||||
this.textPreviewBox.ReadOnly = true;
|
this.textPreviewBox.ReadOnly = true;
|
||||||
this.textPreviewBox.ScrollBars = System.Windows.Forms.ScrollBars.Both;
|
this.textPreviewBox.ScrollBars = System.Windows.Forms.ScrollBars.Both;
|
||||||
this.textPreviewBox.Size = new System.Drawing.Size(838, 635);
|
this.textPreviewBox.Size = new System.Drawing.Size(838, 632);
|
||||||
this.textPreviewBox.TabIndex = 2;
|
this.textPreviewBox.TabIndex = 2;
|
||||||
this.textPreviewBox.Visible = false;
|
this.textPreviewBox.Visible = false;
|
||||||
this.textPreviewBox.WordWrap = false;
|
this.textPreviewBox.WordWrap = false;
|
||||||
@ -717,11 +716,11 @@
|
|||||||
this.glControl1.Dock = System.Windows.Forms.DockStyle.Fill;
|
this.glControl1.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||||
this.glControl1.Location = new System.Drawing.Point(0, 0);
|
this.glControl1.Location = new System.Drawing.Point(0, 0);
|
||||||
this.glControl1.Name = "glControl1";
|
this.glControl1.Name = "glControl1";
|
||||||
this.glControl1.Size = new System.Drawing.Size(838, 635);
|
this.glControl1.Size = new System.Drawing.Size(838, 632);
|
||||||
this.glControl1.TabIndex = 4;
|
this.glControl1.TabIndex = 4;
|
||||||
this.glControl1.VSync = false;
|
this.glControl1.VSync = false;
|
||||||
this.glControl1.Paint += new System.Windows.Forms.PaintEventHandler(this.glControl1_Paint);
|
this.glControl1.Paint += new System.Windows.Forms.PaintEventHandler(this.glControl1_Paint);
|
||||||
this.glControl1.MouseWheel += new System.Windows.Forms.MouseEventHandler(glControl1_MouseWheel);
|
this.glControl1.MouseWheel += new System.Windows.Forms.MouseEventHandler(this.glControl1_MouseWheel);
|
||||||
//
|
//
|
||||||
// classPreviewPanel
|
// classPreviewPanel
|
||||||
//
|
//
|
||||||
@ -729,7 +728,7 @@
|
|||||||
this.classPreviewPanel.Dock = System.Windows.Forms.DockStyle.Fill;
|
this.classPreviewPanel.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||||
this.classPreviewPanel.Location = new System.Drawing.Point(0, 0);
|
this.classPreviewPanel.Location = new System.Drawing.Point(0, 0);
|
||||||
this.classPreviewPanel.Name = "classPreviewPanel";
|
this.classPreviewPanel.Name = "classPreviewPanel";
|
||||||
this.classPreviewPanel.Size = new System.Drawing.Size(838, 635);
|
this.classPreviewPanel.Size = new System.Drawing.Size(838, 632);
|
||||||
this.classPreviewPanel.TabIndex = 3;
|
this.classPreviewPanel.TabIndex = 3;
|
||||||
this.classPreviewPanel.Visible = false;
|
this.classPreviewPanel.Visible = false;
|
||||||
//
|
//
|
||||||
@ -741,7 +740,7 @@
|
|||||||
this.classTextBox.Name = "classTextBox";
|
this.classTextBox.Name = "classTextBox";
|
||||||
this.classTextBox.ReadOnly = true;
|
this.classTextBox.ReadOnly = true;
|
||||||
this.classTextBox.ScrollBars = System.Windows.Forms.ScrollBars.Both;
|
this.classTextBox.ScrollBars = System.Windows.Forms.ScrollBars.Both;
|
||||||
this.classTextBox.Size = new System.Drawing.Size(838, 635);
|
this.classTextBox.Size = new System.Drawing.Size(838, 632);
|
||||||
this.classTextBox.TabIndex = 3;
|
this.classTextBox.TabIndex = 3;
|
||||||
this.classTextBox.WordWrap = false;
|
this.classTextBox.WordWrap = false;
|
||||||
//
|
//
|
||||||
@ -749,7 +748,7 @@
|
|||||||
//
|
//
|
||||||
this.statusStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
|
this.statusStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
|
||||||
this.toolStripStatusLabel1});
|
this.toolStripStatusLabel1});
|
||||||
this.statusStrip1.Location = new System.Drawing.Point(0, 635);
|
this.statusStrip1.Location = new System.Drawing.Point(0, 632);
|
||||||
this.statusStrip1.Name = "statusStrip1";
|
this.statusStrip1.Name = "statusStrip1";
|
||||||
this.statusStrip1.Size = new System.Drawing.Size(838, 22);
|
this.statusStrip1.Size = new System.Drawing.Size(838, 22);
|
||||||
this.statusStrip1.TabIndex = 2;
|
this.statusStrip1.TabIndex = 2;
|
||||||
@ -805,9 +804,9 @@
|
|||||||
//
|
//
|
||||||
this.timer.Interval = 10;
|
this.timer.Interval = 10;
|
||||||
this.timer.Tick += new System.EventHandler(this.timer_Tick);
|
this.timer.Tick += new System.EventHandler(this.timer_Tick);
|
||||||
//
|
//
|
||||||
// timerOpenTK
|
// timerOpenTK
|
||||||
//
|
//
|
||||||
this.timerOpenTK.Interval = 166;
|
this.timerOpenTK.Interval = 166;
|
||||||
this.timerOpenTK.Tick += new System.EventHandler(this.timerOpenTK_Tick);
|
this.timerOpenTK.Tick += new System.EventHandler(this.timerOpenTK_Tick);
|
||||||
//
|
//
|
||||||
@ -827,28 +826,28 @@
|
|||||||
//
|
//
|
||||||
this.contextMenuStrip1.ImageScalingSize = new System.Drawing.Size(20, 20);
|
this.contextMenuStrip1.ImageScalingSize = new System.Drawing.Size(20, 20);
|
||||||
this.contextMenuStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
|
this.contextMenuStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
|
||||||
this.showOriginalFileToolStripMenuItem});
|
this.showOriginalFileToolStripMenuItem});
|
||||||
this.contextMenuStrip1.Name = "contextMenuStrip1";
|
this.contextMenuStrip1.Name = "contextMenuStrip1";
|
||||||
this.contextMenuStrip1.Size = new System.Drawing.Size(202, 56);
|
this.contextMenuStrip1.Size = new System.Drawing.Size(176, 26);
|
||||||
//
|
//
|
||||||
// showOriginalFileToolStripMenuItem
|
// showOriginalFileToolStripMenuItem
|
||||||
//
|
//
|
||||||
this.showOriginalFileToolStripMenuItem.Name = "showOriginalFileToolStripMenuItem";
|
this.showOriginalFileToolStripMenuItem.Name = "showOriginalFileToolStripMenuItem";
|
||||||
this.showOriginalFileToolStripMenuItem.Size = new System.Drawing.Size(201, 24);
|
this.showOriginalFileToolStripMenuItem.Size = new System.Drawing.Size(175, 22);
|
||||||
this.showOriginalFileToolStripMenuItem.Text = "show original file";
|
this.showOriginalFileToolStripMenuItem.Text = "show original file";
|
||||||
this.showOriginalFileToolStripMenuItem.Click += new System.EventHandler(this.showOriginalFileToolStripMenuItem_Click);
|
this.showOriginalFileToolStripMenuItem.Click += new System.EventHandler(this.showOriginalFileToolStripMenuItem_Click);
|
||||||
//
|
//
|
||||||
// UnityStudioForm
|
// UnityStudioForm
|
||||||
//
|
//
|
||||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
|
||||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||||
this.ClientSize = new System.Drawing.Size(1264, 683);
|
this.ClientSize = new System.Drawing.Size(1264, 681);
|
||||||
this.Controls.Add(this.splitContainer1);
|
this.Controls.Add(this.splitContainer1);
|
||||||
this.Controls.Add(this.menuStrip1);
|
this.Controls.Add(this.menuStrip1);
|
||||||
this.Icon = global::Unity_Studio.Properties.Resources.unity;
|
this.Icon = global::Unity_Studio.Properties.Resources.unity;
|
||||||
this.KeyPreview = true;
|
this.KeyPreview = true;
|
||||||
this.MainMenuStrip = this.menuStrip1;
|
this.MainMenuStrip = this.menuStrip1;
|
||||||
this.MinimumSize = new System.Drawing.Size(620, 400);
|
this.MinimumSize = new System.Drawing.Size(620, 372);
|
||||||
this.Name = "UnityStudioForm";
|
this.Name = "UnityStudioForm";
|
||||||
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
|
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
|
||||||
this.Text = "Unity Studio";
|
this.Text = "Unity Studio";
|
||||||
@ -866,7 +865,6 @@
|
|||||||
this.tabPage2.ResumeLayout(false);
|
this.tabPage2.ResumeLayout(false);
|
||||||
this.tabPage2.PerformLayout();
|
this.tabPage2.PerformLayout();
|
||||||
this.progressbarPanel.ResumeLayout(false);
|
this.progressbarPanel.ResumeLayout(false);
|
||||||
this.glControl1.ResumeLayout(false);
|
|
||||||
this.previewPanel.ResumeLayout(false);
|
this.previewPanel.ResumeLayout(false);
|
||||||
this.previewPanel.PerformLayout();
|
this.previewPanel.PerformLayout();
|
||||||
this.FMODpanel.ResumeLayout(false);
|
this.FMODpanel.ResumeLayout(false);
|
||||||
|
@ -1726,7 +1726,7 @@ namespace Unity_Studio
|
|||||||
private void loadShader(string filename, ShaderType type, int program, out int address)
|
private void loadShader(string filename, ShaderType type, int program, out int address)
|
||||||
{
|
{
|
||||||
address = GL.CreateShader(type);
|
address = GL.CreateShader(type);
|
||||||
var str = (string)Resource1.ResourceManager.GetObject(filename);
|
var str = (string)Properties.Resources.ResourceManager.GetObject(filename);
|
||||||
GL.ShaderSource(address, str);
|
GL.ShaderSource(address, str);
|
||||||
GL.CompileShader(address);
|
GL.CompileShader(address);
|
||||||
GL.AttachShader(program, address);
|
GL.AttachShader(program, address);
|
||||||
|
Loading…
x
Reference in New Issue
Block a user