diff --git a/Unity Studio/Properties/Resources.Designer.cs b/Unity Studio/Properties/Resources.Designer.cs
index f0dc493..d453aed 100644
--- a/Unity Studio/Properties/Resources.Designer.cs
+++ b/Unity Studio/Properties/Resources.Designer.cs
@@ -60,6 +60,63 @@ namespace Unity_Studio.Properties {
}
}
+ ///
+ /// 查找类似 #version 140
+ ///
+ ///in vec3 normal;
+ ///
+ ///out vec4 outputColor;
+ ///
+ ///void main()
+ ///{
+ /// vec3 unitNormal = normalize(normal);
+ /// float nDotProduct = clamp(dot(unitNormal, vec3(0.707, 0, 0.707)), 0, 1);
+ /// vec2 ContributionWeightsSqrt = vec2(0.5, 0.5f) + vec2(0.5f, -0.5f) * unitNormal.y;
+ /// vec2 ContributionWeights = ContributionWeightsSqrt * ContributionWeightsSqrt;
+ ///
+ /// vec3 color = nDotProduct * vec3(1, 0.957, 0.839) / 3.14159;
+ /// color += vec3(0.779, 0.716, 0.453) * ContributionWeights.y;
+ /// color += vec3(0.368, 0.477, 0. [字符串的其余部分被截断]"; 的本地化字符串。
+ ///
+ internal static string fs {
+ get {
+ return ResourceManager.GetString("fs", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 #version 140
+ ///
+ ///out vec4 outputColor;
+ ///
+ ///void main()
+ ///{
+ /// outputColor = vec4(0, 0, 0, 1);
+ ///} 的本地化字符串。
+ ///
+ internal static string fsBlack {
+ get {
+ return ResourceManager.GetString("fsBlack", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 #version 140
+ ///
+ ///out vec4 outputColor;
+ ///in vec4 color;
+ ///
+ ///void main()
+ ///{
+ /// outputColor = color;
+ ///} 的本地化字符串。
+ ///
+ internal static string fsColor {
+ get {
+ return ResourceManager.GetString("fsColor", resourceCulture);
+ }
+ }
+
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
@@ -79,5 +136,30 @@ namespace Unity_Studio.Properties {
return ((System.Drawing.Icon)(obj));
}
}
+
+ ///
+ /// 查找类似 #version 140
+ ///
+ ///in vec3 vertexPosition;
+ ///in vec3 normalDirection;
+ ///in vec4 vertexColor;
+ ///uniform mat4 modelMatrix;
+ ///uniform mat4 viewMatrix;
+ ///
+ ///out vec3 normal;
+ ///out vec4 color;
+ ///
+ ///void main()
+ ///{
+ /// gl_Position = viewMatrix * modelMatrix * vec4(vertexPosition, 1.0);
+ /// normal = normalDirection;
+ /// color = vertexColor;
+ ///} 的本地化字符串。
+ ///
+ internal static string vs {
+ get {
+ return ResourceManager.GetString("vs", resourceCulture);
+ }
+ }
}
}
diff --git a/Unity Studio/Properties/Resources.resx b/Unity Studio/Properties/Resources.resx
index 69bc029..43d4d2a 100644
--- a/Unity Studio/Properties/Resources.resx
+++ b/Unity Studio/Properties/Resources.resx
@@ -117,6 +117,47 @@
System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+ #version 140
+
+in vec3 normal;
+
+out vec4 outputColor;
+
+void main()
+{
+ vec3 unitNormal = normalize(normal);
+ float nDotProduct = clamp(dot(unitNormal, vec3(0.707, 0, 0.707)), 0, 1);
+ vec2 ContributionWeightsSqrt = vec2(0.5, 0.5f) + vec2(0.5f, -0.5f) * unitNormal.y;
+ vec2 ContributionWeights = ContributionWeightsSqrt * ContributionWeightsSqrt;
+
+ vec3 color = nDotProduct * vec3(1, 0.957, 0.839) / 3.14159;
+ color += vec3(0.779, 0.716, 0.453) * ContributionWeights.y;
+ color += vec3(0.368, 0.477, 0.735) * ContributionWeights.x;
+ outputColor = vec4(sqrt(color), 1);
+}
+
+
+ #version 140
+
+out vec4 outputColor;
+
+void main()
+{
+ outputColor = vec4(0, 0, 0, 1);
+}
+
+
+ #version 140
+
+out vec4 outputColor;
+in vec4 color;
+
+void main()
+{
+ outputColor = color;
+}
+
..\Resources\preview.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
@@ -124,4 +165,23 @@
..\Resources\unity.ico;System.Drawing.Icon, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
+
+ #version 140
+
+in vec3 vertexPosition;
+in vec3 normalDirection;
+in vec4 vertexColor;
+uniform mat4 modelMatrix;
+uniform mat4 viewMatrix;
+
+out vec3 normal;
+out vec4 color;
+
+void main()
+{
+ gl_Position = viewMatrix * modelMatrix * vec4(vertexPosition, 1.0);
+ normal = normalDirection;
+ color = vertexColor;
+}
+
\ No newline at end of file
diff --git a/Unity Studio/Resource1.Designer.cs b/Unity Studio/Resource1.Designer.cs
deleted file mode 100644
index 80cab4b..0000000
--- a/Unity Studio/Resource1.Designer.cs
+++ /dev/null
@@ -1,145 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Runtime Version:4.0.30319.42000
-//
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-namespace Unity_Studio {
- using System;
-
-
- ///
- /// A strongly-typed resource class, for looking up localized strings, etc.
- ///
- // This class was auto-generated by the StronglyTypedResourceBuilder
- // class via a tool like ResGen or Visual Studio.
- // To add or remove a member, edit your .ResX file then rerun ResGen
- // with the /str option, or rebuild your VS project.
- [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
- [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
- [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
- internal class Resource1 {
-
- private static global::System.Resources.ResourceManager resourceMan;
-
- private static global::System.Globalization.CultureInfo resourceCulture;
-
- [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
- internal Resource1() {
- }
-
- ///
- /// Returns the cached ResourceManager instance used by this class.
- ///
- [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
- internal static global::System.Resources.ResourceManager ResourceManager {
- get {
- if (object.ReferenceEquals(resourceMan, null)) {
- global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Unity_Studio.Resource1", typeof(Resource1).Assembly);
- resourceMan = temp;
- }
- return resourceMan;
- }
- }
-
- ///
- /// Overrides the current thread's CurrentUICulture property for all
- /// resource lookups using this strongly typed resource class.
- ///
- [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
- internal static global::System.Globalization.CultureInfo Culture {
- get {
- return resourceCulture;
- }
- set {
- resourceCulture = value;
- }
- }
-
- ///
- /// Looks up a localized string similar to #version 140
- ///
- ///in vec3 normal;
- ///
- ///out vec4 outputColor;
- ///
- ///void main()
- ///{
- /// vec3 unitNormal = normalize(normal);
- /// float nDotProduct = clamp(dot(unitNormal, vec3(0.707, 0, 0.707)), 0, 1);
- /// vec2 ContributionWeightsSqrt = vec2(0.5, 0.5f) + vec2(0.5f, -0.5f) * unitNormal.y;
- /// vec2 ContributionWeights = ContributionWeightsSqrt * ContributionWeightsSqrt;
- ///
- /// vec3 color = nDotProduct * vec3(1, 0.957, 0.839) / 3.14159;
- /// color += vec3(0.779, 0.716, 0.453) * ContributionWeights.y;
- /// color += vec3(0.368, 0.477, 0. [rest of string was truncated]";.
- ///
- internal static string fs {
- get {
- return ResourceManager.GetString("fs", resourceCulture);
- }
- }
-
- ///
- /// Looks up a localized string similar to #version 140
- ///
- ///out vec4 outputColor;
- ///
- ///void main()
- ///{
- /// outputColor = vec4(0, 0, 0, 1);
- ///}.
- ///
- internal static string fsBlack {
- get {
- return ResourceManager.GetString("fsBlack", resourceCulture);
- }
- }
-
- ///
- /// Looks up a localized string similar to #version 140
- ///
- ///out vec4 outputColor;
- ///in vec4 color;
- ///
- ///void main()
- ///{
- /// outputColor = color;
- ///}.
- ///
- internal static string fsColor {
- get {
- return ResourceManager.GetString("fsColor", resourceCulture);
- }
- }
-
- ///
- /// Looks up a localized string similar to #version 140
- ///
- ///in vec3 vertexPosition;
- ///in vec3 normalDirection;
- ///in vec4 vertexColor;
- ///uniform mat4 modelMatrix;
- ///uniform mat4 viewMatrix;
- ///
- ///out vec3 normal;
- ///out vec4 color;
- ///
- ///void main()
- ///{
- /// gl_Position = viewMatrix * modelMatrix * vec4(vertexPosition, 1.0);
- /// normal = normalDirection;
- /// color = vertexColor;
- ///}.
- ///
- internal static string vs {
- get {
- return ResourceManager.GetString("vs", resourceCulture);
- }
- }
- }
-}
diff --git a/Unity Studio/Resource1.resx b/Unity Studio/Resource1.resx
deleted file mode 100644
index 6b139c5..0000000
--- a/Unity Studio/Resource1.resx
+++ /dev/null
@@ -1,180 +0,0 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- text/microsoft-resx
-
-
- 2.0
-
-
- System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
-
-
- System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
-
-
- #version 140
-
-in vec3 normal;
-
-out vec4 outputColor;
-
-void main()
-{
- vec3 unitNormal = normalize(normal);
- float nDotProduct = clamp(dot(unitNormal, vec3(0.707, 0, 0.707)), 0, 1);
- vec2 ContributionWeightsSqrt = vec2(0.5, 0.5f) + vec2(0.5f, -0.5f) * unitNormal.y;
- vec2 ContributionWeights = ContributionWeightsSqrt * ContributionWeightsSqrt;
-
- vec3 color = nDotProduct * vec3(1, 0.957, 0.839) / 3.14159;
- color += vec3(0.779, 0.716, 0.453) * ContributionWeights.y;
- color += vec3(0.368, 0.477, 0.735) * ContributionWeights.x;
- outputColor = vec4(sqrt(color), 1);
-}
-
-
- #version 140
-
-out vec4 outputColor;
-
-void main()
-{
- outputColor = vec4(0, 0, 0, 1);
-}
-
-
- #version 140
-
-out vec4 outputColor;
-in vec4 color;
-
-void main()
-{
- outputColor = color;
-}
-
-
- #version 140
-
-in vec3 vertexPosition;
-in vec3 normalDirection;
-in vec4 vertexColor;
-uniform mat4 modelMatrix;
-uniform mat4 viewMatrix;
-
-out vec3 normal;
-out vec4 color;
-
-void main()
-{
- gl_Position = viewMatrix * modelMatrix * vec4(vertexPosition, 1.0);
- normal = normalDirection;
- color = vertexColor;
-}
-
-
\ No newline at end of file
diff --git a/Unity Studio/Unity Studio-x86.csproj b/Unity Studio/Unity Studio-x86.csproj
index 457d216..4b23aad 100644
--- a/Unity Studio/Unity Studio-x86.csproj
+++ b/Unity Studio/Unity Studio-x86.csproj
@@ -131,11 +131,6 @@
Code
-
- Resource1.resx
- True
- True
-
ShaderResource.resx
True
@@ -204,10 +199,6 @@
Resources.resx
True
-
- ResXFileCodeGenerator
- Resource1.Designer.cs
-
ResXFileCodeGenerator
ShaderResource.Designer.cs
diff --git a/Unity Studio/Unity Studio.csproj b/Unity Studio/Unity Studio.csproj
index 992fdef..42abe1a 100644
--- a/Unity Studio/Unity Studio.csproj
+++ b/Unity Studio/Unity Studio.csproj
@@ -131,11 +131,6 @@
Code
-
- True
- True
- Resource1.resx
-
True
True
@@ -204,10 +199,6 @@
Resources.resx
True
-
- ResXFileCodeGenerator
- Resource1.Designer.cs
-
ResXFileCodeGenerator
ShaderResource.Designer.cs
diff --git a/Unity Studio/UnityStudioForm.Designer.cs b/Unity Studio/UnityStudioForm.Designer.cs
index f9d5b03..abadf16 100644
--- a/Unity Studio/UnityStudioForm.Designer.cs
+++ b/Unity Studio/UnityStudioForm.Designer.cs
@@ -52,17 +52,17 @@
this.assetGroupOptions = new System.Windows.Forms.ToolStripComboBox();
this.showExpOpt = new System.Windows.Forms.ToolStripMenuItem();
this.exportToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
- this.exportAll3DMenuItem = new System.Windows.Forms.ToolStripMenuItem();
- this.all3DObjectssplitToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
- this.exportSelected3DMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.exportAllAssetsMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.exportSelectedAssetsMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.exportFilteredAssetsMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this._3DToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
+ this.exportAll3DMenuItem = new System.Windows.Forms.ToolStripMenuItem();
+ this.all3DObjectssplitToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
+ this.exportSelected3DMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.splitContainer1 = new System.Windows.Forms.SplitContainer();
this.tabControl1 = new System.Windows.Forms.TabControl();
this.tabPage1 = new System.Windows.Forms.TabPage();
- this.sceneTreeView = new GOHierarchy();
+ this.sceneTreeView = new Unity_Studio.GOHierarchy();
this.treeSearch = new System.Windows.Forms.TextBox();
this.tabPage2 = new System.Windows.Forms.TabPage();
this.assetListView = new System.Windows.Forms.ListView();
@@ -112,7 +112,6 @@
this.tabPage1.SuspendLayout();
this.tabPage2.SuspendLayout();
this.progressbarPanel.SuspendLayout();
- this.glControl1.SuspendLayout();
this.previewPanel.SuspendLayout();
this.FMODpanel.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.FMODprogressBar)).BeginInit();
@@ -133,7 +132,7 @@
this._3DToolStripMenuItem});
this.menuStrip1.Location = new System.Drawing.Point(0, 0);
this.menuStrip1.Name = "menuStrip1";
- this.menuStrip1.Size = new System.Drawing.Size(1264, 24);
+ this.menuStrip1.Size = new System.Drawing.Size(1264, 25);
this.menuStrip1.TabIndex = 0;
this.menuStrip1.Text = "menuStrip1";
//
@@ -146,39 +145,39 @@
this.extractBundleToolStripMenuItem,
this.extractFolderToolStripMenuItem});
this.fileToolStripMenuItem.Name = "fileToolStripMenuItem";
- this.fileToolStripMenuItem.Size = new System.Drawing.Size(37, 20);
+ this.fileToolStripMenuItem.Size = new System.Drawing.Size(39, 21);
this.fileToolStripMenuItem.Text = "File";
//
// loadFileToolStripMenuItem
//
this.loadFileToolStripMenuItem.Name = "loadFileToolStripMenuItem";
- this.loadFileToolStripMenuItem.Size = new System.Drawing.Size(158, 22);
+ this.loadFileToolStripMenuItem.Size = new System.Drawing.Size(159, 22);
this.loadFileToolStripMenuItem.Text = "Load file";
this.loadFileToolStripMenuItem.Click += new System.EventHandler(this.loadFile_Click);
//
// loadFolderToolStripMenuItem
//
this.loadFolderToolStripMenuItem.Name = "loadFolderToolStripMenuItem";
- this.loadFolderToolStripMenuItem.Size = new System.Drawing.Size(158, 22);
+ this.loadFolderToolStripMenuItem.Size = new System.Drawing.Size(159, 22);
this.loadFolderToolStripMenuItem.Text = "Load folder";
this.loadFolderToolStripMenuItem.Click += new System.EventHandler(this.loadFolder_Click);
//
// toolStripMenuItem1
//
this.toolStripMenuItem1.Name = "toolStripMenuItem1";
- this.toolStripMenuItem1.Size = new System.Drawing.Size(155, 6);
+ this.toolStripMenuItem1.Size = new System.Drawing.Size(156, 6);
//
// extractBundleToolStripMenuItem
//
this.extractBundleToolStripMenuItem.Name = "extractBundleToolStripMenuItem";
- this.extractBundleToolStripMenuItem.Size = new System.Drawing.Size(158, 22);
+ this.extractBundleToolStripMenuItem.Size = new System.Drawing.Size(159, 22);
this.extractBundleToolStripMenuItem.Text = "Extract bundle";
this.extractBundleToolStripMenuItem.Click += new System.EventHandler(this.extractBundleToolStripMenuItem_Click);
//
// extractFolderToolStripMenuItem
//
this.extractFolderToolStripMenuItem.Name = "extractFolderToolStripMenuItem";
- this.extractFolderToolStripMenuItem.Size = new System.Drawing.Size(158, 22);
+ this.extractFolderToolStripMenuItem.Size = new System.Drawing.Size(159, 22);
this.extractFolderToolStripMenuItem.Text = "Extract folder";
this.extractFolderToolStripMenuItem.Click += new System.EventHandler(this.extractFolderToolStripMenuItem_Click);
//
@@ -191,7 +190,7 @@
this.toolStripSeparator2,
this.exportClassStructuresMenuItem});
this.debugMenuItem.Name = "debugMenuItem";
- this.debugMenuItem.Size = new System.Drawing.Size(80, 20);
+ this.debugMenuItem.Size = new System.Drawing.Size(87, 21);
this.debugMenuItem.Text = "Diagnostics";
this.debugMenuItem.Visible = false;
//
@@ -199,14 +198,14 @@
//
this.buildClassStructuresMenuItem.CheckOnClick = true;
this.buildClassStructuresMenuItem.Name = "buildClassStructuresMenuItem";
- this.buildClassStructuresMenuItem.Size = new System.Drawing.Size(208, 22);
+ this.buildClassStructuresMenuItem.Size = new System.Drawing.Size(224, 22);
this.buildClassStructuresMenuItem.Text = "Build class structures";
//
// dontLoadAssetsMenuItem
//
this.dontLoadAssetsMenuItem.CheckOnClick = true;
this.dontLoadAssetsMenuItem.Name = "dontLoadAssetsMenuItem";
- this.dontLoadAssetsMenuItem.Size = new System.Drawing.Size(208, 22);
+ this.dontLoadAssetsMenuItem.Size = new System.Drawing.Size(224, 22);
this.dontLoadAssetsMenuItem.Text = "Don\'t load assets";
this.dontLoadAssetsMenuItem.CheckedChanged += new System.EventHandler(this.dontLoadAssetsMenuItem_CheckedChanged);
//
@@ -214,18 +213,18 @@
//
this.dontBuildHierarchyMenuItem.CheckOnClick = true;
this.dontBuildHierarchyMenuItem.Name = "dontBuildHierarchyMenuItem";
- this.dontBuildHierarchyMenuItem.Size = new System.Drawing.Size(208, 22);
+ this.dontBuildHierarchyMenuItem.Size = new System.Drawing.Size(224, 22);
this.dontBuildHierarchyMenuItem.Text = "Don\'t build hierarchy tree";
//
// toolStripSeparator2
//
this.toolStripSeparator2.Name = "toolStripSeparator2";
- this.toolStripSeparator2.Size = new System.Drawing.Size(205, 6);
+ this.toolStripSeparator2.Size = new System.Drawing.Size(221, 6);
//
// exportClassStructuresMenuItem
//
this.exportClassStructuresMenuItem.Name = "exportClassStructuresMenuItem";
- this.exportClassStructuresMenuItem.Size = new System.Drawing.Size(208, 22);
+ this.exportClassStructuresMenuItem.Size = new System.Drawing.Size(224, 22);
this.exportClassStructuresMenuItem.Text = "Export class structures";
this.exportClassStructuresMenuItem.Click += new System.EventHandler(this.exportClassStructuresMenuItem_Click);
//
@@ -240,18 +239,9 @@
this.assetGroupOptions,
this.showExpOpt});
this.optionsToolStripMenuItem.Name = "optionsToolStripMenuItem";
- this.optionsToolStripMenuItem.Size = new System.Drawing.Size(61, 20);
+ this.optionsToolStripMenuItem.Size = new System.Drawing.Size(66, 21);
this.optionsToolStripMenuItem.Text = "Options";
//
- // displayOriginalName
- //
- this.displayOriginalName.CheckOnClick = true;
- this.displayOriginalName.Name = "displayOriginalName";
- this.displayOriginalName.Size = new System.Drawing.Size(252, 22);
- this.displayOriginalName.Text = "Display asset original name";
- this.displayOriginalName.ToolTipText = "Check this option will use asset original name when display and export";
- this.displayOriginalName.CheckedChanged += new System.EventHandler(this.MenuItem_CheckedChanged);
- //
// displayAll
//
this.displayAll.CheckOnClick = true;
@@ -262,6 +252,15 @@
"t the RAW file.";
this.displayAll.CheckedChanged += new System.EventHandler(this.MenuItem_CheckedChanged);
//
+ // displayOriginalName
+ //
+ this.displayOriginalName.CheckOnClick = true;
+ this.displayOriginalName.Name = "displayOriginalName";
+ this.displayOriginalName.Size = new System.Drawing.Size(252, 22);
+ this.displayOriginalName.Text = "Display asset original name";
+ this.displayOriginalName.ToolTipText = "Check this option will use asset original name when display and export";
+ this.displayOriginalName.CheckedChanged += new System.EventHandler(this.MenuItem_CheckedChanged);
+ //
// enablePreview
//
this.enablePreview.Checked = true;
@@ -303,7 +302,7 @@
"Group exported assets by source file",
"Do not group exported assets"});
this.assetGroupOptions.Name = "assetGroupOptions";
- this.assetGroupOptions.Size = new System.Drawing.Size(192, 23);
+ this.assetGroupOptions.Size = new System.Drawing.Size(192, 25);
this.assetGroupOptions.SelectedIndexChanged += new System.EventHandler(this.assetGroupOptions_SelectedIndexChanged);
//
// showExpOpt
@@ -320,28 +319,28 @@
this.exportSelectedAssetsMenuItem,
this.exportFilteredAssetsMenuItem});
this.exportToolStripMenuItem.Name = "exportToolStripMenuItem";
- this.exportToolStripMenuItem.Size = new System.Drawing.Size(52, 20);
+ this.exportToolStripMenuItem.Size = new System.Drawing.Size(58, 21);
this.exportToolStripMenuItem.Text = "Export";
this.exportToolStripMenuItem.Visible = false;
//
// exportAllAssetsMenuItem
//
this.exportAllAssetsMenuItem.Name = "exportAllAssetsMenuItem";
- this.exportAllAssetsMenuItem.Size = new System.Drawing.Size(179, 22);
+ this.exportAllAssetsMenuItem.Size = new System.Drawing.Size(165, 22);
this.exportAllAssetsMenuItem.Text = "All assets";
this.exportAllAssetsMenuItem.Click += new System.EventHandler(this.ExportAssets_Click);
//
// exportSelectedAssetsMenuItem
//
this.exportSelectedAssetsMenuItem.Name = "exportSelectedAssetsMenuItem";
- this.exportSelectedAssetsMenuItem.Size = new System.Drawing.Size(179, 22);
+ this.exportSelectedAssetsMenuItem.Size = new System.Drawing.Size(165, 22);
this.exportSelectedAssetsMenuItem.Text = "Selected assets";
this.exportSelectedAssetsMenuItem.Click += new System.EventHandler(this.ExportAssets_Click);
//
// exportFilteredAssetsMenuItem
//
this.exportFilteredAssetsMenuItem.Name = "exportFilteredAssetsMenuItem";
- this.exportFilteredAssetsMenuItem.Size = new System.Drawing.Size(179, 22);
+ this.exportFilteredAssetsMenuItem.Size = new System.Drawing.Size(165, 22);
this.exportFilteredAssetsMenuItem.Text = "Filtered assets";
this.exportFilteredAssetsMenuItem.Click += new System.EventHandler(this.ExportAssets_Click);
//
@@ -350,29 +349,29 @@
this._3DToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.exportAll3DMenuItem,
this.all3DObjectssplitToolStripMenuItem,
- this.exportSelected3DMenuItem,});
- this._3DToolStripMenuItem.Name = "helpToolStripMenuItem";
- this._3DToolStripMenuItem.Size = new System.Drawing.Size(44, 20);
+ this.exportSelected3DMenuItem});
+ this._3DToolStripMenuItem.Name = "_3DToolStripMenuItem";
+ this._3DToolStripMenuItem.Size = new System.Drawing.Size(78, 21);
this._3DToolStripMenuItem.Text = "3D Model";
//
// exportAll3DMenuItem
//
this.exportAll3DMenuItem.Name = "exportAll3DMenuItem";
- this.exportAll3DMenuItem.Size = new System.Drawing.Size(179, 22);
+ this.exportAll3DMenuItem.Size = new System.Drawing.Size(234, 22);
this.exportAll3DMenuItem.Text = "Export All 3D objects";
this.exportAll3DMenuItem.Click += new System.EventHandler(this.Export3DObjects_Click);
//
// all3DObjectssplitToolStripMenuItem
//
this.all3DObjectssplitToolStripMenuItem.Name = "all3DObjectssplitToolStripMenuItem";
- this.all3DObjectssplitToolStripMenuItem.Size = new System.Drawing.Size(179, 22);
+ this.all3DObjectssplitToolStripMenuItem.Size = new System.Drawing.Size(234, 22);
this.all3DObjectssplitToolStripMenuItem.Text = "Export All 3D objects (split)";
this.all3DObjectssplitToolStripMenuItem.Click += new System.EventHandler(this.all3DObjectssplitToolStripMenuItem_Click);
//
// exportSelected3DMenuItem
//
this.exportSelected3DMenuItem.Name = "exportSelected3DMenuItem";
- this.exportSelected3DMenuItem.Size = new System.Drawing.Size(179, 22);
+ this.exportSelected3DMenuItem.Size = new System.Drawing.Size(234, 22);
this.exportSelected3DMenuItem.Text = "Export Selected 3D objects";
this.exportSelected3DMenuItem.Click += new System.EventHandler(this.Export3DObjects_Click);
//
@@ -380,7 +379,7 @@
//
this.splitContainer1.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
this.splitContainer1.Dock = System.Windows.Forms.DockStyle.Fill;
- this.splitContainer1.Location = new System.Drawing.Point(0, 24);
+ this.splitContainer1.Location = new System.Drawing.Point(0, 25);
this.splitContainer1.Name = "splitContainer1";
//
// splitContainer1.Panel1
@@ -395,7 +394,7 @@
this.splitContainer1.Panel2.Controls.Add(this.classPreviewPanel);
this.splitContainer1.Panel2.Controls.Add(this.statusStrip1);
this.splitContainer1.Panel2MinSize = 400;
- this.splitContainer1.Size = new System.Drawing.Size(1264, 659);
+ this.splitContainer1.Size = new System.Drawing.Size(1264, 656);
this.splitContainer1.SplitterDistance = 420;
this.splitContainer1.TabIndex = 2;
this.splitContainer1.TabStop = false;
@@ -409,7 +408,7 @@
this.tabControl1.Name = "tabControl1";
this.tabControl1.Padding = new System.Drawing.Point(17, 3);
this.tabControl1.SelectedIndex = 0;
- this.tabControl1.Size = new System.Drawing.Size(418, 635);
+ this.tabControl1.Size = new System.Drawing.Size(418, 634);
this.tabControl1.SizeMode = System.Windows.Forms.TabSizeMode.Fixed;
this.tabControl1.TabIndex = 0;
this.tabControl1.Selected += new System.Windows.Forms.TabControlEventHandler(this.tabPageSelected);
@@ -420,7 +419,7 @@
this.tabPage1.Controls.Add(this.treeSearch);
this.tabPage1.Location = new System.Drawing.Point(4, 22);
this.tabPage1.Name = "tabPage1";
- this.tabPage1.Size = new System.Drawing.Size(410, 557);
+ this.tabPage1.Size = new System.Drawing.Size(410, 608);
this.tabPage1.TabIndex = 0;
this.tabPage1.Text = "Scene Hierarchy";
this.tabPage1.UseVisualStyleBackColor = true;
@@ -432,7 +431,7 @@
this.sceneTreeView.HideSelection = false;
this.sceneTreeView.Location = new System.Drawing.Point(0, 21);
this.sceneTreeView.Name = "sceneTreeView";
- this.sceneTreeView.Size = new System.Drawing.Size(410, 536);
+ this.sceneTreeView.Size = new System.Drawing.Size(410, 587);
this.sceneTreeView.TabIndex = 1;
this.sceneTreeView.AfterCheck += new System.Windows.Forms.TreeViewEventHandler(this.sceneTreeView_AfterCheck);
//
@@ -442,7 +441,7 @@
this.treeSearch.ForeColor = System.Drawing.SystemColors.GrayText;
this.treeSearch.Location = new System.Drawing.Point(0, 0);
this.treeSearch.Name = "treeSearch";
- this.treeSearch.Size = new System.Drawing.Size(410, 20);
+ this.treeSearch.Size = new System.Drawing.Size(410, 21);
this.treeSearch.TabIndex = 0;
this.treeSearch.Text = " Search ";
this.treeSearch.TextChanged += new System.EventHandler(this.treeSearch_TextChanged);
@@ -457,7 +456,7 @@
this.tabPage2.Controls.Add(this.listSearch);
this.tabPage2.Location = new System.Drawing.Point(4, 22);
this.tabPage2.Name = "tabPage2";
- this.tabPage2.Size = new System.Drawing.Size(410, 609);
+ this.tabPage2.Size = new System.Drawing.Size(410, 608);
this.tabPage2.TabIndex = 1;
this.tabPage2.Text = "Asset List";
this.tabPage2.UseVisualStyleBackColor = true;
@@ -474,9 +473,9 @@
this.assetListView.GridLines = true;
this.assetListView.HideSelection = false;
this.assetListView.LabelEdit = true;
- this.assetListView.Location = new System.Drawing.Point(0, 20);
+ this.assetListView.Location = new System.Drawing.Point(0, 21);
this.assetListView.Name = "assetListView";
- this.assetListView.Size = new System.Drawing.Size(410, 589);
+ this.assetListView.Size = new System.Drawing.Size(410, 587);
this.assetListView.TabIndex = 1;
this.assetListView.UseCompatibleStateImageBehavior = false;
this.assetListView.View = System.Windows.Forms.View.Details;
@@ -507,7 +506,7 @@
this.listSearch.ForeColor = System.Drawing.SystemColors.GrayText;
this.listSearch.Location = new System.Drawing.Point(0, 0);
this.listSearch.Name = "listSearch";
- this.listSearch.Size = new System.Drawing.Size(410, 20);
+ this.listSearch.Size = new System.Drawing.Size(410, 21);
this.listSearch.TabIndex = 0;
this.listSearch.Text = " Filter ";
this.listSearch.TextChanged += new System.EventHandler(this.ListSearchTextChanged);
@@ -518,18 +517,18 @@
//
this.progressbarPanel.Controls.Add(this.progressBar1);
this.progressbarPanel.Dock = System.Windows.Forms.DockStyle.Bottom;
- this.progressbarPanel.Location = new System.Drawing.Point(0, 635);
+ this.progressbarPanel.Location = new System.Drawing.Point(0, 634);
this.progressbarPanel.Name = "progressbarPanel";
this.progressbarPanel.Padding = new System.Windows.Forms.Padding(1, 3, 1, 1);
- this.progressbarPanel.Size = new System.Drawing.Size(418, 22);
+ this.progressbarPanel.Size = new System.Drawing.Size(418, 20);
this.progressbarPanel.TabIndex = 2;
//
// progressBar1
//
- this.progressBar1.Dock = System.Windows.Forms.DockStyle.Fill;
- this.progressBar1.Location = new System.Drawing.Point(1, 3);
+ this.progressBar1.Dock = System.Windows.Forms.DockStyle.Bottom;
+ this.progressBar1.Location = new System.Drawing.Point(1, 2);
this.progressBar1.Name = "progressBar1";
- this.progressBar1.Size = new System.Drawing.Size(416, 18);
+ this.progressBar1.Size = new System.Drawing.Size(416, 17);
this.progressBar1.Step = 1;
this.progressBar1.TabIndex = 1;
//
@@ -546,7 +545,7 @@
this.previewPanel.Dock = System.Windows.Forms.DockStyle.Fill;
this.previewPanel.Location = new System.Drawing.Point(0, 0);
this.previewPanel.Name = "previewPanel";
- this.previewPanel.Size = new System.Drawing.Size(838, 635);
+ this.previewPanel.Size = new System.Drawing.Size(838, 632);
this.previewPanel.TabIndex = 1;
//
// assetInfoLabel
@@ -554,14 +553,13 @@
this.assetInfoLabel.AutoSize = true;
this.assetInfoLabel.BackColor = System.Drawing.Color.Transparent;
this.assetInfoLabel.ForeColor = System.Drawing.SystemColors.ControlLightLight;
- this.assetInfoLabel.Location = new System.Drawing.Point(4, 8);
+ this.assetInfoLabel.Location = new System.Drawing.Point(4, 7);
this.assetInfoLabel.Name = "assetInfoLabel";
- this.assetInfoLabel.Size = new System.Drawing.Size(0, 13);
+ this.assetInfoLabel.Size = new System.Drawing.Size(0, 12);
this.assetInfoLabel.TabIndex = 0;
//
// FMODpanel
//
- this.FMODpanel.Anchor = System.Windows.Forms.AnchorStyles.None;
this.FMODpanel.BackColor = System.Drawing.SystemColors.ControlDark;
this.FMODpanel.Controls.Add(this.FMODcopyright);
this.FMODpanel.Controls.Add(this.FMODinfoLabel);
@@ -573,9 +571,10 @@
this.FMODpanel.Controls.Add(this.FMODstopButton);
this.FMODpanel.Controls.Add(this.FMODpauseButton);
this.FMODpanel.Controls.Add(this.FMODplayButton);
+ this.FMODpanel.Dock = System.Windows.Forms.DockStyle.Fill;
this.FMODpanel.Location = new System.Drawing.Point(0, 0);
this.FMODpanel.Name = "FMODpanel";
- this.FMODpanel.Size = new System.Drawing.Size(838, 635);
+ this.FMODpanel.Size = new System.Drawing.Size(838, 632);
this.FMODpanel.TabIndex = 2;
this.FMODpanel.Visible = false;
//
@@ -583,9 +582,9 @@
//
this.FMODcopyright.AutoSize = true;
this.FMODcopyright.ForeColor = System.Drawing.SystemColors.ControlLight;
- this.FMODcopyright.Location = new System.Drawing.Point(249, 380);
+ this.FMODcopyright.Location = new System.Drawing.Point(249, 351);
this.FMODcopyright.Name = "FMODcopyright";
- this.FMODcopyright.Size = new System.Drawing.Size(283, 13);
+ this.FMODcopyright.Size = new System.Drawing.Size(341, 12);
this.FMODcopyright.TabIndex = 9;
this.FMODcopyright.Text = "Audio Engine supplied by FMOD by Firelight Technologies.";
//
@@ -593,17 +592,17 @@
//
this.FMODinfoLabel.AutoSize = true;
this.FMODinfoLabel.ForeColor = System.Drawing.SystemColors.ControlLightLight;
- this.FMODinfoLabel.Location = new System.Drawing.Point(305, 271);
+ this.FMODinfoLabel.Location = new System.Drawing.Point(305, 250);
this.FMODinfoLabel.Name = "FMODinfoLabel";
- this.FMODinfoLabel.Size = new System.Drawing.Size(176, 13);
+ this.FMODinfoLabel.Size = new System.Drawing.Size(0, 12);
this.FMODinfoLabel.TabIndex = 8;
//
// FMODtimerLabel
//
this.FMODtimerLabel.ForeColor = System.Drawing.SystemColors.ControlLightLight;
- this.FMODtimerLabel.Location = new System.Drawing.Point(440, 271);
+ this.FMODtimerLabel.Location = new System.Drawing.Point(440, 250);
this.FMODtimerLabel.Name = "FMODtimerLabel";
- this.FMODtimerLabel.Size = new System.Drawing.Size(155, 13);
+ this.FMODtimerLabel.Size = new System.Drawing.Size(155, 12);
this.FMODtimerLabel.TabIndex = 7;
this.FMODtimerLabel.Text = "0:00.0 / 0:00.0";
this.FMODtimerLabel.TextAlign = System.Drawing.ContentAlignment.TopRight;
@@ -611,19 +610,19 @@
// FMODstatusLabel
//
this.FMODstatusLabel.ForeColor = System.Drawing.SystemColors.ControlLightLight;
- this.FMODstatusLabel.Location = new System.Drawing.Point(249, 271);
+ this.FMODstatusLabel.Location = new System.Drawing.Point(249, 250);
this.FMODstatusLabel.Name = "FMODstatusLabel";
- this.FMODstatusLabel.Size = new System.Drawing.Size(50, 13);
+ this.FMODstatusLabel.Size = new System.Drawing.Size(50, 12);
this.FMODstatusLabel.TabIndex = 6;
this.FMODstatusLabel.Text = "Stopped";
//
// FMODprogressBar
//
this.FMODprogressBar.AutoSize = false;
- this.FMODprogressBar.Location = new System.Drawing.Point(249, 290);
+ this.FMODprogressBar.Location = new System.Drawing.Point(249, 268);
this.FMODprogressBar.Maximum = 1000;
this.FMODprogressBar.Name = "FMODprogressBar";
- this.FMODprogressBar.Size = new System.Drawing.Size(350, 24);
+ this.FMODprogressBar.Size = new System.Drawing.Size(350, 22);
this.FMODprogressBar.TabIndex = 5;
this.FMODprogressBar.TickStyle = System.Windows.Forms.TickStyle.None;
this.FMODprogressBar.Scroll += new System.EventHandler(this.FMODprogressBar_Scroll);
@@ -633,7 +632,7 @@
// FMODvolumeBar
//
this.FMODvolumeBar.LargeChange = 2;
- this.FMODvolumeBar.Location = new System.Drawing.Point(496, 320);
+ this.FMODvolumeBar.Location = new System.Drawing.Point(496, 295);
this.FMODvolumeBar.Name = "FMODvolumeBar";
this.FMODvolumeBar.Size = new System.Drawing.Size(104, 45);
this.FMODvolumeBar.TabIndex = 4;
@@ -644,9 +643,9 @@
// FMODloopButton
//
this.FMODloopButton.Appearance = System.Windows.Forms.Appearance.Button;
- this.FMODloopButton.Location = new System.Drawing.Point(435, 320);
+ this.FMODloopButton.Location = new System.Drawing.Point(435, 295);
this.FMODloopButton.Name = "FMODloopButton";
- this.FMODloopButton.Size = new System.Drawing.Size(55, 46);
+ this.FMODloopButton.Size = new System.Drawing.Size(55, 42);
this.FMODloopButton.TabIndex = 3;
this.FMODloopButton.Text = "Loop";
this.FMODloopButton.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
@@ -655,9 +654,9 @@
//
// FMODstopButton
//
- this.FMODstopButton.Location = new System.Drawing.Point(374, 320);
+ this.FMODstopButton.Location = new System.Drawing.Point(374, 295);
this.FMODstopButton.Name = "FMODstopButton";
- this.FMODstopButton.Size = new System.Drawing.Size(55, 46);
+ this.FMODstopButton.Size = new System.Drawing.Size(55, 42);
this.FMODstopButton.TabIndex = 2;
this.FMODstopButton.Text = "Stop";
this.FMODstopButton.UseVisualStyleBackColor = true;
@@ -665,9 +664,9 @@
//
// FMODpauseButton
//
- this.FMODpauseButton.Location = new System.Drawing.Point(313, 320);
+ this.FMODpauseButton.Location = new System.Drawing.Point(313, 295);
this.FMODpauseButton.Name = "FMODpauseButton";
- this.FMODpauseButton.Size = new System.Drawing.Size(55, 46);
+ this.FMODpauseButton.Size = new System.Drawing.Size(55, 42);
this.FMODpauseButton.TabIndex = 1;
this.FMODpauseButton.Text = "Pause";
this.FMODpauseButton.UseVisualStyleBackColor = true;
@@ -675,9 +674,9 @@
//
// FMODplayButton
//
- this.FMODplayButton.Location = new System.Drawing.Point(252, 320);
+ this.FMODplayButton.Location = new System.Drawing.Point(252, 295);
this.FMODplayButton.Name = "FMODplayButton";
- this.FMODplayButton.Size = new System.Drawing.Size(55, 46);
+ this.FMODplayButton.Size = new System.Drawing.Size(55, 42);
this.FMODplayButton.TabIndex = 0;
this.FMODplayButton.Text = "Play";
this.FMODplayButton.UseVisualStyleBackColor = true;
@@ -691,7 +690,7 @@
this.fontPreviewBox.Name = "fontPreviewBox";
this.fontPreviewBox.ReadOnly = true;
this.fontPreviewBox.ScrollBars = System.Windows.Forms.RichTextBoxScrollBars.Vertical;
- this.fontPreviewBox.Size = new System.Drawing.Size(838, 635);
+ this.fontPreviewBox.Size = new System.Drawing.Size(838, 632);
this.fontPreviewBox.TabIndex = 0;
this.fontPreviewBox.Text = resources.GetString("fontPreviewBox.Text");
this.fontPreviewBox.Visible = false;
@@ -706,7 +705,7 @@
this.textPreviewBox.Name = "textPreviewBox";
this.textPreviewBox.ReadOnly = true;
this.textPreviewBox.ScrollBars = System.Windows.Forms.ScrollBars.Both;
- this.textPreviewBox.Size = new System.Drawing.Size(838, 635);
+ this.textPreviewBox.Size = new System.Drawing.Size(838, 632);
this.textPreviewBox.TabIndex = 2;
this.textPreviewBox.Visible = false;
this.textPreviewBox.WordWrap = false;
@@ -717,11 +716,11 @@
this.glControl1.Dock = System.Windows.Forms.DockStyle.Fill;
this.glControl1.Location = new System.Drawing.Point(0, 0);
this.glControl1.Name = "glControl1";
- this.glControl1.Size = new System.Drawing.Size(838, 635);
+ this.glControl1.Size = new System.Drawing.Size(838, 632);
this.glControl1.TabIndex = 4;
this.glControl1.VSync = false;
this.glControl1.Paint += new System.Windows.Forms.PaintEventHandler(this.glControl1_Paint);
- this.glControl1.MouseWheel += new System.Windows.Forms.MouseEventHandler(glControl1_MouseWheel);
+ this.glControl1.MouseWheel += new System.Windows.Forms.MouseEventHandler(this.glControl1_MouseWheel);
//
// classPreviewPanel
//
@@ -729,7 +728,7 @@
this.classPreviewPanel.Dock = System.Windows.Forms.DockStyle.Fill;
this.classPreviewPanel.Location = new System.Drawing.Point(0, 0);
this.classPreviewPanel.Name = "classPreviewPanel";
- this.classPreviewPanel.Size = new System.Drawing.Size(838, 635);
+ this.classPreviewPanel.Size = new System.Drawing.Size(838, 632);
this.classPreviewPanel.TabIndex = 3;
this.classPreviewPanel.Visible = false;
//
@@ -741,7 +740,7 @@
this.classTextBox.Name = "classTextBox";
this.classTextBox.ReadOnly = true;
this.classTextBox.ScrollBars = System.Windows.Forms.ScrollBars.Both;
- this.classTextBox.Size = new System.Drawing.Size(838, 635);
+ this.classTextBox.Size = new System.Drawing.Size(838, 632);
this.classTextBox.TabIndex = 3;
this.classTextBox.WordWrap = false;
//
@@ -749,7 +748,7 @@
//
this.statusStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.toolStripStatusLabel1});
- this.statusStrip1.Location = new System.Drawing.Point(0, 635);
+ this.statusStrip1.Location = new System.Drawing.Point(0, 632);
this.statusStrip1.Name = "statusStrip1";
this.statusStrip1.Size = new System.Drawing.Size(838, 22);
this.statusStrip1.TabIndex = 2;
@@ -805,9 +804,9 @@
//
this.timer.Interval = 10;
this.timer.Tick += new System.EventHandler(this.timer_Tick);
- //
+ //
// timerOpenTK
- //
+ //
this.timerOpenTK.Interval = 166;
this.timerOpenTK.Tick += new System.EventHandler(this.timerOpenTK_Tick);
//
@@ -827,28 +826,28 @@
//
this.contextMenuStrip1.ImageScalingSize = new System.Drawing.Size(20, 20);
this.contextMenuStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
- this.showOriginalFileToolStripMenuItem});
+ this.showOriginalFileToolStripMenuItem});
this.contextMenuStrip1.Name = "contextMenuStrip1";
- this.contextMenuStrip1.Size = new System.Drawing.Size(202, 56);
+ this.contextMenuStrip1.Size = new System.Drawing.Size(176, 26);
//
// showOriginalFileToolStripMenuItem
//
this.showOriginalFileToolStripMenuItem.Name = "showOriginalFileToolStripMenuItem";
- this.showOriginalFileToolStripMenuItem.Size = new System.Drawing.Size(201, 24);
+ this.showOriginalFileToolStripMenuItem.Size = new System.Drawing.Size(175, 22);
this.showOriginalFileToolStripMenuItem.Text = "show original file";
this.showOriginalFileToolStripMenuItem.Click += new System.EventHandler(this.showOriginalFileToolStripMenuItem_Click);
//
// UnityStudioForm
//
- this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
+ this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
- this.ClientSize = new System.Drawing.Size(1264, 683);
+ this.ClientSize = new System.Drawing.Size(1264, 681);
this.Controls.Add(this.splitContainer1);
this.Controls.Add(this.menuStrip1);
this.Icon = global::Unity_Studio.Properties.Resources.unity;
this.KeyPreview = true;
this.MainMenuStrip = this.menuStrip1;
- this.MinimumSize = new System.Drawing.Size(620, 400);
+ this.MinimumSize = new System.Drawing.Size(620, 372);
this.Name = "UnityStudioForm";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "Unity Studio";
@@ -866,7 +865,6 @@
this.tabPage2.ResumeLayout(false);
this.tabPage2.PerformLayout();
this.progressbarPanel.ResumeLayout(false);
- this.glControl1.ResumeLayout(false);
this.previewPanel.ResumeLayout(false);
this.previewPanel.PerformLayout();
this.FMODpanel.ResumeLayout(false);
diff --git a/Unity Studio/UnityStudioForm.cs b/Unity Studio/UnityStudioForm.cs
index bdab4d2..b19c11e 100644
--- a/Unity Studio/UnityStudioForm.cs
+++ b/Unity Studio/UnityStudioForm.cs
@@ -1726,7 +1726,7 @@ namespace Unity_Studio
private void loadShader(string filename, ShaderType type, int program, out int address)
{
address = GL.CreateShader(type);
- var str = (string)Resource1.ResourceManager.GetObject(filename);
+ var str = (string)Properties.Resources.ResourceManager.GetObject(filename);
GL.ShaderSource(address, str);
GL.CompileShader(address);
GL.AttachShader(program, address);