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@ -1726,7 +1726,7 @@ namespace Unity_Studio
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private void loadShader(string filename, ShaderType type, int program, out int address)
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{
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address = GL.CreateShader(type);
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var str = (string)Resource1.ResourceManager.GetObject(filename);
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var str = (string)Properties.Resources.ResourceManager.GetObject(filename);
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GL.ShaderSource(address, str);
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GL.CompileShader(address);
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GL.AttachShader(program, address);
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