fix UV problems

This commit is contained in:
Perfare
2020-08-06 12:34:59 +08:00
parent 9d34f668d5
commit 0a41615763
4 changed files with 28 additions and 9 deletions

View File

@ -142,7 +142,10 @@ namespace AssetStudio.FbxInterop
private static extern void AsFbxMeshCreateElementNormal(IntPtr mesh);
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern void AsFbxMeshCreateElementUV(IntPtr mesh, int uv);
private static extern void AsFbxMeshCreateDiffuseUV(IntPtr mesh, int uv);
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern void AsFbxMeshCreateNormalMapUV(IntPtr mesh, int uv);
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern void AsFbxMeshCreateElementTangent(IntPtr mesh);