Files
yacreader/common/rhi/yacreader_page_flow_rhi.cpp
2026-02-19 18:00:52 +01:00

203 lines
4.7 KiB
C++

#include "yacreader_page_flow_rhi.h"
#include <QImage>
// YACReaderPageFlow3D implementation
YACReaderPageFlow3D::YACReaderPageFlow3D(QWidget *parent, struct Preset p)
: YACReaderFlow3D(parent, p)
{
worker = new ImageLoaderByteArray3D(this);
worker->flow = this;
}
YACReaderPageFlow3D::~YACReaderPageFlow3D()
{
if (timerId != -1) {
this->killTimer(timerId);
timerId = -1;
}
rawImages.clear();
// Clean up textures and clear images to prevent double-delete in base destructor
for (auto &image : images) {
if (image.texture != scene.defaultTexture.get()) {
delete image.texture;
}
}
images.clear();
numObjects = 0;
}
void YACReaderPageFlow3D::updateImageData()
{
if (worker->busy())
return;
int idx = worker->index();
if (idx >= 0 && !worker->result().isNull()) {
if (!loaded[idx]) {
float x = 1;
QImage img = worker->result();
// Create QRhiTexture from the loaded image and queue the pixel upload
if (m_rhi) {
QRhiTexture *texture = m_rhi->newTexture(QRhiTexture::BGRA8, img.size(), 1, QRhiTexture::MipMapped | QRhiTexture::UsedWithGenerateMips);
if (texture->create()) {
// Queue the image upload so it happens together with other resource updates
PendingTextureUpload upload;
upload.index = idx;
upload.image = img;
upload.x = x;
upload.y = 1 * (float(img.height()) / img.width());
pendingTextureUploads.append(upload);
replace(texture, upload.x, upload.y, idx);
}
}
}
}
int count = 8;
switch (performance) {
case low:
count = 8;
break;
case medium:
count = 10;
break;
case high:
count = 12;
break;
case ultraHigh:
count = 14;
break;
}
int *indexes = new int[2 * count + 1];
int center = currentSelected;
indexes[0] = center;
for (int j = 0; j < count; j++) {
indexes[j * 2 + 1] = center + j + 1;
indexes[j * 2 + 2] = center - j - 1;
}
for (int c = 0; c < 2 * count + 1; c++) {
int i = indexes[c];
if ((i >= 0) && (i < numObjects))
if (rawImages.size() > 0)
if (!loaded[i] && imagesReady[i]) {
worker->generate(i, rawImages.at(i));
delete[] indexes;
return;
}
}
delete[] indexes;
}
void YACReaderPageFlow3D::populate(int n)
{
worker->reset();
reset();
numObjects = 0;
if (hasBeenInitialized) {
YACReaderFlow3D::populate(n);
} else {
lazyPopulateObjects = n;
}
imagesReady = QVector<bool>(n, false);
rawImages = QVector<QByteArray>(n);
imagesSetted = QVector<bool>(n, false);
}
// ImageLoaderByteArray3D implementation
QImage ImageLoaderByteArray3D::loadImage(const QByteArray &raw)
{
QImage image;
if (!image.loadFromData(raw)) {
return QImage();
}
switch (flow->performance) {
case low:
image = image.scaledToWidth(128, Qt::SmoothTransformation);
break;
case medium:
image = image.scaledToWidth(196, Qt::SmoothTransformation);
break;
case high:
image = image.scaledToWidth(256, Qt::SmoothTransformation);
break;
case ultraHigh:
image = image.scaledToWidth(320, Qt::SmoothTransformation);
break;
}
return image;
}
ImageLoaderByteArray3D::ImageLoaderByteArray3D(YACReaderFlow3D *flow)
: QThread(), flow(flow), restart(false), working(false), idx(-1)
{
}
ImageLoaderByteArray3D::~ImageLoaderByteArray3D()
{
mutex.lock();
condition.wakeOne();
mutex.unlock();
wait();
}
bool ImageLoaderByteArray3D::busy() const
{
return isRunning() ? working : false;
}
void ImageLoaderByteArray3D::generate(int index, const QByteArray &raw)
{
mutex.lock();
this->idx = index;
this->rawData = raw;
this->img = QImage();
mutex.unlock();
if (!isRunning())
start();
else {
restart = true;
condition.wakeOne();
}
}
void ImageLoaderByteArray3D::run()
{
for (;;) {
mutex.lock();
this->working = true;
QByteArray raw = this->rawData;
mutex.unlock();
QImage image = loadImage(raw);
mutex.lock();
this->working = false;
this->img = image;
mutex.unlock();
mutex.lock();
if (!this->restart)
condition.wait(&mutex);
restart = false;
mutex.unlock();
}
}
QImage ImageLoaderByteArray3D::result()
{
return img;
}