yacreader/common/yacreader_flow_gl.h
Luis Ángel San Martín 047457da93 a?adida opci?n vsync (problema de rendimiento en modo de ventana)
corregido bug en la gesti?n de eventos de teclado de goToFlow

el nombre del fichero de c?mics se muestra ahora en el t?tulo de la ventana de
YACReader
2012-10-15 18:30:12 +02:00

387 lines
8.7 KiB
C++

//OpenGL Coverflow API by J.Roth
#ifndef __YACREADER_FLOW_GL_H
#define __YACREADER_FLOW_GL_H
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <QtOpenGL>
#include <QGLWidget>
#include <QMutex>
#include "pictureflow.h" //TODO mover los tipos de flow de sitio
class ImageLoaderGL;
class QGLContext;
class WidgetLoader;
class ImageLoaderByteArrayGL;
enum Performance
{
low=0,
medium,
high,
ultraHigh
};
//Cover Vector
struct RVect{
float x;
float y;
float z;
float rot;
};
//the cover info struct
struct CFImage{
GLuint img;
char name[256];
float width;
float height;
int index;
RVect current;
RVect animEnd;
};
struct Preset{
/*** Animation Settings ***/
//sets the speed of the animation
float animationStep;
//sets the acceleration of the animation
float animationSpeedUp;
//sets the maximum speed of the animation
float animationStepMax;
//sets the distance of view
float animationFadeOutDist;
//sets the rotation increasion
float preRotation;
//sets the light strenght on rotation
float viewRotateLightStrenght;
//sets the speed of the rotation
float viewRotateAdd;
//sets the speed of reversing the rotation
float viewRotateSub;
//sets the maximum view angle
float viewAngle;
/*** Position Configuration ***/
//the X Position of the Coverflow
float cfX;
//the Y Position of the Coverflow
float cfY;
//the Z Position of the Coverflow
float cfZ;
//the X Rotation of the Coverflow
float cfRX;
//the Y Rotation of the Coverflow
float cfRY;
//the Z Rotation of the Coverflow
float cfRZ;
//sets the rotation of each cover
float rotation;
//sets the distance between the covers
float xDistance;
//sets the distance between the centered and the non centered covers
float centerDistance;
//sets the pushback amount
float zDistance;
//sets the elevation amount
float yDistance;
float zoom;
};
extern struct Preset defaultYACReaderFlowConfig;
extern struct Preset presetYACReaderFlowClassicConfig;
extern struct Preset presetYACReaderFlowStripeConfig;
extern struct Preset presetYACReaderFlowOverlappedStripeConfig;
extern struct Preset pressetYACReaderFlowUpConfig;
extern struct Preset pressetYACReaderFlowDownConfig;
class YACReaderFlowGL : public QGLWidget
{
Q_OBJECT
protected:
int timerId;
/*** System variables ***/
CFImage dummy;
int viewRotateActive;
float stepBackup;
/*functions*/
void calcPos(CFImage *CF,int pos);
void calcRV(RVect *RV,int pos);
void animate(RVect *Current,RVect to);
void drawCover(CFImage *CF);
int updateCount;
WidgetLoader * loader;
int fontSize;
GLuint defaultTexture;
GLuint markTexture;
void initializeGL();
void paintGL();
void timerEvent(QTimerEvent *);
//number of Covers
int numObjects;
int lazyPopulateObjects;
bool showMarks;
QVector<bool> loaded;
QVector<bool> marks;
QList<QString> paths;
CFImage * cfImages;
Performance performance;
bool bUseVSync;
/*** Animation Settings ***/
Preset config;
//sets/returns the curent selected cover
int currentSelected;
//defines the position of the centered cover
RVect centerPos;
/*** Style ***/
//sets the amount of shading of the covers in the back (0-1)
float shadingTop;
float shadingBottom;
//sets the reflection strenght (0-1)
float reflectionUp;
float reflectionBottom;
/*** System info ***/
float viewRotate;
public:
/*Constructor*/
YACReaderFlowGL(QWidget *parent = 0,struct Preset p = pressetYACReaderFlowDownConfig);
~YACReaderFlowGL();
//size;
QSize minimumSizeHint() const;
QSize sizeHint() const;
/*functions*/
//if called it moves the coverflow to the left
void showPrevious();
//if called it moves the coverflow to the right
void showNext();
//go to
void setCurrentIndex(int pos);
//must be called whenever the coverflow animation is stopped
void cleanupAnimation();
//Draws the coverflow
void draw();
//updates the coverflow
void updatePositions();
//inserts a new item to the coverflow
//if item is set to a value > -1 it updates a already set value
//otherwise a new entry is set
void insert(char *name, GLuint Tex, float x, float y,int item = -1);
//removes a item
void remove(int item);
//replaces the texture of the item 'item' with Tex
void replace(char *name, GLuint Tex, float x, float y,int item);
//create n covers with the default nu
void populate(int n);
/*Info*/
//retuns the CFImage Struct of the current selected item
//to read title or textures
CFImage getCurrentSelected();
public slots:
void setCF_RX(int value);
//the Y Rotation of the Coverflow
void setCF_RY(int value);
//the Z Rotation of the Coverflow
void setCF_RZ(int value);
//perspective
void setZoom(int zoom);
void setRotation(int angle);
//sets the distance between the covers
void setX_Distance(int distance);
//sets the distance between the centered and the non centered covers
void setCenter_Distance(int distance);
//sets the pushback amount
void setZ_Distance(int distance);
void setCF_Y(int value);
void setCF_Z(int value);
void setY_Distance(int value);
void setFadeOutDist(int value);
void setLightStrenght(int value);
void setMaxAngle(int value);
void setPreset(const Preset & p);
void setPerformance(Performance performance);
void useVSync(bool b);
virtual void updateImageData() = 0;
void reset();
void reload();
//interface with yacreaderlibrary, compatibility
void setShowMarks(bool value);
void setMarks(QVector<bool> marks);
void setMarkImage(QImage & image);
void markSlide(int index);
void unmarkSlide(int index);
void setSlideSize(QSize size);
void clear();
void setCenterIndex(int index);
void showSlide(int index);
int centerIndex();
void updateMarks();
//void setFlowType(PictureFlow::FlowType flowType);
void render();
//void paintEvent(QPaintEvent *event);
void mouseDoubleClickEvent(QMouseEvent* event);
void mousePressEvent(QMouseEvent *event);
void wheelEvent(QWheelEvent * event);
void keyPressEvent(QKeyEvent *event);
void resizeGL(int width, int height);
friend class ImageLoaderGL;
friend class ImageLoaderByteArrayGL;
signals:
void centerIndexChanged(int);
void selected(unsigned int);
};
//class WidgetLoader : public QGLWidget
//{
// Q_OBJECT
//public:
// WidgetLoader(QWidget *parent, QGLWidget * shared);
// YACReaderFlowGL * flow;
//public slots:
// void loadTexture(int index);
//
//};
class YACReaderComicFlowGL : public YACReaderFlowGL
{
public:
YACReaderComicFlowGL(QWidget *parent = 0,struct Preset p = defaultYACReaderFlowConfig);
void setImagePaths(QStringList paths);
void updateImageData();
friend class ImageLoaderGL;
private:
ImageLoaderGL * worker;
};
class YACReaderPageFlowGL : public YACReaderFlowGL
{
public:
YACReaderPageFlowGL(QWidget *parent = 0,struct Preset p = defaultYACReaderFlowConfig);
void updateImageData();
void populate(int n);
QVector<bool> imagesReady;
QVector<QByteArray> rawImages;
QVector<bool> imagesSetted;
friend class ImageLoaderByteArrayGL;
private:
ImageLoaderByteArrayGL * worker;
};
class ImageLoaderGL : public QThread
{
public:
ImageLoaderGL(YACReaderFlowGL * flow);
~ImageLoaderGL();
// returns FALSE if worker is still busy and can't take the task
bool busy() const;
void generate(int index, const QString& fileName);
void reset(){idx = -1;fileName="";};
int index() const { return idx; };
QImage result();
YACReaderFlowGL * flow;
GLuint resultTexture;
QImage loadImage(const QString& fileName);
protected:
void run();
private:
QMutex mutex;
QWaitCondition condition;
bool restart;
bool working;
int idx;
QString fileName;
QSize size;
QImage img;
};
class ImageLoaderByteArrayGL : public QThread
{
public:
ImageLoaderByteArrayGL(YACReaderFlowGL * flow);
~ImageLoaderByteArrayGL();
// returns FALSE if worker is still busy and can't take the task
bool busy() const;
void generate(int index, const QByteArray& raw);
void reset(){idx = -1; rawData.clear();};
int index() const { return idx; };
QImage result();
YACReaderFlowGL * flow;
GLuint resultTexture;
QImage loadImage(const QByteArray& rawData);
protected:
void run();
private:
QMutex mutex;
QWaitCondition condition;
bool restart;
bool working;
int idx;
QByteArray rawData;
QSize size;
QImage img;
};
//class TextureLoader : public QThread
//{
//public:
// TextureLoader();
// ~TextureLoader();
// // returns FALSE if worker is still busy and can't take the task
//
// YACReaderFlow * flow;
// ImageLoader * worker;
//protected:
// void run();
//
//};
#endif