The introduction of CONFIG+= lrelease introduced a regression in the
installation of translation files on systems using make install targets.
This is fixed by replacing the old translation targets with the target
supplied by lrelease.
Fixes#349
ConcurrentQueue is currently used only by two classes and a test, but
modifying concurrent_queue.h requires recompiling 30 source files. None
of the member functions is so lightweight as to make it worth inlining.
An alternative to `@note ConcurrentQueue is unable to execute jobs if
@p threadCount == 0.` is `assert(threadCount != 0);`. But this would
force classes that contain a ConcurrentQueue data member to always start
a thread, even if they detect at runtime that they are never going to
enqueue a job.
Add Job type alias to avoid repeating the type.
Use default member initializers instead of the member initializer list
to make it clear [to the reader of the header] that no data member is
left uninitialized.
Qt OpenGL in Qt5 is a deprecated module that is discouraged for
new code usage. We have been including this module in our builds
despite not relying on its functionality for a long time now -
probably an oversight from porting to the newer functions.
Time to remove it.
IMPORTANT INFORMATION: In Qt6, a lot of functionality that was
provided by Qt GUI was moved into the 'new' Qt6 Qt OpenGL module.
Thus, even if it makes perfectly sense to remove it for Qt5 builds
we will likely have to restore it for Qt6 builds at a later time.
In a later commit WorkerThread should also replace classes similar to
ImageLoader: PageLoader, ImageLoaderGL and ImageLoaderByteArrayGL.
Bugs fixed:
1. Eliminated a data race between ImageLoader::run() and
ComicFlow::updateImageData()->ImageLoader::result(). Specifically when
ImageLoader::busy() returns false, then ImageLoader::run() sets
ImageLoader::working to true, loads the image and starts assigning it to
ImageLoader::img, while ImageLoader::result() is accessed without
locking from updateImageData().
Making ImageLoader::working atomic is clearly insufficient to eliminate
this data race. The fix is to set 'working' to true immediately and
synchronously as soon as a new task is assigned to the worker.
2. Replaced thread termination with graceful thread exit. ComicFlow
destructor called QThread::terminate(), using which is discouraged by Qt
documentation. The application exited without errors in Release mode.
In Debug mode, however, it received the SIG32 signal on exit and printed
the following warning - "QWaitCondition: mutex destroy failure:
Device or resource busy".
The loop in WorkerThread::run() is no longer endless. The worker thread
properly ends and is joined in WorkerThread destructor.
Design decisions:
1. WorkerThread could emit a signal when it completes a task.
Thus updateTimer could be removed from ComicFlow and GoToFlow. However,
there is no obvious way to use this new signal in the two GL classes.
Also I don't know whether updateTimer is just an inefficient polling
substitute for notification or an intentional animation mechanism.
2. The index variable is no longer stored in the worker class, but in
ComicFlow directly. Thing is, this data member was never actually
accessed by the worker, but ComicFlow went so far as to lock worker's
mutex to "protect" access to the index.
3. The common ImageLoader implementation turned out to be very general.
So I converted it into the WorkerThread class template that is not
restricted to producing QImage results and can be reused elsewhere.
4. I used standard classes (such as std::thread) instead of their Qt
equivalents (e.g. QThread) because they are more thoroughly documented.
The standard classes should also be more efficient as they were more
carefully designed and provide much fewer unnecessary features.
5. Release-Acquire ordering is safe for the WorkerThread::working
use case and is more efficient than the std::atomic-default
Sequentially-consistent ordering.
6. condition.notify_one() is called while the mutex is unlocked
to improve performance. This is safe in both cases:
a) if the worker thread exits due to a spurious wakeup just before
the condition.notify_one() call in WorkerThread destructor, so much the
better;
b) if a spurious wakeup lets the worker thread finish the task and
start waiting on the condition again just before the
condition.notify_one() call in WorkerThread::performTask(), the second
waking will be ignored by the worker thread as 'working' and 'abort'
will be false then.