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720d58533c
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Fix the fragment shader to work with any background color
There now some dither to avoid banding in the gradients.
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2026-02-19 18:00:52 +01:00 |
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41b02725d7
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Use the fragment shader to calculate the shading effect for a more uniform shading than the one based on vertex
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2026-02-19 18:00:52 +01:00 |
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7384d50721
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Fix mipmapping
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2026-02-19 18:00:52 +01:00 |
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4e18fb69d7
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Lazy population can clear already set marks
We need to initialize marks separated from populate
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2026-02-19 18:00:52 +01:00 |
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5e21657791
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Simplify code
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2026-02-19 18:00:52 +01:00 |
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6053fca005
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Use a QLabel to show the current/total text
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2026-02-19 18:00:52 +01:00 |
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c4c59ab96a
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Ensure resources dynamically
Content and settings can vary at any moment and we need to be prepared for always have a consistent context
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2026-02-19 18:00:52 +01:00 |
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48aaf36fab
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Format
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2026-02-19 18:00:52 +01:00 |
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b142ffd6c9
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Remove comments
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2026-02-19 18:00:52 +01:00 |
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816d5bfe9a
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Extract the comic and page flow classes to their own files
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2026-02-19 18:00:52 +01:00 |
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65fd07bb99
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Add proper resources cleaning
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2026-02-19 18:00:52 +01:00 |
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e6b7174c62
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Put rhi resources into a scene struct
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2026-02-19 18:00:52 +01:00 |
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3381754c12
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Add an initial rhi implementation that mimics the opengl implementation
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2026-02-19 18:00:52 +01:00 |
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