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41b02725d7d7e115ed5f5c16ba757239e7d44198
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luisangelsm
41b02725d7
Use the fragment shader to calculate the shading effect for a more uniform shading than the one based on vertex
2026-02-19 18:00:52 +01:00
luisangelsm
3381754c12
Add an initial rhi implementation that mimics the opengl implementation
2026-02-19 18:00:52 +01:00