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865020fe11
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Migrate the build system to cmake
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2026-02-25 09:19:39 +01:00 |
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5ebf52bdb3
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Fix shaders, vertex shader output locations don't match the fragment shader input locations.
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2026-02-19 18:00:53 +01:00 |
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7fad1ebb3f
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Make compile_shaders.sh executable
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2026-02-19 18:00:53 +01:00 |
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ea80a550dd
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Clean unused stuff
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2026-02-19 18:00:52 +01:00 |
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720d58533c
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Fix the fragment shader to work with any background color
There now some dither to avoid banding in the gradients.
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2026-02-19 18:00:52 +01:00 |
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41b02725d7
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Use the fragment shader to calculate the shading effect for a more uniform shading than the one based on vertex
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2026-02-19 18:00:52 +01:00 |
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3381754c12
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Add an initial rhi implementation that mimics the opengl implementation
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2026-02-19 18:00:52 +01:00 |
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