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https://github.com/YACReader/yacreader
synced 2025-06-04 01:28:55 -04:00
disabled anti-aliasing from FlowGL until a solution for using glReadPixels will be found
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parent
b9cc52bf23
commit
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@ -7,7 +7,7 @@
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#ifdef Q_OS_MAC
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#ifdef Q_OS_MAC
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#include <OpenGL/glu.h>
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#include <OpenGL/glu.h>
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#else
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#else
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#include <GL/glu.h>
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#include <GL/glu.h>
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#endif
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#endif
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#include <QGLContext>
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#include <QGLContext>
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@ -241,7 +241,7 @@ YACReaderFlowGL::YACReaderFlowGL(QWidget *parent,struct Preset p)
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QSurfaceFormat f = format();
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QSurfaceFormat f = format();
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//TODO add antialiasing
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//TODO add antialiasing
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f.setSamples(4);
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//f.setSamples(4);
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f.setVersion(2, 1);
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f.setVersion(2, 1);
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f.setSwapInterval(0);
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f.setSwapInterval(0);
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setFormat(f);
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setFormat(f);
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@ -1084,6 +1084,7 @@ void YACReaderFlowGL::keyPressEvent(QKeyEvent *event)
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void YACReaderFlowGL::mousePressEvent(QMouseEvent *event)
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void YACReaderFlowGL::mousePressEvent(QMouseEvent *event)
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{
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{
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makeCurrent();
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if(event->button() == Qt::LeftButton)
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if(event->button() == Qt::LeftButton)
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{
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{
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float x,y;
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float x,y;
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@ -1101,9 +1102,10 @@ void YACReaderFlowGL::mousePressEvent(QMouseEvent *event)
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winX = (float)x;
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winX = (float)x;
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winY = (float)viewport[3] - (float)y;
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winY = (float)viewport[3] - (float)y;
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glReadPixels( x, int(winY), 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &winZ );
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gluUnProject( winX, winY, winZ, modelview, projection, viewport, &posX, &posY, &posZ);
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glReadPixels(winX, int(winY), 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &winZ );
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gluUnProject(winX, winY, winZ, modelview, projection, viewport, &posX, &posY, &posZ);
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if(posX >= 0.5)
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if(posX >= 0.5)
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{
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{
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@ -1117,35 +1119,37 @@ void YACReaderFlowGL::mousePressEvent(QMouseEvent *event)
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showPrevious();
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showPrevious();
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} else
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} else
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QOpenGLWidget::mousePressEvent(event);
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QOpenGLWidget::mousePressEvent(event);
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doneCurrent();
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}
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}
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void YACReaderFlowGL::mouseDoubleClickEvent(QMouseEvent* event)
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void YACReaderFlowGL::mouseDoubleClickEvent(QMouseEvent* event)
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{
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{
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float x,y;
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makeCurrent();
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x = event->x();
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float x,y;
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y = event->y();
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x = event->x();
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GLint viewport[4];
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y = event->y();
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GLdouble modelview[16];
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GLint viewport[4];
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GLdouble projection[16];
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GLdouble modelview[16];
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GLfloat winX, winY, winZ;
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GLdouble projection[16];
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GLdouble posX, posY, posZ;
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GLfloat winX, winY, winZ;
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GLdouble posX, posY, posZ;
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glGetDoublev( GL_MODELVIEW_MATRIX, modelview );
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glGetDoublev( GL_MODELVIEW_MATRIX, modelview );
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glGetDoublev( GL_PROJECTION_MATRIX, projection );
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glGetDoublev( GL_PROJECTION_MATRIX, projection );
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glGetIntegerv( GL_VIEWPORT, viewport );
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glGetIntegerv( GL_VIEWPORT, viewport );
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winX = (float)x;
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winX = (float)x;
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winY = (float)viewport[3] - (float)y;
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winY = (float)viewport[3] - (float)y;
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glReadPixels( x, int(winY), 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &winZ );
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glReadPixels( x, int(winY), 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &winZ );
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gluUnProject( winX, winY, winZ, modelview, projection, viewport, &posX, &posY, &posZ);
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gluUnProject( winX, winY, winZ, modelview, projection, viewport, &posX, &posY, &posZ);
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if(posX <= 0.5 && posX >= -0.5)
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{
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emit selected(centerIndex());
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event->accept();
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}
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if(posX <= 0.5 && posX >= -0.5)
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{
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emit selected(centerIndex());
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event->accept();
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}
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doneCurrent();
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}
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}
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YACReaderComicFlowGL::YACReaderComicFlowGL(QWidget *parent,struct Preset p )
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YACReaderComicFlowGL::YACReaderComicFlowGL(QWidget *parent,struct Preset p )
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