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https://github.com/YACReader/yacreader
synced 2026-03-02 10:50:04 -05:00
Clean unused stuff
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@ -12,14 +12,12 @@ layout(location = 5) in vec4 instanceModel_row3;
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layout(location = 6) in vec4 instanceShading1;
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layout(location = 7) in float instanceOpacity;
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layout(location = 8) in float instanceFlip;
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layout(location = 9) in float instanceRotation;
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// Outputs to fragment shader
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layout(location = 0) out vec2 vTexCoord;
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layout(location = 1) out flat vec4 vInstanceShading;
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layout(location = 2) out flat float vInstanceOpacity;
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layout(location = 3) out flat float vIsReflection;
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layout(location = 4) out flat float vInstanceRotation;
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layout(location = 2) out flat vec4 vInstanceShading;
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layout(location = 3) out flat float vInstanceOpacity;
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layout(location = 4) out flat float vIsReflection;
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layout(location = 5) out vec2 vLocalPos;
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// Uniform buffer
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@ -28,12 +26,10 @@ layout(std140, binding = 0) uniform UniformBuffer
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mat4 viewProjectionMatrix;
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vec3 backgroundColor;
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float _pad0;
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vec3 shadingColor;
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float _pad1;
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float reflectionUp;
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float reflectionDown;
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int isReflection;
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float _pad2;
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float _pad1;
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};
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void main()
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@ -54,5 +50,4 @@ void main()
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vInstanceShading = instanceShading1;
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vInstanceOpacity = instanceOpacity;
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vIsReflection = instanceFlip;
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vInstanceRotation = instanceRotation;
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}
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