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https://github.com/YACReader/yacreader
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Clean unused stuff
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@ -5,7 +5,6 @@ layout(location = 0) in vec2 vTexCoord;
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layout(location = 1) in flat vec4 vInstanceShading;
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layout(location = 2) in flat float vInstanceOpacity;
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layout(location = 3) in flat float vIsReflection;
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layout(location = 4) in flat float vInstanceRotation;
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layout(location = 5) in vec2 vLocalPos;
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// Output
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@ -17,12 +16,10 @@ layout(std140, binding = 0) uniform UniformBuffer
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mat4 viewProjectionMatrix;
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vec3 backgroundColor;
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float _pad0;
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vec3 shadingColor;
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float _pad1;
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float reflectionUp;
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float reflectionDown;
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int isReflection;
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float _pad2;
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float _pad1;
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};
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// Texture and sampler
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