Clean unused stuff

This commit is contained in:
luisangelsm
2026-01-19 22:26:35 +01:00
parent 720d58533c
commit ea80a550dd
6 changed files with 18 additions and 51 deletions

View File

@ -5,7 +5,6 @@ layout(location = 0) in vec2 vTexCoord;
layout(location = 1) in flat vec4 vInstanceShading;
layout(location = 2) in flat float vInstanceOpacity;
layout(location = 3) in flat float vIsReflection;
layout(location = 4) in flat float vInstanceRotation;
layout(location = 5) in vec2 vLocalPos;
// Output
@ -17,12 +16,10 @@ layout(std140, binding = 0) uniform UniformBuffer
mat4 viewProjectionMatrix;
vec3 backgroundColor;
float _pad0;
vec3 shadingColor;
float _pad1;
float reflectionUp;
float reflectionDown;
int isReflection;
float _pad2;
float _pad1;
};
// Texture and sampler

Binary file not shown.

View File

@ -12,14 +12,12 @@ layout(location = 5) in vec4 instanceModel_row3;
layout(location = 6) in vec4 instanceShading1;
layout(location = 7) in float instanceOpacity;
layout(location = 8) in float instanceFlip;
layout(location = 9) in float instanceRotation;
// Outputs to fragment shader
layout(location = 0) out vec2 vTexCoord;
layout(location = 1) out flat vec4 vInstanceShading;
layout(location = 2) out flat float vInstanceOpacity;
layout(location = 3) out flat float vIsReflection;
layout(location = 4) out flat float vInstanceRotation;
layout(location = 2) out flat vec4 vInstanceShading;
layout(location = 3) out flat float vInstanceOpacity;
layout(location = 4) out flat float vIsReflection;
layout(location = 5) out vec2 vLocalPos;
// Uniform buffer
@ -28,12 +26,10 @@ layout(std140, binding = 0) uniform UniformBuffer
mat4 viewProjectionMatrix;
vec3 backgroundColor;
float _pad0;
vec3 shadingColor;
float _pad1;
float reflectionUp;
float reflectionDown;
int isReflection;
float _pad2;
float _pad1;
};
void main()
@ -54,5 +50,4 @@ void main()
vInstanceShading = instanceShading1;
vInstanceOpacity = instanceOpacity;
vIsReflection = instanceFlip;
vInstanceRotation = instanceRotation;
}

Binary file not shown.