try building with opengl support for windows/arm64

This commit is contained in:
Luis Ángel San Martín 2025-04-01 20:59:17 +02:00
parent 377b62bc8b
commit dae8eb7b26

View File

@ -50,7 +50,7 @@ isEmpty(QMAKE_TARGET.arch) {
QMAKE_TARGET.arch = $$QMAKE_HOST.arch
}
contains(QMAKE_TARGET.arch, arm.*)|contains(QMAKE_TARGET.arch, aarch.*) {
!macx { # Apple silicon supports opengl
!macx:!win32 { # Apple silicon supports opengl (for now lets flag windows as experimental)
CONFIG += no_opengl
message("Building for ARM architecture. Disabling OpenGL coverflow. If you know that your ARM arquitecture supports opengl, please edit config.pri to enable it.")
}