try building with opengl support for windows/arm64

This commit is contained in:
Luis Ángel San Martín 2025-04-01 20:59:17 +02:00
parent 377b62bc8b
commit dae8eb7b26

View File

@ -50,7 +50,7 @@ isEmpty(QMAKE_TARGET.arch) {
QMAKE_TARGET.arch = $$QMAKE_HOST.arch QMAKE_TARGET.arch = $$QMAKE_HOST.arch
} }
contains(QMAKE_TARGET.arch, arm.*)|contains(QMAKE_TARGET.arch, aarch.*) { contains(QMAKE_TARGET.arch, arm.*)|contains(QMAKE_TARGET.arch, aarch.*) {
!macx { # Apple silicon supports opengl !macx:!win32 { # Apple silicon supports opengl (for now lets flag windows as experimental)
CONFIG += no_opengl CONFIG += no_opengl
message("Building for ARM architecture. Disabling OpenGL coverflow. If you know that your ARM arquitecture supports opengl, please edit config.pri to enable it.") message("Building for ARM architecture. Disabling OpenGL coverflow. If you know that your ARM arquitecture supports opengl, please edit config.pri to enable it.")
} }