mirror of
https://github.com/YACReader/yacreader
synced 2026-01-06 16:23:04 -05:00
added an option for choosing between OpenGL/Angle at building time
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@ -24,16 +24,25 @@ CONFIG(legacy_gl_widget) {
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INCLUDEPATH += ../common/gl \
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}
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#there are going to be two builds for windows, OpenGL based and ANGLE based
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win32 {
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CONFIG(force_angle) {
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message("using ANGLE")
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LIBS += -L../dependencies/poppler/lib -loleaut32 -lole32 -lshell32 -lopengl32 -lglu32 -luser32
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#linking extra libs are necesary for a successful compilation, a better approach should be
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#to remove any OpenGL (desktop) dependencies
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#the OpenGL stuff should be migrated to OpenGL ES
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DEFINES += FORCE_ANGLE
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} else {
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LIBS += -L../dependencies/poppler/lib -loleaut32 -lole32 -lshell32
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}
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LIBS += -L../dependencies/poppler/lib -loleaut32 -lole32 -lshell32 -lopengl32 -lglu32 -luser32
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LIBS += -lpoppler-qt5
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INCLUDEPATH += ../dependencies/poppler/include/qt5
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LIBS += -lpoppler-qt5
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INCLUDEPATH += ../dependencies/poppler/include/qt5
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QMAKE_CXXFLAGS_RELEASE += /02 /MP /Ob2 /Oi /Ot /GT /GL
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QMAKE_LFLAGS_RELEASE += /LTCG
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CONFIG -= embed_manifest_exe
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QMAKE_CXXFLAGS_RELEASE += /MP /Ob2 /Oi /Ot /GT /GL
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QMAKE_LFLAGS_RELEASE += /LTCG
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CONFIG -= embed_manifest_exe
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}
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unix:!macx{
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@ -250,9 +259,13 @@ TRANSLATIONS = yacreaderlibrary_es.ts \
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yacreaderlibrary_de.ts \
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yacreaderlibrary_source.ts
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Release:DESTDIR = ../release
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Debug:DESTDIR = ../debug
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CONFIG(force_angle) {
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Release:DESTDIR = ../release_angle
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Debug:DESTDIR = ../debug_angle
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} else {
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Release:DESTDIR = ../release
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Debug:DESTDIR = ../debug
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}
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#QML/GridView
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QT += quick qml
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