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https://github.com/YACReader/yacreader
synced 2025-05-28 03:10:27 -04:00
Use QElapsedTimer instead of QTime
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bdb23de74a
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@ -26,6 +26,8 @@
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#include "pictureflow.h"
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#include <QElapsedTimer>
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// detect Qt version
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#if QT_VERSION >= 0x040000
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#define PICTUREFLOW_QT4
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@ -1281,8 +1283,8 @@ void PictureFlow::resizeEvent(QResizeEvent *event)
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#include <QTime>
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void PictureFlow::updateAnimation() // bucle principal
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{
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QTime now;
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now.start();
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QElapsedTimer timer;
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timer.start();
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bool frameSkiped = false;
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int old_center = d->state->centerIndex;
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@ -1297,7 +1299,7 @@ void PictureFlow::updateAnimation() // bucle principal
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if (d->state->centerIndex != old_center)
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emit centerIndexChangedSilent(d->state->centerIndex);
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if (d->animator->animating == true) {
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int difference = 10 - now.elapsed();
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int difference = 10 - timer.elapsed();
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if (difference >= 0 && !frameSkiped)
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QTimer::singleShot(difference, this, &PictureFlow::updateAnimation);
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else {
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@ -2,7 +2,7 @@
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ScrollManagement::ScrollManagement()
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{
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wheelTimer = new QTime();
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wheelTimer = new QElapsedTimer();
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wheelTimer->start();
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wheelAccumulator = 0;
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}
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@ -1,7 +1,7 @@
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#ifndef SCROLLMANAGAMENT_H
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#define SCROLLMANAGAMENT_H
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#include <QTime>
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#include <QElapsedTimer>
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#include <QWheelEvent>
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class ScrollManagement
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@ -18,7 +18,7 @@ public:
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~ScrollManagement();
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private:
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QTime *wheelTimer;
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QElapsedTimer *wheelTimer;
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int wheelAccumulator;
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};
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