mirror of
https://github.com/YACReader/yacreader
synced 2025-07-21 14:34:42 -04:00
opciones y configuraci?n integrados completamente con QSettings
goToFlow ya es sensible al nivel de rendimiento a?adidos al repositorio ficheros que faltaban corregidos varios warnings en la compilaci?n
This commit is contained in:
@ -12,182 +12,182 @@
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/*** Position Configuration ***/
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struct Preset defaultYACReaderFlowConfig = {
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0.08, //Animation_step sets the speed of the animation
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1.5, //Animation_speedup sets the acceleration of the animation
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0.1, //Animation_step_max sets the maximum speed of the animation
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3, //Animation_Fade_out_dis sets the distance of view
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0.08f, //Animation_step sets the speed of the animation
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1.5f, //Animation_speedup sets the acceleration of the animation
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0.1f, //Animation_step_max sets the maximum speed of the animation
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3.f, //Animation_Fade_out_dis sets the distance of view
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1.5, //pre_rotation sets the rotation increasion
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3, //View_rotate_light_strenght sets the light strenght on rotation
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0.01, //View_rotate_add sets the speed of the rotation
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0.02, //View_rotate_sub sets the speed of reversing the rotation
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20, //View_angle sets the maximum view angle
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1.5f, //pre_rotation sets the rotation increasion
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3.f, //View_rotate_light_strenght sets the light strenght on rotation
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0.01f, //View_rotate_add sets the speed of the rotation
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0.02f, //View_rotate_sub sets the speed of reversing the rotation
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20.f, //View_angle sets the maximum view angle
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0, //CF_X the X Position of the Coverflow
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0, //CF_Y the Y Position of the Coverflow
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-12, //CF_Z the Z Position of the Coverflow
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0.f, //CF_X the X Position of the Coverflow
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0.f, //CF_Y the Y Position of the Coverflow
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-12.f, //CF_Z the Z Position of the Coverflow
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15, //CF_RX the X Rotation of the Coverflow
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0, //CF_RY the Y Rotation of the Coverflow
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0, //CF_RZ the Z Rotation of the Coverflow
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15.f, //CF_RX the X Rotation of the Coverflow
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0.f, //CF_RY the Y Rotation of the Coverflow
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0.f, //CF_RZ the Z Rotation of the Coverflow
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-50, //Rotation sets the rotation of each cover
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0.18, //X_Distance sets the distance between the covers
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1, //Center_Distance sets the distance between the centered and the non centered covers
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0.1, //Z_Distance sets the pushback amount
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0.0, //Y_Distance sets the elevation amount
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-50.f, //Rotation sets the rotation of each cover
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0.18f, //X_Distance sets the distance between the covers
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1.f, //Center_Distance sets the distance between the centered and the non centered covers
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0.1f, //Z_Distance sets the pushback amount
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0.0f, //Y_Distance sets the elevation amount
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30 //zoom level
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30.f //zoom level
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};
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struct Preset presetYACReaderFlowClassicConfig = {
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0.08, //Animation_step sets the speed of the animation
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1.5, //Animation_speedup sets the acceleration of the animation
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0.1, //Animation_step_max sets the maximum speed of the animation
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2, //Animation_Fade_out_dis sets the distance of view
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0.08f, //Animation_step sets the speed of the animation
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1.5f, //Animation_speedup sets the acceleration of the animation
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0.1f, //Animation_step_max sets the maximum speed of the animation
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2.f, //Animation_Fade_out_dis sets the distance of view
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1.5, //pre_rotation sets the rotation increasion
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3, //View_rotate_light_strenght sets the light strenght on rotation
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0.08, //View_rotate_add sets the speed of the rotation
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0.08, //View_rotate_sub sets the speed of reversing the rotation
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30, //View_angle sets the maximum view angle
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1.5f, //pre_rotation sets the rotation increasion
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3.f, //View_rotate_light_strenght sets the light strenght on rotation
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0.08f, //View_rotate_add sets the speed of the rotation
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0.08f, //View_rotate_sub sets the speed of reversing the rotation
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30.f, //View_angle sets the maximum view angle
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0, //CF_X the X Position of the Coverflow
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-0.2, //CF_Y the Y Position of the Coverflow
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-7, //CF_Z the Z Position of the Coverflow
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0.f, //CF_X the X Position of the Coverflow
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-0.2f, //CF_Y the Y Position of the Coverflow
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-7.f, //CF_Z the Z Position of the Coverflow
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0, //CF_RX the X Rotation of the Coverflow
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0, //CF_RY the Y Rotation of the Coverflow
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0, //CF_RZ the Z Rotation of the Coverflow
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0.f, //CF_RX the X Rotation of the Coverflow
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0.f, //CF_RY the Y Rotation of the Coverflow
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0.f, //CF_RZ the Z Rotation of the Coverflow
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-40, //Rotation sets the rotation of each cover
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0.18, //X_Distance sets the distance between the covers
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1, //Center_Distance sets the distance between the centered and the non centered covers
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0.1, //Z_Distance sets the pushback amount
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0.0, //Y_Distance sets the elevation amount
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-40.f, //Rotation sets the rotation of each cover
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0.18f, //X_Distance sets the distance between the covers
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1.f, //Center_Distance sets the distance between the centered and the non centered covers
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0.1f, //Z_Distance sets the pushback amount
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0.0f, //Y_Distance sets the elevation amount
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22 //zoom level
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22.f //zoom level
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};
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struct Preset presetYACReaderFlowStripeConfig = {
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0.08, //Animation_step sets the speed of the animation
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1.5, //Animation_speedup sets the acceleration of the animation
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0.1, //Animation_step_max sets the maximum speed of the animation
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6, //Animation_Fade_out_dis sets the distance of view
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0.08f, //Animation_step sets the speed of the animation
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1.5f, //Animation_speedup sets the acceleration of the animation
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0.1f, //Animation_step_max sets the maximum speed of the animation
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6.f, //Animation_Fade_out_dis sets the distance of view
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1.5, //pre_rotation sets the rotation increasion
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4, //View_rotate_light_strenght sets the light strenght on rotation
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0.08, //View_rotate_add sets the speed of the rotation
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0.08, //View_rotate_sub sets the speed of reversing the rotation
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30, //View_angle sets the maximum view angle
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1.5f, //pre_rotation sets the rotation increasion
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4.f, //View_rotate_light_strenght sets the light strenght on rotation
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0.08f, //View_rotate_add sets the speed of the rotation
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0.08f, //View_rotate_sub sets the speed of reversing the rotation
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30.f, //View_angle sets the maximum view angle
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0, //CF_X the X Position of the Coverflow
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-0.2, //CF_Y the Y Position of the Coverflow
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-7, //CF_Z the Z Position of the Coverflow
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0.f, //CF_X the X Position of the Coverflow
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-0.2f, //CF_Y the Y Position of the Coverflow
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-7.f, //CF_Z the Z Position of the Coverflow
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0, //CF_RX the X Rotation of the Coverflow
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0, //CF_RY the Y Rotation of the Coverflow
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0, //CF_RZ the Z Rotation of the Coverflow
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0.f, //CF_RX the X Rotation of the Coverflow
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0.f, //CF_RY the Y Rotation of the Coverflow
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0.f, //CF_RZ the Z Rotation of the Coverflow
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0, //Rotation sets the rotation of each cover
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1.1, //X_Distance sets the distance between the covers
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0.2, //Center_Distance sets the distance between the centered and the non centered covers
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0.01, //Z_Distance sets the pushback amount
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0.0, //Y_Distance sets the elevation amount
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0.f, //Rotation sets the rotation of each cover
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1.1f, //X_Distance sets the distance between the covers
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0.2f, //Center_Distance sets the distance between the centered and the non centered covers
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0.01f, //Z_Distance sets the pushback amount
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0.0f, //Y_Distance sets the elevation amount
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22 //zoom level
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22.f //zoom level
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};
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struct Preset presetYACReaderFlowOverlappedStripeConfig = {
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0.08, //Animation_step sets the speed of the animation
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1.5, //Animation_speedup sets the acceleration of the animation
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0.1, //Animation_step_max sets the maximum speed of the animation
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2, //Animation_Fade_out_dis sets the distance of view
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0.08f, //Animation_step sets the speed of the animation
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1.5f, //Animation_speedup sets the acceleration of the animation
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0.1f, //Animation_step_max sets the maximum speed of the animation
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2.f, //Animation_Fade_out_dis sets the distance of view
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1.5, //pre_rotation sets the rotation increasion
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3, //View_rotate_light_strenght sets the light strenght on rotation
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0.08, //View_rotate_add sets the speed of the rotation
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0.08, //View_rotate_sub sets the speed of reversing the rotation
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30, //View_angle sets the maximum view angle
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1.5f, //pre_rotation sets the rotation increasion
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3.f, //View_rotate_light_strenght sets the light strenght on rotation
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0.08f, //View_rotate_add sets the speed of the rotation
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0.08f, //View_rotate_sub sets the speed of reversing the rotation
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30.f, //View_angle sets the maximum view angle
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0, //CF_X the X Position of the Coverflow
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-0.2, //CF_Y the Y Position of the Coverflow
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-7, //CF_Z the Z Position of the Coverflow
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0.f, //CF_X the X Position of the Coverflow
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-0.2f, //CF_Y the Y Position of the Coverflow
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-7.f, //CF_Z the Z Position of the Coverflow
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0, //CF_RX the X Rotation of the Coverflow
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0, //CF_RY the Y Rotation of the Coverflow
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0, //CF_RZ the Z Rotation of the Coverflow
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0.f, //CF_RX the X Rotation of the Coverflow
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0.f, //CF_RY the Y Rotation of the Coverflow
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0.f, //CF_RZ the Z Rotation of the Coverflow
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0, //Rotation sets the rotation of each cover
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0.18, //X_Distance sets the distance between the covers
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1, //Center_Distance sets the distance between the centered and the non centered covers
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0.1, //Z_Distance sets the pushback amount
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0.0, //Y_Distance sets the elevation amount
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0.f, //Rotation sets the rotation of each cover
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0.18f, //X_Distance sets the distance between the covers
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1.f, //Center_Distance sets the distance between the centered and the non centered covers
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0.1f, //Z_Distance sets the pushback amount
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0.0f, //Y_Distance sets the elevation amount
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22 //zoom level
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22.f //zoom level
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};
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struct Preset pressetYACReaderFlowUpConfig = {
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0.08, //Animation_step sets the speed of the animation
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1.5, //Animation_speedup sets the acceleration of the animation
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0.1, //Animation_step_max sets the maximum speed of the animation
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2.5, //Animation_Fade_out_dis sets the distance of view
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0.08f, //Animation_step sets the speed of the animation
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1.5f, //Animation_speedup sets the acceleration of the animation
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0.1f, //Animation_step_max sets the maximum speed of the animation
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2.5f, //Animation_Fade_out_dis sets the distance of view
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1.5, //pre_rotation sets the rotation increasion
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3, //View_rotate_light_strenght sets the light strenght on rotation
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0.08, //View_rotate_add sets the speed of the rotation
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0.08, //View_rotate_sub sets the speed of reversing the rotation
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5, //View_angle sets the maximum view angle
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1.5f, //pre_rotation sets the rotation increasion
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3.f, //View_rotate_light_strenght sets the light strenght on rotation
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0.08f, //View_rotate_add sets the speed of the rotation
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0.08f, //View_rotate_sub sets the speed of reversing the rotation
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5.f, //View_angle sets the maximum view angle
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0, //CF_X the X Position of the Coverflow
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-0.2, //CF_Y the Y Position of the Coverflow
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-7, //CF_Z the Z Position of the Coverflow
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0.f, //CF_X the X Position of the Coverflow
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-0.2f, //CF_Y the Y Position of the Coverflow
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-7.f, //CF_Z the Z Position of the Coverflow
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0, //CF_RX the X Rotation of the Coverflow
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0, //CF_RY the Y Rotation of the Coverflow
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0, //CF_RZ the Z Rotation of the Coverflow
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0.f, //CF_RX the X Rotation of the Coverflow
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0.f, //CF_RY the Y Rotation of the Coverflow
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0.f, //CF_RZ the Z Rotation of the Coverflow
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-50, //Rotation sets the rotation of each cover
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0.18, //X_Distance sets the distance between the covers
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1, //Center_Distance sets the distance between the centered and the non centered covers
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0.1, //Z_Distance sets the pushback amount
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-0.1, //Y_Distance sets the elevation amount
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-50.f, //Rotation sets the rotation of each cover
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0.18f, //X_Distance sets the distance between the covers
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1.f, //Center_Distance sets the distance between the centered and the non centered covers
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0.1f, //Z_Distance sets the pushback amount
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-0.1f, //Y_Distance sets the elevation amount
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22 //zoom level
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22.f //zoom level
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};
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struct Preset pressetYACReaderFlowDownConfig = {
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0.08, //Animation_step sets the speed of the animation
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1.5, //Animation_speedup sets the acceleration of the animation
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0.1, //Animation_step_max sets the maximum speed of the animation
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2.5, //Animation_Fade_out_dis sets the distance of view
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0.08f, //Animation_step sets the speed of the animation
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1.5f, //Animation_speedup sets the acceleration of the animation
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0.1f, //Animation_step_max sets the maximum speed of the animation
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2.5f, //Animation_Fade_out_dis sets the distance of view
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1.5, //pre_rotation sets the rotation increasion
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3, //View_rotate_light_strenght sets the light strenght on rotation
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0.08, //View_rotate_add sets the speed of the rotation
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0.08, //View_rotate_sub sets the speed of reversing the rotation
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5, //View_angle sets the maximum view angle
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1.5f, //pre_rotation sets the rotation increasion
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3.f, //View_rotate_light_strenght sets the light strenght on rotation
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0.08f, //View_rotate_add sets the speed of the rotation
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0.08f, //View_rotate_sub sets the speed of reversing the rotation
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5.f, //View_angle sets the maximum view angle
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0, //CF_X the X Position of the Coverflow
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-0.2, //CF_Y the Y Position of the Coverflow
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-7, //CF_Z the Z Position of the Coverflow
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0.f, //CF_X the X Position of the Coverflow
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-0.2f, //CF_Y the Y Position of the Coverflow
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-7.f, //CF_Z the Z Position of the Coverflow
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0, //CF_RX the X Rotation of the Coverflow
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0, //CF_RY the Y Rotation of the Coverflow
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0, //CF_RZ the Z Rotation of the Coverflow
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0.f, //CF_RX the X Rotation of the Coverflow
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0.f, //CF_RY the Y Rotation of the Coverflow
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0.f, //CF_RZ the Z Rotation of the Coverflow
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-50, //Rotation sets the rotation of each cover
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0.18, //X_Distance sets the distance between the covers
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1, //Center_Distance sets the distance between the centered and the non centered covers
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0.1, //Z_Distance sets the pushback amount
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0.1, //Y_Distance sets the elevation amount
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-50.f, //Rotation sets the rotation of each cover
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0.18f, //X_Distance sets the distance between the covers
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1.f, //Center_Distance sets the distance between the centered and the non centered covers
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0.1f, //Z_Distance sets the pushback amount
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0.1f, //Y_Distance sets the elevation amount
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22 //zoom level
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22.f //zoom level
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};
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/*Constructor*/
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YACReaderFlowGL::YACReaderFlowGL(QWidget *parent,struct Preset p)
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@ -198,21 +198,21 @@ YACReaderFlowGL::YACReaderFlowGL(QWidget *parent,struct Preset p)
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currentSelected = 0;
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centerPos.x = 0;
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centerPos.y = 0;
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centerPos.z = 1;
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centerPos.rot = 0;
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centerPos.x = 0.f;
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centerPos.y = 0.f;
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centerPos.z = 1.f;
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centerPos.rot = 0.f;
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/*** Style ***/
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shadingTop = 0.8;
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shadingBottom = 0.02;
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reflectionUp = 0;
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reflectionBottom = 0.6;
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shadingTop = 0.8f;
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shadingBottom = 0.02f;
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reflectionUp = 0.f;
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reflectionBottom = 0.6f;
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/*** System variables ***/
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numObjects = 0;
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CFImage Dummy;
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viewRotate = 0;
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//CFImage Dummy;
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viewRotate = 0.f;
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viewRotateActive = 0;
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stepBackup = config.animationStep/config.animationSpeedUp;
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@ -301,8 +301,8 @@ void YACReaderFlowGL::resizeGL(int width, int height)
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#ifdef QT_OPENGL_ES_1
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//glOrthof(-0.5, +0.5, -0.5, +0.5, 4.0, 15.0);
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#else
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float sideX = ((float(width)/height)/2)*1.5;
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float sideY = 0.5*1.5;
|
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//float sideX = ((float(width)/height)/2)*1.5;
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//float sideY = 0.5*1.5;
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gluPerspective(20.0, (float)width / (float)height, 1.0, 200.0);
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//glOrtho(-sideX, sideX, -sideY+0.2, +sideY+0.2, 4, 11.0);
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@ -395,22 +395,22 @@ void YACReaderFlowGL::drawCover(CFImage *CF)
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//esquina inferior izquierda
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glColor4f(LDOWN*opacity,LDOWN*opacity,LDOWN*opacity,1);
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glTexCoord2f(0.0f, 1.0f);
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glVertex3f(w/2*-1, -0.5, 0);
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glVertex3f(w/2.f*-1.f, -0.5f, 0.f);
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//esquina inferior derecha
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glColor4f(RDOWN*opacity,RDOWN*opacity,RDOWN*opacity,1);
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glTexCoord2f(1.0f, 1.0f);
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glVertex3f(w/2, -0.5, 0);
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glVertex3f(w/2.f, -0.5f, 0.f);
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//esquina superior derecha
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glColor4f(RUP*opacity,RUP*opacity,RUP*opacity,1);
|
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glTexCoord2f(1.0f, 0.0f);
|
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glVertex3f(w/2, -0.5+h, 0);
|
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glVertex3f(w/2.f, -0.5f+h, 0.f);
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||||
|
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//esquina superior izquierda
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glColor4f(LUP*opacity,LUP*opacity,LUP*opacity,1);
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glTexCoord2f(0.0f, 0.0f);
|
||||
glVertex3f(w/2*-1, -0.5+h, 0);
|
||||
glVertex3f(w/2.f*-1.f, -0.5f+h, 0.f);
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|
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glEnd();
|
||||
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@ -422,20 +422,20 @@ void YACReaderFlowGL::drawCover(CFImage *CF)
|
||||
//esquina inferior izquierda
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glColor4f(LUP*opacity*reflectionUp,LUP*opacity*reflectionUp,LUP*opacity*reflectionUp,opacity*reflectionUp);
|
||||
glTexCoord2f(0.0f, 0.0f);
|
||||
glVertex3f(w/2*-1, -0.5-h, 0);
|
||||
glVertex3f(w/2.f*-1.f, -0.5f-h, 0.f);
|
||||
|
||||
//esquina inferior derecha
|
||||
glTexCoord2f(1.0f, 0.0f);
|
||||
glVertex3f(w/2, -0.5-h, 0);
|
||||
glVertex3f(w/2.f, -0.5f-h, 0.f);
|
||||
|
||||
//esquina superior derecha
|
||||
glColor4f(opacity*reflectionBottom,opacity*reflectionBottom,opacity*reflectionBottom,opacity*reflectionBottom);
|
||||
glTexCoord2f(1.0f, 1.0f);
|
||||
glVertex3f(w/2, -0.5, 0);
|
||||
glVertex3f(w/2.f, -0.5f, 0.f);
|
||||
|
||||
//esquina superior izquierda
|
||||
glTexCoord2f(0.0f, 1.0f);
|
||||
glVertex3f(w/2*-1, -0.5, 0);
|
||||
glVertex3f(w/2.f*-1.f, -0.5f, 0.f);
|
||||
|
||||
glEnd();
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
@ -449,22 +449,22 @@ void YACReaderFlowGL::drawCover(CFImage *CF)
|
||||
//esquina inferior izquierda
|
||||
glColor4f(LDOWN*opacity,LDOWN*opacity,LDOWN*opacity,1);
|
||||
glTexCoord2f(0.0f, 1.0f);
|
||||
glVertex3f(w/2-0.2, -0.5, 0.0001);
|
||||
glVertex3f(w/2.f-0.2f, -0.5f, 0.0001f);
|
||||
|
||||
//esquina inferior derecha
|
||||
glColor4f(RDOWN*opacity,RDOWN*opacity,RDOWN*opacity,1);
|
||||
glTexCoord2f(1.0f, 1.0f);
|
||||
glVertex3f(w/2, -0.5, 0.0001);
|
||||
glVertex3f(w/2.f, -0.5f, 0.0001f);
|
||||
|
||||
//esquina superior derecha
|
||||
glColor4f(RUP*opacity,RUP*opacity,RUP*opacity,1);
|
||||
glTexCoord2f(1.0f, 0.0f);
|
||||
glVertex3f(w/2, -0.3, 0.0001);
|
||||
glVertex3f(w/2.f, -0.3f, 0.0001f);
|
||||
|
||||
//esquina superior izquierda
|
||||
glColor4f(LUP*opacity,LUP*opacity,LUP*opacity,1);
|
||||
glTexCoord2f(0.0f, 0.0f);
|
||||
glVertex3f(w/2-0.2, -0.3, 0.0001);
|
||||
glVertex3f(w/2.f-0.2f, -0.3f, 0.0001f);
|
||||
|
||||
glEnd();
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
@ -515,10 +515,10 @@ void YACReaderFlowGL::draw()
|
||||
|
||||
glBegin( GL_TRIANGLES );
|
||||
|
||||
glColor4f( 1.0, 1.0, 1.0, 1.0 );
|
||||
glVertex2f( -0.03, 0.98);
|
||||
glVertex2f( 0.03, 0.98);
|
||||
glVertex2f( 0, 0.949);
|
||||
glColor4f( 1.0f, 1.0f, 1.0f, 1.0f );
|
||||
glVertex2f( -0.03f, 0.98f);
|
||||
glVertex2f( 0.03f, 0.98f);
|
||||
glVertex2f( 0.f, 0.949f);
|
||||
|
||||
glEnd();
|
||||
|
||||
@ -605,6 +605,7 @@ void YACReaderFlowGL::updatePositions()
|
||||
|
||||
if(abs (cfImages[currentSelected].current.x - cfImages[currentSelected].animEnd.x) < 1)//viewRotate < 0.2)
|
||||
{
|
||||
cleanupAnimation();
|
||||
if(updateCount >= 0) //TODO parametrizar
|
||||
{
|
||||
|
||||
@ -682,7 +683,7 @@ void YACReaderFlowGL::populate(int n)
|
||||
{
|
||||
emit centerIndexChanged(0);
|
||||
float x = 1;
|
||||
float y = 1 * (700/480.0);
|
||||
float y = 1 * (700.f/480.0f);
|
||||
int i;
|
||||
|
||||
for(i = 0;i<n;i++){
|
||||
@ -742,8 +743,8 @@ void YACReaderFlowGL::setZoom(int zoom)
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
float sideX = ((float(width)/height)/2)*1.5;
|
||||
float sideY = 0.5*1.5;
|
||||
//float sideX = ((float(width)/height)/2)*1.5;
|
||||
//float sideY = 0.5*1.5;
|
||||
gluPerspective(zoom, (float)width / (float)height, 1.0, 200.0);
|
||||
//glOrtho(-sideX, sideX, -sideY+0.2, +sideY+0.2, 4, 11.0);
|
||||
|
||||
@ -956,7 +957,8 @@ void YACReaderFlowGL::mousePressEvent(QMouseEvent *event)
|
||||
|
||||
void YACReaderFlowGL::mouseDoubleClickEvent(QMouseEvent* event)
|
||||
{
|
||||
emit selected(centerIndex());
|
||||
emit selected(centerIndex());
|
||||
event->accept();
|
||||
}
|
||||
|
||||
YACReaderComicFlowGL::YACReaderComicFlowGL(QWidget *parent,struct Preset p )
|
||||
@ -1173,12 +1175,6 @@ QImage ImageLoaderGL::loadImage(const QString& fileName)
|
||||
QImage image;
|
||||
bool result = image.load(fileName);
|
||||
|
||||
//QGLPixelBuffer * pb = new QGLPixelBuffer(image.size(),flow->format(),flow);
|
||||
//resultTexture = pb->bindTexture(image,GL_TEXTURE_2D);
|
||||
|
||||
//resultTexture = flow->bindTexture(image,GL_TEXTURE_2D);
|
||||
|
||||
//TODO parametrizar
|
||||
switch(flow->performance)
|
||||
{
|
||||
case low:
|
||||
@ -1277,14 +1273,21 @@ QImage ImageLoaderByteArrayGL::loadImage(const QByteArray& raw)
|
||||
QImage image;
|
||||
bool result = image.loadFromData(raw);
|
||||
|
||||
//QGLPixelBuffer * pb = new QGLPixelBuffer(image.size(),flow->format(),flow);
|
||||
//resultTexture = pb->bindTexture(image,GL_TEXTURE_2D);
|
||||
|
||||
//resultTexture = flow->bindTexture(image,GL_TEXTURE_2D);
|
||||
|
||||
//TODO parametrizar
|
||||
image = image.scaledToWidth(128,Qt::SmoothTransformation);
|
||||
|
||||
switch(flow->performance)
|
||||
{
|
||||
case low:
|
||||
image = image.scaledToWidth(128,Qt::SmoothTransformation);
|
||||
break;
|
||||
case medium:
|
||||
image = image.scaledToWidth(196,Qt::SmoothTransformation);
|
||||
break;
|
||||
case high:
|
||||
image = image.scaledToWidth(256,Qt::SmoothTransformation);
|
||||
break;
|
||||
case ultraHigh:
|
||||
image = image.scaledToWidth(320,Qt::SmoothTransformation);
|
||||
break;
|
||||
}
|
||||
|
||||
if(!result)
|
||||
return QImage();
|
||||
|
Reference in New Issue
Block a user