avoid closing local sockets before writing is finished

This commit is contained in:
Luis Ángel San Martín
2014-06-19 20:35:28 +02:00
parent 9ce0da721e
commit b0b1a5e98c
2 changed files with 7 additions and 1 deletions

View File

@ -62,6 +62,8 @@ bool YACReaderLocalClient::requestComicInfo(quint64 libraryId, ComicDB & comic,
return false;
}
localSocket->waitForBytesWritten(2000);
//QByteArray data;
tries = 0;
int dataAvailable = 0;
@ -128,6 +130,7 @@ bool YACReaderLocalClient::sendComicInfo(quint64 libraryId, ComicDB & comic)
localSocket->connectToServer(YACREADERLIBRARY_GUID);
if(localSocket->isOpen())
{
//QLOG_INFO() << "Connection opened for sending ComicInfo";
QByteArray block;
QDataStream out(&block, QIODevice::WriteOnly);
out.setVersion(QDataStream::Qt_4_8);
@ -148,7 +151,9 @@ bool YACReaderLocalClient::sendComicInfo(quint64 libraryId, ComicDB & comic)
tries++;
previousWritten = written;
}
localSocket->waitForBytesWritten(2000);
localSocket->close();
//QLOG_INFO() << QString("Sending Comic Info : writen data (%1,%2)").arg(written).arg(block.size());
if(tries == 100 && written != block.size())
{
emit finished();