mirror of
https://github.com/YACReader/yacreader
synced 2025-06-03 00:58:32 -04:00
Fix build for Qt 5.3
This commit is contained in:
parent
237cb02638
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a0e3046be7
@ -24,15 +24,15 @@ struct Preset defaultYACReaderFlowConfig = {
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0.08f, //Animation_step sets the speed of the animation
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0.08f, //Animation_step sets the speed of the animation
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1.5f, //Animation_speedup sets the acceleration of the animation
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1.5f, //Animation_speedup sets the acceleration of the animation
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0.1f, //Animation_step_max sets the maximum speed of the animation
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0.1f, //Animation_step_max sets the maximum speed of the animation
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3.f, //Animation_Fade_out_dis sets the distance of view
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3.f, //Animation_Fade_out_dis sets the distance of view
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1.5f, //pre_rotation sets the rotation increasion
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1.5f, //pre_rotation sets the rotation increasion
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3.f, //View_rotate_light_strenght sets the light strenght on rotation
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3.f, //View_rotate_light_strenght sets the light strenght on rotation
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0.01f, //View_rotate_add sets the speed of the rotation
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0.01f, //View_rotate_add sets the speed of the rotation
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0.02f, //View_rotate_sub sets the speed of reversing the rotation
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0.02f, //View_rotate_sub sets the speed of reversing the rotation
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20.f, //View_angle sets the maximum view angle
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20.f, //View_angle sets the maximum view angle
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0.f, //CF_X the X Position of the Coverflow
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0.f, //CF_X the X Position of the Coverflow
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0.f, //CF_Y the Y Position of the Coverflow
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0.f, //CF_Y the Y Position of the Coverflow
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-8.f, //CF_Z the Z Position of the Coverflow
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-8.f, //CF_Z the Z Position of the Coverflow
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@ -43,7 +43,7 @@ struct Preset defaultYACReaderFlowConfig = {
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-50.f, //Rotation sets the rotation of each cover
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-50.f, //Rotation sets the rotation of each cover
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0.18f, //X_Distance sets the distance between the covers
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0.18f, //X_Distance sets the distance between the covers
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1.f, //Center_Distance sets the distance between the centered and the non centered covers
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1.f, //Center_Distance sets the distance between the centered and the non centered covers
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0.1f, //Z_Distance sets the pushback amount
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0.1f, //Z_Distance sets the pushback amount
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0.0f, //Y_Distance sets the elevation amount
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0.0f, //Y_Distance sets the elevation amount
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30.f //zoom level
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30.f //zoom level
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@ -54,15 +54,15 @@ struct Preset presetYACReaderFlowClassicConfig = {
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0.08f, //Animation_step sets the speed of the animation
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0.08f, //Animation_step sets the speed of the animation
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1.5f, //Animation_speedup sets the acceleration of the animation
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1.5f, //Animation_speedup sets the acceleration of the animation
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0.1f, //Animation_step_max sets the maximum speed of the animation
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0.1f, //Animation_step_max sets the maximum speed of the animation
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2.f, //Animation_Fade_out_dis sets the distance of view
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2.f, //Animation_Fade_out_dis sets the distance of view
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1.5f, //pre_rotation sets the rotation increasion
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1.5f, //pre_rotation sets the rotation increasion
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3.f, //View_rotate_light_strenght sets the light strenght on rotation
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3.f, //View_rotate_light_strenght sets the light strenght on rotation
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0.08f, //View_rotate_add sets the speed of the rotation
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0.08f, //View_rotate_add sets the speed of the rotation
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0.08f, //View_rotate_sub sets the speed of reversing the rotation
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0.08f, //View_rotate_sub sets the speed of reversing the rotation
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30.f, //View_angle sets the maximum view angle
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30.f, //View_angle sets the maximum view angle
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0.f, //CF_X the X Position of the Coverflow
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0.f, //CF_X the X Position of the Coverflow
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-0.2f, //CF_Y the Y Position of the Coverflow
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-0.2f, //CF_Y the Y Position of the Coverflow
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-7.f, //CF_Z the Z Position of the Coverflow
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-7.f, //CF_Z the Z Position of the Coverflow
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@ -73,9 +73,9 @@ struct Preset presetYACReaderFlowClassicConfig = {
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-40.f, //Rotation sets the rotation of each cover
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-40.f, //Rotation sets the rotation of each cover
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0.18f, //X_Distance sets the distance between the covers
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0.18f, //X_Distance sets the distance between the covers
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1.f, //Center_Distance sets the distance between the centered and the non centered covers
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1.f, //Center_Distance sets the distance between the centered and the non centered covers
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0.1f, //Z_Distance sets the pushback amount
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0.1f, //Z_Distance sets the pushback amount
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0.0f, //Y_Distance sets the elevation amount
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0.0f, //Y_Distance sets the elevation amount
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22.f //zoom level
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22.f //zoom level
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};
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};
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@ -84,15 +84,15 @@ struct Preset presetYACReaderFlowStripeConfig = {
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0.08f, //Animation_step sets the speed of the animation
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0.08f, //Animation_step sets the speed of the animation
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1.5f, //Animation_speedup sets the acceleration of the animation
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1.5f, //Animation_speedup sets the acceleration of the animation
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0.1f, //Animation_step_max sets the maximum speed of the animation
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0.1f, //Animation_step_max sets the maximum speed of the animation
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6.f, //Animation_Fade_out_dis sets the distance of view
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6.f, //Animation_Fade_out_dis sets the distance of view
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1.5f, //pre_rotation sets the rotation increasion
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1.5f, //pre_rotation sets the rotation increasion
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4.f, //View_rotate_light_strenght sets the light strenght on rotation
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4.f, //View_rotate_light_strenght sets the light strenght on rotation
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0.08f, //View_rotate_add sets the speed of the rotation
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0.08f, //View_rotate_add sets the speed of the rotation
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0.08f, //View_rotate_sub sets the speed of reversing the rotation
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0.08f, //View_rotate_sub sets the speed of reversing the rotation
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30.f, //View_angle sets the maximum view angle
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30.f, //View_angle sets the maximum view angle
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0.f, //CF_X the X Position of the Coverflow
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0.f, //CF_X the X Position of the Coverflow
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-0.2f, //CF_Y the Y Position of the Coverflow
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-0.2f, //CF_Y the Y Position of the Coverflow
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-7.f, //CF_Z the Z Position of the Coverflow
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-7.f, //CF_Z the Z Position of the Coverflow
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@ -103,7 +103,7 @@ struct Preset presetYACReaderFlowStripeConfig = {
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0.f, //Rotation sets the rotation of each cover
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0.f, //Rotation sets the rotation of each cover
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1.1f, //X_Distance sets the distance between the covers
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1.1f, //X_Distance sets the distance between the covers
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0.2f, //Center_Distance sets the distance between the centered and the non centered covers
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0.2f, //Center_Distance sets the distance between the centered and the non centered covers
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0.01f, //Z_Distance sets the pushback amount
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0.01f, //Z_Distance sets the pushback amount
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0.0f, //Y_Distance sets the elevation amount
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0.0f, //Y_Distance sets the elevation amount
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22.f //zoom level
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22.f //zoom level
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@ -114,15 +114,15 @@ struct Preset presetYACReaderFlowOverlappedStripeConfig = {
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0.08f, //Animation_step sets the speed of the animation
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0.08f, //Animation_step sets the speed of the animation
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1.5f, //Animation_speedup sets the acceleration of the animation
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1.5f, //Animation_speedup sets the acceleration of the animation
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0.1f, //Animation_step_max sets the maximum speed of the animation
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0.1f, //Animation_step_max sets the maximum speed of the animation
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2.f, //Animation_Fade_out_dis sets the distance of view
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2.f, //Animation_Fade_out_dis sets the distance of view
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1.5f, //pre_rotation sets the rotation increasion
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1.5f, //pre_rotation sets the rotation increasion
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3.f, //View_rotate_light_strenght sets the light strenght on rotation
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3.f, //View_rotate_light_strenght sets the light strenght on rotation
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0.08f, //View_rotate_add sets the speed of the rotation
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0.08f, //View_rotate_add sets the speed of the rotation
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0.08f, //View_rotate_sub sets the speed of reversing the rotation
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0.08f, //View_rotate_sub sets the speed of reversing the rotation
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30.f, //View_angle sets the maximum view angle
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30.f, //View_angle sets the maximum view angle
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0.f, //CF_X the X Position of the Coverflow
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0.f, //CF_X the X Position of the Coverflow
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-0.2f, //CF_Y the Y Position of the Coverflow
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-0.2f, //CF_Y the Y Position of the Coverflow
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-7.f, //CF_Z the Z Position of the Coverflow
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-7.f, //CF_Z the Z Position of the Coverflow
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@ -133,7 +133,7 @@ struct Preset presetYACReaderFlowOverlappedStripeConfig = {
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0.f, //Rotation sets the rotation of each cover
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0.f, //Rotation sets the rotation of each cover
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0.18f, //X_Distance sets the distance between the covers
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0.18f, //X_Distance sets the distance between the covers
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1.f, //Center_Distance sets the distance between the centered and the non centered covers
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1.f, //Center_Distance sets the distance between the centered and the non centered covers
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0.1f, //Z_Distance sets the pushback amount
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0.1f, //Z_Distance sets the pushback amount
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0.0f, //Y_Distance sets the elevation amount
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0.0f, //Y_Distance sets the elevation amount
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22.f //zoom level
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22.f //zoom level
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@ -144,15 +144,15 @@ struct Preset pressetYACReaderFlowUpConfig = {
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0.08f, //Animation_step sets the speed of the animation
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0.08f, //Animation_step sets the speed of the animation
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1.5f, //Animation_speedup sets the acceleration of the animation
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1.5f, //Animation_speedup sets the acceleration of the animation
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0.1f, //Animation_step_max sets the maximum speed of the animation
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0.1f, //Animation_step_max sets the maximum speed of the animation
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2.5f, //Animation_Fade_out_dis sets the distance of view
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2.5f, //Animation_Fade_out_dis sets the distance of view
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1.5f, //pre_rotation sets the rotation increasion
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1.5f, //pre_rotation sets the rotation increasion
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3.f, //View_rotate_light_strenght sets the light strenght on rotation
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3.f, //View_rotate_light_strenght sets the light strenght on rotation
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0.08f, //View_rotate_add sets the speed of the rotation
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0.08f, //View_rotate_add sets the speed of the rotation
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0.08f, //View_rotate_sub sets the speed of reversing the rotation
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0.08f, //View_rotate_sub sets the speed of reversing the rotation
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5.f, //View_angle sets the maximum view angle
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5.f, //View_angle sets the maximum view angle
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0.f, //CF_X the X Position of the Coverflow
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0.f, //CF_X the X Position of the Coverflow
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-0.2f, //CF_Y the Y Position of the Coverflow
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-0.2f, //CF_Y the Y Position of the Coverflow
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-7.f, //CF_Z the Z Position of the Coverflow
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-7.f, //CF_Z the Z Position of the Coverflow
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@ -163,7 +163,7 @@ struct Preset pressetYACReaderFlowUpConfig = {
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-50.f, //Rotation sets the rotation of each cover
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-50.f, //Rotation sets the rotation of each cover
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0.18f, //X_Distance sets the distance between the covers
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0.18f, //X_Distance sets the distance between the covers
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1.f, //Center_Distance sets the distance between the centered and the non centered covers
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1.f, //Center_Distance sets the distance between the centered and the non centered covers
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0.1f, //Z_Distance sets the pushback amount
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0.1f, //Z_Distance sets the pushback amount
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-0.1f, //Y_Distance sets the elevation amount
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-0.1f, //Y_Distance sets the elevation amount
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22.f //zoom level
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22.f //zoom level
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@ -174,15 +174,15 @@ struct Preset pressetYACReaderFlowDownConfig = {
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0.08f, //Animation_step sets the speed of the animation
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0.08f, //Animation_step sets the speed of the animation
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1.5f, //Animation_speedup sets the acceleration of the animation
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1.5f, //Animation_speedup sets the acceleration of the animation
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0.1f, //Animation_step_max sets the maximum speed of the animation
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0.1f, //Animation_step_max sets the maximum speed of the animation
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2.5f, //Animation_Fade_out_dis sets the distance of view
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2.5f, //Animation_Fade_out_dis sets the distance of view
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1.5f, //pre_rotation sets the rotation increasion
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1.5f, //pre_rotation sets the rotation increasion
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3.f, //View_rotate_light_strenght sets the light strenght on rotation
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3.f, //View_rotate_light_strenght sets the light strenght on rotation
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0.08f, //View_rotate_add sets the speed of the rotation
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0.08f, //View_rotate_add sets the speed of the rotation
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0.08f, //View_rotate_sub sets the speed of reversing the rotation
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0.08f, //View_rotate_sub sets the speed of reversing the rotation
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5.f, //View_angle sets the maximum view angle
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5.f, //View_angle sets the maximum view angle
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0.f, //CF_X the X Position of the Coverflow
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0.f, //CF_X the X Position of the Coverflow
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-0.2f, //CF_Y the Y Position of the Coverflow
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-0.2f, //CF_Y the Y Position of the Coverflow
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-7.f, //CF_Z the Z Position of the Coverflow
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-7.f, //CF_Z the Z Position of the Coverflow
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@ -193,14 +193,14 @@ struct Preset pressetYACReaderFlowDownConfig = {
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-50.f, //Rotation sets the rotation of each cover
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-50.f, //Rotation sets the rotation of each cover
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0.18f, //X_Distance sets the distance between the covers
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0.18f, //X_Distance sets the distance between the covers
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1.f, //Center_Distance sets the distance between the centered and the non centered covers
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1.f, //Center_Distance sets the distance between the centered and the non centered covers
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0.1f, //Z_Distance sets the pushback amount
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0.1f, //Z_Distance sets the pushback amount
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0.1f, //Y_Distance sets the elevation amount
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0.1f, //Y_Distance sets the elevation amount
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22.f //zoom level
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22.f //zoom level
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};
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};
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/*Constructor*/
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/*Constructor*/
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YACReaderFlowGL::YACReaderFlowGL(QWidget *parent,struct Preset p)
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YACReaderFlowGL::YACReaderFlowGL(QWidget *parent,struct Preset p)
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:QGLWidget(QGLFormat(QGL::SampleBuffers), parent),numObjects(0),lazyPopulateObjects(-1),bUseVSync(false),hasBeenInitialized(false)
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:QGLWidget(QGLFormat(QGL::SampleBuffers), parent),numObjects(0),lazyPopulateObjects(-1),bUseVSync(false),hasBeenInitialized(false),flowRightToLeft(false)
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{
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{
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updateCount = 0;
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updateCount = 0;
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config = p;
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config = p;
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@ -251,7 +251,7 @@ void YACReaderFlowGL::timerEvent(QTimerEvent * event)
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{
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{
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if(timerId == event->timerId())
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if(timerId == event->timerId())
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updateGL();
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updateGL();
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//if(!worker->isRunning())
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//if(!worker->isRunning())
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//worker->start();
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//worker->start();
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}
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}
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@ -354,6 +354,9 @@ void YACReaderFlowGL::udpatePerspective(int width, int height)
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/*Private*/
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/*Private*/
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void YACReaderFlowGL::calcPos(YACReader3DImage & image, int pos)
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void YACReaderFlowGL::calcPos(YACReader3DImage & image, int pos)
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{
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{
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if(flowRightToLeft){
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pos = pos * -1;
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}
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if(pos == 0){
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if(pos == 0){
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image.current = centerPos;
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image.current = centerPos;
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}else{
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}else{
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@ -414,7 +417,7 @@ void YACReaderFlowGL::drawCover(const YACReader3DImage & image)
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float w = image.width;
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float w = image.width;
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float h = image.height;
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float h = image.height;
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//fadeout
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//fadeout
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float opacity = 1-1/(config.animationFadeOutDist+config.viewRotateLightStrenght*fabs(viewRotate))*fabs(0-image.current.x);
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float opacity = 1-1/(config.animationFadeOutDist+config.viewRotateLightStrenght*fabs(viewRotate))*fabs(0-image.current.x);
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glLoadIdentity();
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glLoadIdentity();
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@ -492,7 +495,7 @@ void YACReaderFlowGL::drawCover(const YACReader3DImage & image)
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glEnd();
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glEnd();
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glDisable(GL_TEXTURE_2D);
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glDisable(GL_TEXTURE_2D);
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if(showMarks && loaded[image.index] && marks[image.index] != Unread)
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if(showMarks && loaded[image.index] && marks[image.index] != Unread)
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{
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{
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glEnable(GL_TEXTURE_2D);
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glEnable(GL_TEXTURE_2D);
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@ -526,7 +529,7 @@ void YACReaderFlowGL::drawCover(const YACReader3DImage & image)
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glDisable(GL_TEXTURE_2D);
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glDisable(GL_TEXTURE_2D);
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}
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}
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glPopMatrix();
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glPopMatrix();
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}
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}
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@ -598,7 +601,7 @@ void YACReaderFlowGL::showPrevious()
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viewRotateActive = 1;
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viewRotateActive = 1;
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}
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}
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}
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}
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void YACReaderFlowGL::showNext()
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void YACReaderFlowGL::showNext()
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@ -778,7 +781,7 @@ void YACReaderFlowGL::populate(int n)
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loaded = QVector<bool>(n,false);
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loaded = QVector<bool>(n,false);
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//marks = QVector<bool>(n,false);
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//marks = QVector<bool>(n,false);
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//worker->start();
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//worker->start();
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}
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}
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@ -870,7 +873,7 @@ void YACReaderFlowGL::setCenter_Distance(int distance)
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config.centerDistance = distance/100.0;
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config.centerDistance = distance/100.0;
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}
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}
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//sets the pushback amount
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//sets the pushback amount
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void YACReaderFlowGL::setZ_Distance(int distance)
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void YACReaderFlowGL::setZ_Distance(int distance)
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{
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{
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startAnimationTimer();
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startAnimationTimer();
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@ -1025,6 +1028,11 @@ void YACReaderFlowGL::render()
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//do nothing
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//do nothing
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}
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}
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void YACReaderFlowGL::setFlowRightToLeft(bool b)
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{
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flowRightToLeft = b;
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}
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//EVENTOS
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//EVENTOS
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void YACReaderFlowGL::wheelEvent(QWheelEvent * event)
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void YACReaderFlowGL::wheelEvent(QWheelEvent * event)
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{
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{
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@ -1045,7 +1053,7 @@ void YACReaderFlowGL::wheelEvent(QWheelEvent * event)
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void YACReaderFlowGL::keyPressEvent(QKeyEvent *event)
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void YACReaderFlowGL::keyPressEvent(QKeyEvent *event)
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{
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{
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if(event->key() == Qt::Key_Left)
|
if((event->key() == Qt::Key_Left && !flowRightToLeft) || (event->key() == Qt::Key_Right && flowRightToLeft))
|
||||||
{
|
{
|
||||||
if(event->modifiers() == Qt::ControlModifier)
|
if(event->modifiers() == Qt::ControlModifier)
|
||||||
setCurrentIndex((currentSelected-10<0)?0:currentSelected-10);
|
setCurrentIndex((currentSelected-10<0)?0:currentSelected-10);
|
||||||
@ -1055,7 +1063,7 @@ void YACReaderFlowGL::keyPressEvent(QKeyEvent *event)
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if(event->key() == Qt::Key_Right)
|
if((event->key() == Qt::Key_Right && !flowRightToLeft) || (event->key() == Qt::Key_Left && flowRightToLeft))
|
||||||
{
|
{
|
||||||
if(event->modifiers() == Qt::ControlModifier)
|
if(event->modifiers() == Qt::ControlModifier)
|
||||||
setCurrentIndex((currentSelected+10>=numObjects)?numObjects-1:currentSelected+10);
|
setCurrentIndex((currentSelected+10>=numObjects)?numObjects-1:currentSelected+10);
|
||||||
@ -1067,7 +1075,7 @@ void YACReaderFlowGL::keyPressEvent(QKeyEvent *event)
|
|||||||
|
|
||||||
if(event->key() == Qt::Key_Up)
|
if(event->key() == Qt::Key_Up)
|
||||||
{
|
{
|
||||||
//emit selected(centerIndex());
|
//emit selected(centerIndex());
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1098,7 +1106,7 @@ void YACReaderFlowGL::mousePressEvent(QMouseEvent *event)
|
|||||||
|
|
||||||
gluUnProject( winX, winY, winZ, modelview, projection, viewport, &posX, &posY, &posZ);
|
gluUnProject( winX, winY, winZ, modelview, projection, viewport, &posX, &posY, &posZ);
|
||||||
|
|
||||||
if(posX >= 0.5)
|
if((posX >= 0.5 && !flowRightToLeft) || (posX <=-0.5 && flowRightToLeft))
|
||||||
{
|
{
|
||||||
//int index = currentSelected+1;
|
//int index = currentSelected+1;
|
||||||
//while((cfImages[index].current.x-cfImages[index].width/(2.0*config.rotation)) < posX)
|
//while((cfImages[index].current.x-cfImages[index].width/(2.0*config.rotation)) < posX)
|
||||||
@ -1106,7 +1114,7 @@ void YACReaderFlowGL::mousePressEvent(QMouseEvent *event)
|
|||||||
//setCurrentIndex(index-1);
|
//setCurrentIndex(index-1);
|
||||||
showNext();
|
showNext();
|
||||||
}
|
}
|
||||||
else if(posX <=-0.5)
|
else if((posX <=-0.5 && !flowRightToLeft) || (posX >= 0.5 && flowRightToLeft) )
|
||||||
showPrevious();
|
showPrevious();
|
||||||
} else
|
} else
|
||||||
QGLWidget::mousePressEvent(event);
|
QGLWidget::mousePressEvent(event);
|
||||||
@ -1199,7 +1207,7 @@ void YACReaderComicFlowGL::updateImageData()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// try to load only few images on the left and right side
|
// try to load only few images on the left and right side
|
||||||
// i.e. all visible ones plus some extra
|
// i.e. all visible ones plus some extra
|
||||||
int count=8;
|
int count=8;
|
||||||
switch(performance)
|
switch(performance)
|
||||||
@ -1224,7 +1232,7 @@ void YACReaderComicFlowGL::updateImageData()
|
|||||||
{
|
{
|
||||||
indexes[j*2+1] = center+j+1;
|
indexes[j*2+1] = center+j+1;
|
||||||
indexes[j*2+2] = center-j-1;
|
indexes[j*2+2] = center-j-1;
|
||||||
}
|
}
|
||||||
for(int c = 0; c < 2*count+1; c++)
|
for(int c = 0; c < 2*count+1; c++)
|
||||||
{
|
{
|
||||||
int i = indexes[c];
|
int i = indexes[c];
|
||||||
@ -1332,7 +1340,7 @@ void YACReaderPageFlowGL::updateImageData()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// try to load only few images on the left and right side
|
// try to load only few images on the left and right side
|
||||||
// i.e. all visible ones plus some extra
|
// i.e. all visible ones plus some extra
|
||||||
int count=8;
|
int count=8;
|
||||||
switch(performance)
|
switch(performance)
|
||||||
@ -1357,17 +1365,17 @@ void YACReaderPageFlowGL::updateImageData()
|
|||||||
{
|
{
|
||||||
indexes[j*2+1] = center+j+1;
|
indexes[j*2+1] = center+j+1;
|
||||||
indexes[j*2+2] = center-j-1;
|
indexes[j*2+2] = center-j-1;
|
||||||
}
|
}
|
||||||
for(int c = 0; c < 2*count+1; c++)
|
for(int c = 0; c < 2*count+1; c++)
|
||||||
{
|
{
|
||||||
int i = indexes[c];
|
int i = indexes[c];
|
||||||
if((i >= 0) && (i < numObjects))
|
if((i >= 0) && (i < numObjects))
|
||||||
if(rawImages.size()>0)
|
if(rawImages.size()>0)
|
||||||
|
|
||||||
if(!loaded[i]&&imagesReady[i])//slide(i).isNull())
|
if(!loaded[i]&&imagesReady[i])//slide(i).isNull())
|
||||||
{
|
{
|
||||||
worker->generate(i, rawImages.at(i));
|
worker->generate(i, rawImages.at(i));
|
||||||
|
|
||||||
delete[] indexes;
|
delete[] indexes;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -1416,7 +1424,7 @@ QImage ImageLoaderGL::loadImage(const QString& fileName)
|
|||||||
return image;
|
return image;
|
||||||
}
|
}
|
||||||
|
|
||||||
ImageLoaderGL::ImageLoaderGL(YACReaderFlowGL * flow):
|
ImageLoaderGL::ImageLoaderGL(YACReaderFlowGL * flow):
|
||||||
QThread(),flow(flow),restart(false), working(false), idx(-1)
|
QThread(),flow(flow),restart(false), working(false), idx(-1)
|
||||||
{
|
{
|
||||||
|
|
||||||
@ -1433,7 +1441,7 @@ ImageLoaderGL::~ImageLoaderGL()
|
|||||||
bool ImageLoaderGL::busy() const
|
bool ImageLoaderGL::busy() const
|
||||||
{
|
{
|
||||||
return isRunning() ? working : false;
|
return isRunning() ? working : false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void ImageLoaderGL::generate(int index, const QString& fileName)
|
void ImageLoaderGL::generate(int index, const QString& fileName)
|
||||||
{
|
{
|
||||||
@ -1491,9 +1499,9 @@ void ImageLoaderGL::run()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
QImage ImageLoaderGL::result()
|
QImage ImageLoaderGL::result()
|
||||||
{
|
{
|
||||||
return img;
|
return img;
|
||||||
}
|
}
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
@ -1526,7 +1534,7 @@ QImage ImageLoaderByteArrayGL::loadImage(const QByteArray& raw)
|
|||||||
return image;
|
return image;
|
||||||
}
|
}
|
||||||
|
|
||||||
ImageLoaderByteArrayGL::ImageLoaderByteArrayGL(YACReaderFlowGL * flow):
|
ImageLoaderByteArrayGL::ImageLoaderByteArrayGL(YACReaderFlowGL * flow):
|
||||||
QThread(),flow(flow),restart(false), working(false), idx(-1)
|
QThread(),flow(flow),restart(false), working(false), idx(-1)
|
||||||
{
|
{
|
||||||
|
|
||||||
@ -1543,7 +1551,7 @@ ImageLoaderByteArrayGL::~ImageLoaderByteArrayGL()
|
|||||||
bool ImageLoaderByteArrayGL::busy() const
|
bool ImageLoaderByteArrayGL::busy() const
|
||||||
{
|
{
|
||||||
return isRunning() ? working : false;
|
return isRunning() ? working : false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void ImageLoaderByteArrayGL::generate(int index, const QByteArray& raw)
|
void ImageLoaderByteArrayGL::generate(int index, const QByteArray& raw)
|
||||||
{
|
{
|
||||||
@ -1591,8 +1599,7 @@ void ImageLoaderByteArrayGL::run()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
QImage ImageLoaderByteArrayGL::result()
|
QImage ImageLoaderByteArrayGL::result()
|
||||||
{
|
{
|
||||||
return img;
|
return img;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -57,13 +57,13 @@ struct Preset{
|
|||||||
float animationSpeedUp;
|
float animationSpeedUp;
|
||||||
//sets the maximum speed of the animation
|
//sets the maximum speed of the animation
|
||||||
float animationStepMax;
|
float animationStepMax;
|
||||||
//sets the distance of view
|
//sets the distance of view
|
||||||
float animationFadeOutDist;
|
float animationFadeOutDist;
|
||||||
//sets the rotation increasion
|
//sets the rotation increasion
|
||||||
float preRotation;
|
float preRotation;
|
||||||
//sets the light strenght on rotation
|
//sets the light strenght on rotation
|
||||||
float viewRotateLightStrenght;
|
float viewRotateLightStrenght;
|
||||||
//sets the speed of the rotation
|
//sets the speed of the rotation
|
||||||
float viewRotateAdd;
|
float viewRotateAdd;
|
||||||
//sets the speed of reversing the rotation
|
//sets the speed of reversing the rotation
|
||||||
float viewRotateSub;
|
float viewRotateSub;
|
||||||
@ -71,17 +71,17 @@ struct Preset{
|
|||||||
float viewAngle;
|
float viewAngle;
|
||||||
|
|
||||||
/*** Position Configuration ***/
|
/*** Position Configuration ***/
|
||||||
//the X Position of the Coverflow
|
//the X Position of the Coverflow
|
||||||
float cfX;
|
float cfX;
|
||||||
//the Y Position of the Coverflow
|
//the Y Position of the Coverflow
|
||||||
float cfY;
|
float cfY;
|
||||||
//the Z Position of the Coverflow
|
//the Z Position of the Coverflow
|
||||||
float cfZ;
|
float cfZ;
|
||||||
//the X Rotation of the Coverflow
|
//the X Rotation of the Coverflow
|
||||||
float cfRX;
|
float cfRX;
|
||||||
//the Y Rotation of the Coverflow
|
//the Y Rotation of the Coverflow
|
||||||
float cfRY;
|
float cfRY;
|
||||||
//the Z Rotation of the Coverflow
|
//the Z Rotation of the Coverflow
|
||||||
float cfRZ;
|
float cfRZ;
|
||||||
//sets the rotation of each cover
|
//sets the rotation of each cover
|
||||||
float rotation;
|
float rotation;
|
||||||
@ -89,7 +89,7 @@ struct Preset{
|
|||||||
float xDistance;
|
float xDistance;
|
||||||
//sets the distance between the centered and the non centered covers
|
//sets the distance between the centered and the non centered covers
|
||||||
float centerDistance;
|
float centerDistance;
|
||||||
//sets the pushback amount
|
//sets the pushback amount
|
||||||
float zDistance;
|
float zDistance;
|
||||||
//sets the elevation amount
|
//sets the elevation amount
|
||||||
float yDistance;
|
float yDistance;
|
||||||
@ -122,7 +122,7 @@ protected:
|
|||||||
void drawCover(const YACReader3DImage & image);
|
void drawCover(const YACReader3DImage & image);
|
||||||
|
|
||||||
void udpatePerspective(int width, int height);
|
void udpatePerspective(int width, int height);
|
||||||
|
|
||||||
int updateCount;
|
int updateCount;
|
||||||
WidgetLoader * loader;
|
WidgetLoader * loader;
|
||||||
int fontSize;
|
int fontSize;
|
||||||
@ -143,16 +143,19 @@ protected:
|
|||||||
QVector<YACReader3DImage> images;
|
QVector<YACReader3DImage> images;
|
||||||
bool hasBeenInitialized;
|
bool hasBeenInitialized;
|
||||||
|
|
||||||
|
// sets flow direction right-to-left (manga mode)
|
||||||
|
bool flowRightToLeft;
|
||||||
|
|
||||||
Performance performance;
|
Performance performance;
|
||||||
bool bUseVSync;
|
bool bUseVSync;
|
||||||
|
|
||||||
/*** Animation Settings ***/
|
/*** Animation Settings ***/
|
||||||
Preset config;
|
Preset config;
|
||||||
|
|
||||||
//sets/returns the curent selected cover
|
//sets/returns the curent selected cover
|
||||||
int currentSelected;
|
int currentSelected;
|
||||||
|
|
||||||
//defines the position of the centered cover
|
//defines the position of the centered cover
|
||||||
YACReader3DVector centerPos;
|
YACReader3DVector centerPos;
|
||||||
|
|
||||||
/*** Style ***/
|
/*** Style ***/
|
||||||
@ -172,7 +175,7 @@ protected:
|
|||||||
|
|
||||||
void startAnimationTimer();
|
void startAnimationTimer();
|
||||||
void stopAnimationTimer();
|
void stopAnimationTimer();
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
|
|
||||||
@ -198,7 +201,7 @@ public:
|
|||||||
void draw();
|
void draw();
|
||||||
//updates the coverflow
|
//updates the coverflow
|
||||||
void updatePositions();
|
void updatePositions();
|
||||||
//inserts a new item to the coverflow
|
//inserts a new item to the coverflow
|
||||||
//if item is set to a value > -1 it updates a already set value
|
//if item is set to a value > -1 it updates a already set value
|
||||||
//otherwise a new entry is set
|
//otherwise a new entry is set
|
||||||
void insert(const char *name, GLuint Tex, float x, float y,int item = -1);
|
void insert(const char *name, GLuint Tex, float x, float y,int item = -1);
|
||||||
@ -215,9 +218,9 @@ public:
|
|||||||
|
|
||||||
public slots:
|
public slots:
|
||||||
void setCF_RX(int value);
|
void setCF_RX(int value);
|
||||||
//the Y Rotation of the Coverflow
|
//the Y Rotation of the Coverflow
|
||||||
void setCF_RY(int value);
|
void setCF_RY(int value);
|
||||||
//the Z Rotation of the Coverflow
|
//the Z Rotation of the Coverflow
|
||||||
void setCF_RZ(int value);
|
void setCF_RZ(int value);
|
||||||
|
|
||||||
//perspective
|
//perspective
|
||||||
@ -228,7 +231,7 @@ public:
|
|||||||
void setX_Distance(int distance);
|
void setX_Distance(int distance);
|
||||||
//sets the distance between the centered and the non centered covers
|
//sets the distance between the centered and the non centered covers
|
||||||
void setCenter_Distance(int distance);
|
void setCenter_Distance(int distance);
|
||||||
//sets the pushback amount
|
//sets the pushback amount
|
||||||
void setZ_Distance(int distance);
|
void setZ_Distance(int distance);
|
||||||
|
|
||||||
void setCF_Y(int value);
|
void setCF_Y(int value);
|
||||||
@ -248,6 +251,8 @@ public:
|
|||||||
|
|
||||||
void useVSync(bool b);
|
void useVSync(bool b);
|
||||||
|
|
||||||
|
void setFlowRightToLeft(bool b);
|
||||||
|
|
||||||
virtual void updateImageData() = 0;
|
virtual void updateImageData() = 0;
|
||||||
|
|
||||||
void reset();
|
void reset();
|
||||||
@ -336,7 +341,7 @@ protected:
|
|||||||
private:
|
private:
|
||||||
QMutex mutex;
|
QMutex mutex;
|
||||||
QWaitCondition condition;
|
QWaitCondition condition;
|
||||||
|
|
||||||
|
|
||||||
bool restart;
|
bool restart;
|
||||||
bool working;
|
bool working;
|
||||||
|
Loading…
x
Reference in New Issue
Block a user