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https://github.com/YACReader/yacreader
synced 2025-07-22 15:04:40 -04:00
Fix build for Qt 5.3
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@ -57,13 +57,13 @@ struct Preset{
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float animationSpeedUp;
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//sets the maximum speed of the animation
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float animationStepMax;
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//sets the distance of view
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//sets the distance of view
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float animationFadeOutDist;
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//sets the rotation increasion
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float preRotation;
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//sets the light strenght on rotation
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//sets the light strenght on rotation
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float viewRotateLightStrenght;
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//sets the speed of the rotation
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//sets the speed of the rotation
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float viewRotateAdd;
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//sets the speed of reversing the rotation
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float viewRotateSub;
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@ -71,17 +71,17 @@ struct Preset{
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float viewAngle;
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/*** Position Configuration ***/
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//the X Position of the Coverflow
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//the X Position of the Coverflow
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float cfX;
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//the Y Position of the Coverflow
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//the Y Position of the Coverflow
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float cfY;
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//the Z Position of the Coverflow
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//the Z Position of the Coverflow
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float cfZ;
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//the X Rotation of the Coverflow
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//the X Rotation of the Coverflow
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float cfRX;
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//the Y Rotation of the Coverflow
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//the Y Rotation of the Coverflow
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float cfRY;
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//the Z Rotation of the Coverflow
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//the Z Rotation of the Coverflow
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float cfRZ;
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//sets the rotation of each cover
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float rotation;
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@ -89,7 +89,7 @@ struct Preset{
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float xDistance;
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//sets the distance between the centered and the non centered covers
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float centerDistance;
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//sets the pushback amount
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//sets the pushback amount
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float zDistance;
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//sets the elevation amount
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float yDistance;
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@ -122,7 +122,7 @@ protected:
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void drawCover(const YACReader3DImage & image);
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void udpatePerspective(int width, int height);
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int updateCount;
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WidgetLoader * loader;
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int fontSize;
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@ -143,16 +143,19 @@ protected:
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QVector<YACReader3DImage> images;
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bool hasBeenInitialized;
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// sets flow direction right-to-left (manga mode)
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bool flowRightToLeft;
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Performance performance;
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bool bUseVSync;
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/*** Animation Settings ***/
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Preset config;
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//sets/returns the curent selected cover
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//sets/returns the curent selected cover
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int currentSelected;
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//defines the position of the centered cover
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//defines the position of the centered cover
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YACReader3DVector centerPos;
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/*** Style ***/
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@ -172,7 +175,7 @@ protected:
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void startAnimationTimer();
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void stopAnimationTimer();
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public:
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@ -198,7 +201,7 @@ public:
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void draw();
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//updates the coverflow
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void updatePositions();
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//inserts a new item to the coverflow
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//inserts a new item to the coverflow
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//if item is set to a value > -1 it updates a already set value
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//otherwise a new entry is set
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void insert(const char *name, GLuint Tex, float x, float y,int item = -1);
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@ -215,9 +218,9 @@ public:
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public slots:
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void setCF_RX(int value);
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//the Y Rotation of the Coverflow
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//the Y Rotation of the Coverflow
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void setCF_RY(int value);
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//the Z Rotation of the Coverflow
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//the Z Rotation of the Coverflow
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void setCF_RZ(int value);
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//perspective
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@ -228,7 +231,7 @@ public:
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void setX_Distance(int distance);
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//sets the distance between the centered and the non centered covers
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void setCenter_Distance(int distance);
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//sets the pushback amount
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//sets the pushback amount
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void setZ_Distance(int distance);
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void setCF_Y(int value);
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@ -248,6 +251,8 @@ public:
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void useVSync(bool b);
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void setFlowRightToLeft(bool b);
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virtual void updateImageData() = 0;
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void reset();
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@ -336,7 +341,7 @@ protected:
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private:
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QMutex mutex;
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QWaitCondition condition;
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bool restart;
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bool working;
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