mirror of
https://github.com/YACReader/yacreader
synced 2025-07-22 23:15:14 -04:00
merged
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@ -7,9 +7,10 @@
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#include <string.h>
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#include <math.h>
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#include <QtOpenGL>
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#include <QGLWidget>
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#include <QMutex>
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#include <QOpenGLWidget>
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#include <QOpenGLFunctions>
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#include <QOpenGLTexture>
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#include <QtWidgets>
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#include "pictureflow.h" //TODO mover los tipos de flow de sitio
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@ -27,16 +28,16 @@ enum Performance
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};
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//Cover Vector
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struct RVect{
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struct YACReader3DVector{
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float x;
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float y;
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float z;
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float rot;
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};
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//the cover info struct
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struct CFImage{
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GLuint img;
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//the image/texture info struct
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struct YACReader3DImage{
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QOpenGLTexture * texture;
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//char name[256];
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float width;
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@ -44,8 +45,8 @@ struct CFImage{
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int index;
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RVect current;
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RVect animEnd;
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YACReader3DVector current;
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YACReader3DVector animEnd;
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};
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struct Preset{
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@ -103,22 +104,22 @@ extern struct Preset presetYACReaderFlowOverlappedStripeConfig;
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extern struct Preset pressetYACReaderFlowUpConfig;
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extern struct Preset pressetYACReaderFlowDownConfig;
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class YACReaderFlowGL : public QGLWidget
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class YACReaderFlowGL : public QOpenGLWidget
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{
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Q_OBJECT
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protected:
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int timerId;
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/*** System variables ***/
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CFImage dummy;
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YACReader3DImage dummy;
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int viewRotateActive;
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float stepBackup;
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/*functions*/
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void calcPos(CFImage *CF,int pos);
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void calcRV(RVect *RV,int pos);
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void calcPos(YACReader3DImage & image, int pos);
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void calcVector(YACReader3DVector & vector, int pos);
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//returns true if the animation is finished for Current
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bool animate(RVect *Current,RVect to);
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void drawCover(CFImage *CF);
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bool animate(YACReader3DVector ¤tVector, YACReader3DVector &toVector);
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void drawCover(const YACReader3DImage & image);
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void udpatePerspective(int width, int height);
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@ -126,9 +127,9 @@ protected:
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WidgetLoader * loader;
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int fontSize;
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GLuint defaultTexture;
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GLuint markTexture;
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GLuint readingTexture;
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QOpenGLTexture * defaultTexture;
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QOpenGLTexture * markTexture;
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QOpenGLTexture * readingTexture;
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void initializeGL();
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void paintGL();
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void timerEvent(QTimerEvent *);
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@ -140,7 +141,9 @@ protected:
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QVector<bool> loaded;
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QVector<YACReaderComicReadStatus> marks;
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QList<QString> paths;
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CFImage * cfImages;
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QVector<YACReader3DImage> images;
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bool hasBeenInitialized;
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Performance performance;
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@ -153,7 +156,7 @@ protected:
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int currentSelected;
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//defines the position of the centered cover
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RVect centerPos;
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YACReader3DVector centerPos;
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/*** Style ***/
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//sets the amount of shading of the covers in the back (0-1)
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@ -201,17 +204,17 @@ public:
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//inserts a new item to the coverflow
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//if item is set to a value > -1 it updates a already set value
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//otherwise a new entry is set
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void insert(char *name, GLuint Tex, float x, float y,int item = -1);
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void insert(char *name, QOpenGLTexture * texture, float x, float y, int item = -1);
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//removes a item
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virtual void remove(int item);
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//replaces the texture of the item 'item' with Tex
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void replace(char *name, GLuint Tex, float x, float y,int item);
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void replace(char *name, QOpenGLTexture * texture, float x, float y, int item);
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//create n covers with the default nu
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void populate(int n);
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/*Info*/
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//retuns the CFImage Struct of the current selected item
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//retuns the YACReader3DImage Struct of the current selected item
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//to read title or textures
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CFImage getCurrentSelected();
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YACReader3DImage getCurrentSelected();
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public slots:
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void setCF_RX(int value);
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@ -282,17 +285,6 @@ signals:
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void selected(unsigned int);
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};
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//class WidgetLoader : public QGLWidget
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//{
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// Q_OBJECT
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//public:
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// WidgetLoader(QWidget *parent, QGLWidget * shared);
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// YACReaderFlowGL * flow;
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//public slots:
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// void loadTexture(int index);
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//
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//};
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class YACReaderComicFlowGL : public YACReaderFlowGL
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{
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public:
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@ -329,8 +321,8 @@ public:
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// returns FALSE if worker is still busy and can't take the task
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bool busy() const;
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void generate(int index, const QString& fileName);
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void reset(){idx = -1;fileName="";};
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int index() const { return idx; };
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void reset(){idx = -1;fileName="";}
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int index() const { return idx; }
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void lock();
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void unlock();
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QImage result();
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@ -362,8 +354,8 @@ public:
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// returns FALSE if worker is still busy and can't take the task
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bool busy() const;
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void generate(int index, const QByteArray& raw);
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void reset(){idx = -1; rawData.clear();};
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int index() const { return idx; };
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void reset(){idx = -1; rawData.clear();}
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int index() const { return idx; }
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QImage result();
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YACReaderFlowGL * flow;
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GLuint resultTexture;
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@ -385,18 +377,4 @@ private:
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QImage img;
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};
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//class TextureLoader : public QThread
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//{
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//public:
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// TextureLoader();
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// ~TextureLoader();
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// // returns FALSE if worker is still busy and can't take the task
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//
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// YACReaderFlow * flow;
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// ImageLoader * worker;
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//protected:
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// void run();
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//
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//};
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#endif
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