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https://github.com/YACReader/yacreader
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AI generated migration for a more modern OpenGL (3.3 + ES 3.0) approach that supports tinting
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@ -1,4 +1,4 @@
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// OpenGL Coverflow API by J.Roth
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// OpenGL Coverflow API by J.Roth - Modernized with Shaders
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#ifndef __YACREADER_FLOW_GL_H
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#define __YACREADER_FLOW_GL_H
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@ -13,9 +13,13 @@
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#endif
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#include <QOpenGLFunctions>
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#include <QOpenGLFunctions_3_3_Core>
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#include <QOpenGLShaderProgram>
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#include <QOpenGLBuffer>
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#include <QOpenGLVertexArrayObject>
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#include <QtWidgets>
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#include "pictureflow.h" //TODO mover los tipos de flow de sitio
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#include "pictureflow.h"
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#include "scroll_management.h"
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class ImageLoaderGL;
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@ -39,7 +43,6 @@ struct YACReader3DVector {
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// the image/texture info struct
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struct YACReader3DImage {
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QOpenGLTexture *texture;
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// char name[256];
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float width;
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float height;
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@ -105,7 +108,7 @@ extern struct Preset presetYACReaderFlowOverlappedStripeConfig;
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extern struct Preset pressetYACReaderFlowUpConfig;
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extern struct Preset pressetYACReaderFlowDownConfig;
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class YACReaderFlowGL : public QOpenGLWidget, public ScrollManagement
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class YACReaderFlowGL : public QOpenGLWidget, protected QOpenGLExtraFunctions, public ScrollManagement
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{
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Q_OBJECT
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protected:
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@ -118,11 +121,13 @@ protected:
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/*functions*/
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void calcPos(YACReader3DImage &image, int pos);
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void calcVector(YACReader3DVector &vector, int pos);
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// returns true if the animation is finished for Current
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bool animate(YACReader3DVector ¤tVector, YACReader3DVector &toVector);
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void drawCover(const YACReader3DImage &image);
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void drawReflection(const YACReader3DImage &image);
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void prepareInstanceData(const YACReader3DImage &image, bool isReflection, QVector<GLfloat> &data);
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void drawMark(const YACReader3DImage &image, const QMatrix4x4 &viewProjectionMatrix);
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void udpatePerspective(int width, int height);
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void updatePerspective(int width, int height);
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int updateCount;
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int fontSize;
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@ -130,11 +135,19 @@ protected:
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QOpenGLTexture *defaultTexture = nullptr;
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QOpenGLTexture *markTexture = nullptr;
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QOpenGLTexture *readingTexture = nullptr;
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// Shader program and buffers
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QOpenGLShaderProgram *shaderProgram = nullptr;
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QOpenGLBuffer *vbo = nullptr;
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QOpenGLBuffer *instanceVBO = nullptr;
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QOpenGLVertexArrayObject *vao = nullptr;
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void initializeGL();
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void paintGL();
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void timerEvent(QTimerEvent *);
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void setupShaders();
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void setupGeometry();
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// number of Covers
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int numObjects;
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int lazyPopulateObjects;
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bool showMarks;
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@ -151,116 +164,81 @@ protected:
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/*** Animation Settings ***/
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Preset config;
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// sets/returns the curent selected cover
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int currentSelected;
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// defines the position of the centered cover
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YACReader3DVector centerPos;
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/*** Style ***/
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// sets the amount of shading of the covers in the back (0-1)
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float shadingTop;
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float shadingBottom;
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// sets the reflection strenght (0-1)
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float reflectionUp;
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float reflectionBottom;
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/*** Theme Colors ***/
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QColor backgroundColor;
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QColor textColor;
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QColor shadingColor;
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/*** System info ***/
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float viewRotate;
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// sets the updateInterval in ms
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static int updateInterval;
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// sets flow direction right-to-left (manga mode)
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bool flowRightToLeft;
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void startAnimationTimer();
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void stopAnimationTimer();
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public:
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/*Constructor*/
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YACReaderFlowGL(QWidget *parent = 0, struct Preset p = pressetYACReaderFlowDownConfig);
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virtual ~YACReaderFlowGL();
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// size;
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QSize minimumSizeHint() const;
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// QSize sizeHint() const;
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/*functions*/
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// if called it moves the coverflow to the left
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void showPrevious();
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// if called it moves the coverflow to the right
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void showNext();
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// go to
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void setCurrentIndex(int pos);
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// must be called whenever the coverflow animation is stopped
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void cleanupAnimation();
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// Draws the coverflow
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void draw();
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// updates the coverflow
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void updatePositions();
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// inserts a new item to the coverflow
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// if item is set to a value > -1 it updates a already set value
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// otherwise a new entry is set
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void insert(char *name, QOpenGLTexture *texture, float x, float y, int item = -1);
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// removes a item
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virtual void remove(int item);
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// inserts a default texture into `item` and set is as pending to load
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void add(int item);
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// replaces the texture of the item 'item' with Tex
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void replace(char *name, QOpenGLTexture *texture, float x, float y, int item);
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// create n covers with the default nu
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void populate(int n);
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/*Info*/
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// retuns the YACReader3DImage Struct of the current selected item
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// to read title or textures
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YACReader3DImage getCurrentSelected();
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public slots:
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void setCF_RX(int value);
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// the Y Rotation of the Coverflow
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void setCF_RY(int value);
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// the Z Rotation of the Coverflow
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void setCF_RZ(int value);
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// perspective
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void setZoom(int zoom);
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void setRotation(int angle);
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// sets the distance between the covers
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void setX_Distance(int distance);
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// sets the distance between the centered and the non centered covers
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void setCenter_Distance(int distance);
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// sets the pushback amount
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void setZ_Distance(int distance);
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void setCF_Y(int value);
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void setCF_Z(int value);
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void setY_Distance(int value);
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void setFadeOutDist(int value);
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void setLightStrenght(int value);
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void setMaxAngle(int value);
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void setPreset(const Preset &p);
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void setPerformance(Performance performance);
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void useVSync(bool b);
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void setFlowRightToLeft(bool b);
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// Theme color setters
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void setBackgroundColor(const QColor &color);
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void setTextColor(const QColor &color);
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void setShadingColor(const QColor &color);
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virtual void updateImageData() = 0;
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void reset();
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void reload();
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// interface with yacreaderlibrary, compatibility
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void setShowMarks(bool value);
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void setMarks(QVector<YACReader::YACReaderComicReadStatus> marks);
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void setMarkImage(QImage &image);
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@ -272,16 +250,15 @@ public slots:
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void showSlide(int index);
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int centerIndex();
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void updateMarks();
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// void setFlowType(PictureFlow::FlowType flowType);
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void render();
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// void paintEvent(QPaintEvent *event);
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QVector3D getPlaneIntersection(int x, int y, YACReader3DImage plane);
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void mouseDoubleClickEvent(QMouseEvent *event);
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void mousePressEvent(QMouseEvent *event);
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void wheelEvent(QWheelEvent *event);
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void keyPressEvent(QKeyEvent *event);
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void resizeGL(int width, int height);
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friend class ImageLoaderGL;
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friend class ImageLoaderByteArrayGL;
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@ -329,7 +306,6 @@ class ImageLoaderGL : public QThread
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public:
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ImageLoaderGL(YACReaderFlowGL *flow);
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~ImageLoaderGL();
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// returns FALSE if worker is still busy and can't take the task
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bool busy() const;
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void generate(int index, const QString &fileName);
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void reset()
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@ -365,7 +341,6 @@ class ImageLoaderByteArrayGL : public QThread
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public:
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ImageLoaderByteArrayGL(YACReaderFlowGL *flow);
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~ImageLoaderByteArrayGL();
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// returns FALSE if worker is still busy and can't take the task
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bool busy() const;
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void generate(int index, const QByteArray &raw);
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void reset()
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@ -42,21 +42,27 @@ OpenGLChecker::OpenGLChecker()
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description = QString("%1.%2 %3").arg(majorVersion).arg(minorVersion).arg(type);
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if (format.renderableType() != QSurfaceFormat::OpenGL) // Desktop OpenGL
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compatibleOpenGLVersion = false;
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// Check for Desktop OpenGL OR OpenGL ES 3.0+
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bool isDesktopGL = (format.renderableType() == QSurfaceFormat::OpenGL);
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bool isOpenGLES = (format.renderableType() == QSurfaceFormat::OpenGLES);
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#ifdef Q_OS_WIN // TODO check Qt version, and set this values depending on the use of QOpenGLWidget or QGLWidget
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static const int majorTargetVersion = 1;
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static const int minorTargetVersion = 4;
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if (isDesktopGL) {
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// Desktop OpenGL requirements
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#ifdef Q_OS_WIN
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if (majorVersion < 1 || (majorVersion == 1 && minorVersion < 4))
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compatibleOpenGLVersion = false;
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#else
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static const int majorTargetVersion = 2;
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static const int minorTargetVersion = 0;
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if (majorVersion < 2)
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compatibleOpenGLVersion = false;
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#endif
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if (majorVersion < majorTargetVersion)
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compatibleOpenGLVersion = false;
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if (majorVersion == majorTargetVersion && minorVersion < minorTargetVersion)
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} else if (isOpenGLES) {
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// OpenGL ES requirements: 3.0 or higher
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if (majorVersion < 3)
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compatibleOpenGLVersion = false;
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} else {
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// Unknown or unsupported renderable type
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compatibleOpenGLVersion = false;
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}
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}
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QString OpenGLChecker::textVersionDescription()
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