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https://github.com/YACReader/yacreader
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Remove comments
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@ -5,10 +5,6 @@
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#endif
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#endif
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#include <cmath>
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#include <cmath>
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/*** Preset Configurations ***/
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// Note: The preset configurations are already defined in yacreader_flow_gl.cpp
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// We just reference them here as extern to avoid duplicate symbols
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int YACReaderFlow3D::updateInterval = 16;
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int YACReaderFlow3D::updateInterval = 16;
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static QShader getShader(const QString &name)
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static QShader getShader(const QString &name)
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@ -766,10 +762,6 @@ void YACReaderFlow3D::executeDrawWithOffset(QRhiCommandBuffer *cb, QRhiTexture *
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cb->draw(6);
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cb->draw(6);
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}
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}
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// Note: The old drawCover() and drawMark() methods have been removed.
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// Rendering now uses prepareDrawData() and executeDrawWithOffset() which properly
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// batch all resource updates before the render pass begins, following Qt RHI best practices.
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void YACReaderFlow3D::releaseResources()
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void YACReaderFlow3D::releaseResources()
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{
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{
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scene.reset();
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scene.reset();
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