Corregido memory leak

intento de corregir los glitches de las marcas de "le?do"

Corregido el cargador de los flows SW
This commit is contained in:
Luis Ángel San Martín
2013-01-20 00:50:37 +01:00
parent eae74073c0
commit 726061affe
5 changed files with 25 additions and 15 deletions

View File

@ -458,22 +458,22 @@ void YACReaderFlowGL::drawCover(CFImage *CF)
//esquina inferior izquierda
glColor4f(LDOWN*opacity,LDOWN*opacity,LDOWN*opacity,1);
glTexCoord2f(0.0f, 1.0f);
glVertex3f(w/2.f-0.2f, -0.5f, 0.0001f);
glVertex3f(w/2.f-0.2f, -0.5f, 0.001f);
//esquina inferior derecha
glColor4f(RDOWN*opacity,RDOWN*opacity,RDOWN*opacity,1);
glTexCoord2f(1.0f, 1.0f);
glVertex3f(w/2.f, -0.5f, 0.0001f);
glVertex3f(w/2.f, -0.5f, 0.001f);
//esquina superior derecha
glColor4f(RUP*opacity,RUP*opacity,RUP*opacity,1);
glTexCoord2f(1.0f, 0.0f);
glVertex3f(w/2.f, -0.3f, 0.0001f);
glVertex3f(w/2.f, -0.3f, 0.001f);
//esquina superior izquierda
glColor4f(LUP*opacity,LUP*opacity,LUP*opacity,1);
glTexCoord2f(0.0f, 0.0f);
glVertex3f(w/2.f-0.2f, -0.3f, 0.0001f);
glVertex3f(w/2.f-0.2f, -0.3f, 0.001f);
glEnd();
glDisable(GL_TEXTURE_2D);