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new initial animation for covers
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@ -705,8 +705,7 @@ void YACReaderFlowGL::insert(char *name, QOpenGLTexture * texture, float x, floa
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numObjects++;
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calcVector(images[item].current,item);
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images[item].current.x += 1;
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images[item].current.rot = 90;
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images[item].current.z = images[item].current.z-1;
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}
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images[item].texture = texture;
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