clang-format

This commit is contained in:
Luis Ángel San Martín
2021-10-18 21:56:52 +02:00
parent 78e0c522d2
commit 5aa02a19bb
190 changed files with 2286 additions and 2286 deletions

View File

@ -1,4 +1,4 @@
//OpenGL Coverflow API by J.Roth
// OpenGL Coverflow API by J.Roth
#ifndef __YACREADER_FLOW_GL_H
#define __YACREADER_FLOW_GL_H
@ -20,7 +20,7 @@ enum Performance {
ultraHigh
};
//Cover Vector
// Cover Vector
struct YACReader3DVector {
float x;
float y;
@ -28,10 +28,10 @@ struct YACReader3DVector {
float rot;
};
//the image/texture info struct
// the image/texture info struct
struct YACReader3DImage {
QOpenGLTexture *texture;
//char name[256];
// char name[256];
float width;
float height;
@ -44,47 +44,47 @@ struct YACReader3DImage {
struct Preset {
/*** Animation Settings ***/
//sets the speed of the animation
// sets the speed of the animation
float animationStep;
//sets the acceleration of the animation
// sets the acceleration of the animation
float animationSpeedUp;
//sets the maximum speed of the animation
// sets the maximum speed of the animation
float animationStepMax;
//sets the distance of view
// sets the distance of view
float animationFadeOutDist;
//sets the rotation increasion
// sets the rotation increasion
float preRotation;
//sets the light strenght on rotation
// sets the light strenght on rotation
float viewRotateLightStrenght;
//sets the speed of the rotation
// sets the speed of the rotation
float viewRotateAdd;
//sets the speed of reversing the rotation
// sets the speed of reversing the rotation
float viewRotateSub;
//sets the maximum view angle
// sets the maximum view angle
float viewAngle;
/*** Position Configuration ***/
//the X Position of the Coverflow
// the X Position of the Coverflow
float cfX;
//the Y Position of the Coverflow
// the Y Position of the Coverflow
float cfY;
//the Z Position of the Coverflow
// the Z Position of the Coverflow
float cfZ;
//the X Rotation of the Coverflow
// the X Rotation of the Coverflow
float cfRX;
//the Y Rotation of the Coverflow
// the Y Rotation of the Coverflow
float cfRY;
//the Z Rotation of the Coverflow
// the Z Rotation of the Coverflow
float cfRZ;
//sets the rotation of each cover
// sets the rotation of each cover
float rotation;
//sets the distance between the covers
// sets the distance between the covers
float xDistance;
//sets the distance between the centered and the non centered covers
// sets the distance between the centered and the non centered covers
float centerDistance;
//sets the pushback amount
// sets the pushback amount
float zDistance;
//sets the elevation amount
// sets the elevation amount
float yDistance;
float zoom;
@ -110,7 +110,7 @@ protected:
/*functions*/
void calcPos(YACReader3DImage &image, int pos);
void calcVector(YACReader3DVector &vector, int pos);
//returns true if the animation is finished for Current
// returns true if the animation is finished for Current
bool animate(YACReader3DVector &currentVector, YACReader3DVector &toVector);
void drawCover(const YACReader3DImage &image);
@ -126,7 +126,7 @@ protected:
void paintGL();
void timerEvent(QTimerEvent *);
//number of Covers
// number of Covers
int numObjects;
int lazyPopulateObjects;
bool showMarks;
@ -143,25 +143,25 @@ protected:
/*** Animation Settings ***/
Preset config;
//sets/returns the curent selected cover
// sets/returns the curent selected cover
int currentSelected;
//defines the position of the centered cover
// defines the position of the centered cover
YACReader3DVector centerPos;
/*** Style ***/
//sets the amount of shading of the covers in the back (0-1)
// sets the amount of shading of the covers in the back (0-1)
float shadingTop;
float shadingBottom;
//sets the reflection strenght (0-1)
// sets the reflection strenght (0-1)
float reflectionUp;
float reflectionBottom;
/*** System info ***/
float viewRotate;
//sets the updateInterval in ms
// sets the updateInterval in ms
static int updateInterval;
// sets flow direction right-to-left (manga mode)
@ -175,55 +175,55 @@ public:
YACReaderFlowGL(QWidget *parent = 0, struct Preset p = pressetYACReaderFlowDownConfig);
virtual ~YACReaderFlowGL();
//size;
// size;
QSize minimumSizeHint() const;
//QSize sizeHint() const;
// QSize sizeHint() const;
/*functions*/
//if called it moves the coverflow to the left
// if called it moves the coverflow to the left
void showPrevious();
//if called it moves the coverflow to the right
// if called it moves the coverflow to the right
void showNext();
//go to
// go to
void setCurrentIndex(int pos);
//must be called whenever the coverflow animation is stopped
// must be called whenever the coverflow animation is stopped
void cleanupAnimation();
//Draws the coverflow
// Draws the coverflow
void draw();
//updates the coverflow
// updates the coverflow
void updatePositions();
//inserts a new item to the coverflow
//if item is set to a value > -1 it updates a already set value
//otherwise a new entry is set
// inserts a new item to the coverflow
// if item is set to a value > -1 it updates a already set value
// otherwise a new entry is set
void insert(char *name, QOpenGLTexture *texture, float x, float y, int item = -1);
//removes a item
// removes a item
virtual void remove(int item);
//replaces the texture of the item 'item' with Tex
// replaces the texture of the item 'item' with Tex
void replace(char *name, QOpenGLTexture *texture, float x, float y, int item);
//create n covers with the default nu
// create n covers with the default nu
void populate(int n);
/*Info*/
//retuns the YACReader3DImage Struct of the current selected item
//to read title or textures
// retuns the YACReader3DImage Struct of the current selected item
// to read title or textures
YACReader3DImage getCurrentSelected();
public slots:
void setCF_RX(int value);
//the Y Rotation of the Coverflow
// the Y Rotation of the Coverflow
void setCF_RY(int value);
//the Z Rotation of the Coverflow
// the Z Rotation of the Coverflow
void setCF_RZ(int value);
//perspective
// perspective
void setZoom(int zoom);
void setRotation(int angle);
//sets the distance between the covers
// sets the distance between the covers
void setX_Distance(int distance);
//sets the distance between the centered and the non centered covers
// sets the distance between the centered and the non centered covers
void setCenter_Distance(int distance);
//sets the pushback amount
// sets the pushback amount
void setZ_Distance(int distance);
void setCF_Y(int value);
@ -250,7 +250,7 @@ public slots:
void reset();
void reload();
//interface with yacreaderlibrary, compatibility
// interface with yacreaderlibrary, compatibility
void setShowMarks(bool value);
void setMarks(QVector<YACReaderComicReadStatus> marks);
void setMarkImage(QImage &image);
@ -262,10 +262,10 @@ public slots:
void showSlide(int index);
int centerIndex();
void updateMarks();
//void setFlowType(PictureFlow::FlowType flowType);
// void setFlowType(PictureFlow::FlowType flowType);
void render();
//void paintEvent(QPaintEvent *event);
// void paintEvent(QPaintEvent *event);
QVector3D getPlaneIntersection(int x, int y, YACReader3DImage plane);
void mouseDoubleClickEvent(QMouseEvent *event);
void mousePressEvent(QMouseEvent *event);