"gluPerspetive" llamado en cada refresco antes de "draw"

This commit is contained in:
Luis Ángel San Martín 2013-01-17 19:30:00 +01:00
parent c5e8424ee0
commit 570a135e21
4 changed files with 26 additions and 18 deletions

View File

@ -20,7 +20,7 @@ LIBS += -lGLU
} }
macx{ macx{
INCLUDEPATH += "/Volumes/Mac OS X Lion/usr/X11/include" #INCLUDEPATH += "/Volumes/Mac OS X Lion/usr/X11/include"
INCLUDEPATH += /usr/local/include/poppler/qt4 INCLUDEPATH += /usr/local/include/poppler/qt4
LIBS += -L/usr/local/lib -lpoppler-qt4 LIBS += -L/usr/local/lib -lpoppler-qt4
} }

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@ -23,7 +23,7 @@ LIBS += -lGLU
} }
macx{ macx{
INCLUDEPATH += "/Volumes/Mac OS X Lion/usr/X11/include" #INCLUDEPATH += "/Volumes/Mac OS X Lion/usr/X11/include"
INCLUDEPATH += /usr/local/include/poppler/qt4 INCLUDEPATH += /usr/local/include/poppler/qt4
LIBS += -L/usr/local/lib -lpoppler-qt4 LIBS += -L/usr/local/lib -lpoppler-qt4
} }

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@ -3,7 +3,13 @@
#include <QtGui> #include <QtGui>
#include <QtOpenGL> #include <QtOpenGL>
//#include <math.h> //#include <math.h>
#ifdef Q_WS_MAC
#include <OpenGL/glu.h>
#else
#include <GL/glu.h> #include <GL/glu.h>
#endif
#include <QGLContext> #include <QGLContext>
#include <QGLPixelBuffer> #include <QGLPixelBuffer>
#include <cmath> #include <cmath>
@ -246,7 +252,7 @@ YACReaderFlowGL::~YACReaderFlowGL()
} }
QSize YACReaderFlowGL::minimumSizeHint() const /*QSize YACReaderFlowGL::minimumSizeHint() const
{ {
return QSize(800, 480); return QSize(800, 480);
} }
@ -254,7 +260,7 @@ QSize YACReaderFlowGL::minimumSizeHint() const
QSize YACReaderFlowGL::sizeHint() const QSize YACReaderFlowGL::sizeHint() const
{ {
return QSize(800, 480); return QSize(800, 480);
} }*/
void YACReaderFlowGL::initializeGL() void YACReaderFlowGL::initializeGL()
{ {
@ -285,6 +291,7 @@ void YACReaderFlowGL::paintGL()
if(numObjects>0) if(numObjects>0)
{ {
updatePositions(); updatePositions();
udpatePerspective(width(),height());
draw(); draw();
} }
} }
@ -295,23 +302,22 @@ void YACReaderFlowGL::resizeGL(int width, int height)
fontSize = width * 0.02; fontSize = width * 0.02;
//int side = qMin(width, height); //int side = qMin(width, height);
udpatePerspective(width,height);
if(numObjects>0)
updatePositions();
}
void YACReaderFlowGL::udpatePerspective(int width, int height)
{
glViewport(0, 0, width, height); glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION); glMatrixMode(GL_PROJECTION);
glLoadIdentity(); glLoadIdentity();
#ifdef QT_OPENGL_ES_1
//glOrthof(-0.5, +0.5, -0.5, +0.5, 4.0, 15.0);
#else
//float sideX = ((float(width)/height)/2)*1.5;
//float sideY = 0.5*1.5;
gluPerspective(20.0, (float)width / (float)height, 1.0, 200.0);
//glOrtho(-sideX, sideX, -sideY+0.2, +sideY+0.2, 4, 11.0);
#endif gluPerspective(20.0, GLdouble(width) / (float)height, 1.0, 200.0);
glMatrixMode(GL_MODELVIEW); glMatrixMode(GL_MODELVIEW);
if(numObjects>0)
updatePositions();
} }
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------

View File

@ -119,6 +119,8 @@ protected:
void animate(RVect *Current,RVect to); void animate(RVect *Current,RVect to);
void drawCover(CFImage *CF); void drawCover(CFImage *CF);
void udpatePerspective(int width, int height);
int updateCount; int updateCount;
WidgetLoader * loader; WidgetLoader * loader;
int fontSize; int fontSize;
@ -170,8 +172,8 @@ public:
~YACReaderFlowGL(); ~YACReaderFlowGL();
//size; //size;
QSize minimumSizeHint() const; //QSize minimumSizeHint() const;
QSize sizeHint() const; //QSize sizeHint() const;
/*functions*/ /*functions*/