mirror of
https://github.com/YACReader/yacreader
synced 2025-07-14 11:04:25 -04:00
Added a new style for the scrollbar in GridComicsView. YACReaderScrollViewStyle is needed because YACReaderScrollView is used instead of ScrollView.
This commit is contained in:
@ -2,6 +2,7 @@ import QtQuick 2.3
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import QtQuick.Controls 1.2
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import QtGraphicalEffects 1.0
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import QtQuick.Controls.Styles 1.4
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import com.yacreader.ComicModel 1.0
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@ -370,6 +371,32 @@ Rectangle {
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id: scrollView
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anchors.fill: parent
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anchors.margins: 0
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style: YACReaderScrollViewStyle {
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transientScrollBars: false
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incrementControl: Item {}
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decrementControl: Item {}
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handle: Item {
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implicitWidth: 16
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implicitHeight: 26
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Rectangle {
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color: "#88424242"
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anchors.fill: parent
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anchors.topMargin: 6
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anchors.leftMargin: 4
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anchors.rightMargin: 4
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anchors.bottomMargin: 6
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border.color: "#AA313131"
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border.width: 1
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radius: 8
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}
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}
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scrollBarBackground: Item {
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implicitWidth: 16
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implicitHeight: 26
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}
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}
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//QTBUG-39453
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//Another fu%$·#& bug in Qt
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//https://bugreports.qt.io/browse/QTBUG-39453
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@ -540,7 +567,6 @@ Rectangle {
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height: 64
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enabled: (dummyValue || !dummyValue)
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}*/
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}
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}
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403
YACReaderLibrary/qml/YACReaderScrollViewStyle.qml
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403
YACReaderLibrary/qml/YACReaderScrollViewStyle.qml
Normal file
@ -0,0 +1,403 @@
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/****************************************************************************
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**
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** Copyright (C) 2015 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing/
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**
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** This file is part of the Qt Quick Controls module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL3$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see http://www.qt.io/terms-conditions. For further
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** information use the contact form at http://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPLv3 included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/lgpl.html.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 2.0 or later as published by the Free
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** Software Foundation and appearing in the file LICENSE.GPL included in
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** the packaging of this file. Please review the following information to
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** ensure the GNU General Public License version 2.0 requirements will be
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** met: http://www.gnu.org/licenses/gpl-2.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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import QtQuick 2.2
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import QtQuick.Controls 1.2
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import QtQuick.Controls.Private 1.0
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/*!
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\qmltype ScrollViewStyle
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\inqmlmodule QtQuick.Controls.Styles
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\since 5.1
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\ingroup viewsstyling
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\ingroup controlsstyling
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\brief Provides custom styling for ScrollView
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*/
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Style {
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id: root
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/*! The \l ScrollView this style is attached to. */
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readonly property YACReaderScrollView control: __control
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/*! This property controls the frame border padding of the scrollView. */
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padding {left: 1; top: 1; right: 1; bottom: 1}
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/*! This Component paints the corner area between scroll bars */
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property Component corner: Rectangle { color: "#ccc" }
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/*! This component determines if the flickable should reposition itself at the
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mouse location when clicked. */
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property bool scrollToClickedPosition: true
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/*! This property holds whether the scroll bars are transient. Transient scroll bars
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appear when the content is scrolled and disappear when they are no longer needed.
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The default value is platform dependent. */
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property bool transientScrollBars: Settings.isMobile && Settings.hasTouchScreen
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/*! This Component paints the frame around scroll bars. */
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property Component frame: Rectangle {
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color: control["backgroundVisible"] ? "white": "transparent"
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border.color: "#999"
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border.width: 1
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radius: 1
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visible: control.frameVisible
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}
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/*! This is the minimum extent of the scroll bar handle.
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The default value is \c 30.
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*/
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property int minimumHandleLength: 30
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/*! This property controls the edge overlap
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between the handle and the increment/decrement buttons.
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The default value is \c 30.
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*/
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property int handleOverlap: 1
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/*! This component controls the appearance of the
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scroll bar background.
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You can access the following state properties:
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\table
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\row \li property bool \b styleData.hovered
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\row \li property bool \b styleData.horizontal
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\endtable
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*/
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property Component scrollBarBackground: Item {
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property bool sticky: false
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property bool hovered: styleData.hovered
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implicitWidth: Math.round(TextSingleton.implicitHeight)
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implicitHeight: Math.round(TextSingleton.implicitHeight)
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clip: true
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opacity: transientScrollBars ? 0.5 : 1.0
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visible: !Settings.hasTouchScreen && (!transientScrollBars || sticky)
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Rectangle {
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anchors.fill: parent
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color: "#ddd"
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border.color: "#aaa"
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anchors.rightMargin: styleData.horizontal ? -2 : -1
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anchors.leftMargin: styleData.horizontal ? -2 : 0
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anchors.topMargin: styleData.horizontal ? 0 : -2
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anchors.bottomMargin: styleData.horizontal ? -1 : -2
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}
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onHoveredChanged: if (hovered) sticky = true
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onVisibleChanged: if (!visible) sticky = false
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}
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/*! This component controls the appearance of the
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scroll bar handle.
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You can access the following state properties:
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\table
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\row \li property bool \b styleData.hovered
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\row \li property bool \b styleData.pressed
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\row \li property bool \b styleData.horizontal
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\endtable
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*/
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property Component handle: Item {
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property bool sticky: false
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property bool hovered: __activeControl !== "none"
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implicitWidth: Math.round(TextSingleton.implicitHeight) + 1
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implicitHeight: Math.round(TextSingleton.implicitHeight) + 1
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BorderImage {
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id: img
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opacity: styleData.pressed && !transientScrollBars ? 0.5 : styleData.hovered ? 1 : 0.8
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source: "images/scrollbar-handle-" + (transientScrollBars ? "transient" : styleData.horizontal ? "horizontal" : "vertical") + ".png"
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border.left: transientScrollBars ? 5 : 2
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border.top: transientScrollBars ? 5 : 2
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border.right: transientScrollBars ? 5 : 2
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border.bottom: transientScrollBars ? 5 : 2
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anchors.top: !styleData.horizontal ? parent.top : undefined
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anchors.margins: transientScrollBars ? 2 : 0
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anchors.bottom: parent.bottom
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anchors.right: parent.right
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anchors.left: styleData.horizontal ? parent.left : undefined
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width: !styleData.horizontal && transientScrollBars ? sticky ? 13 : 10 : parent.width
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height: styleData.horizontal && transientScrollBars ? sticky ? 13 : 10 : parent.height
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Behavior on width { enabled: !styleData.horizontal && transientScrollBars; NumberAnimation { duration: 100 } }
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Behavior on height { enabled: styleData.horizontal && transientScrollBars; NumberAnimation { duration: 100 } }
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}
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onHoveredChanged: if (hovered) sticky = true
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onVisibleChanged: if (!visible) sticky = false
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}
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/*! This component controls the appearance of the
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scroll bar increment button.
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You can access the following state properties:
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\table
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\row \li property bool \b styleData.hovered
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\row \li property bool \b styleData.pressed
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\row \li property bool \b styleData.horizontal
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\endtable
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*/
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property Component incrementControl: Rectangle {
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visible: !transientScrollBars
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implicitWidth: transientScrollBars ? 0 : Math.round(TextSingleton.implicitHeight)
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implicitHeight: transientScrollBars ? 0 : Math.round(TextSingleton.implicitHeight)
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Rectangle {
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anchors.fill: parent
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anchors.bottomMargin: -1
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anchors.rightMargin: -1
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border.color: "#aaa"
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Rectangle {
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anchors.fill: parent
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anchors.margins: 1
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color: "transparent"
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border.color: "#44ffffff"
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}
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Image {
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source: styleData.horizontal ? "images/arrow-right.png" : "images/arrow-down.png"
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anchors.centerIn: parent
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opacity: control.enabled ? 0.6 : 0.5
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}
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gradient: Gradient {
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GradientStop {color: styleData.pressed ? "lightgray" : "white" ; position: 0}
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GradientStop {color: styleData.pressed ? "lightgray" : "lightgray" ; position: 1}
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}
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}
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}
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/*! This component controls the appearance of the
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scroll bar decrement button.
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You can access the following state properties:
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\table
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\row \li property bool \b styleData.hovered
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\row \li property bool \b styleData.pressed
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\row \li property bool \b styleData.horizontal
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\endtable
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*/
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property Component decrementControl: Rectangle {
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visible: !transientScrollBars
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implicitWidth: transientScrollBars ? 0 : Math.round(TextSingleton.implicitHeight)
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implicitHeight: transientScrollBars ? 0 : Math.round(TextSingleton.implicitHeight)
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Rectangle {
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anchors.fill: parent
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anchors.topMargin: styleData.horizontal ? 0 : -1
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anchors.leftMargin: styleData.horizontal ? -1 : 0
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anchors.bottomMargin: styleData.horizontal ? -1 : 0
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anchors.rightMargin: styleData.horizontal ? 0 : -1
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color: "lightgray"
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Rectangle {
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anchors.fill: parent
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anchors.margins: 1
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color: "transparent"
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border.color: "#44ffffff"
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}
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Image {
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source: styleData.horizontal ? "images/arrow-left.png" : "images/arrow-up.png"
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anchors.centerIn: parent
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anchors.verticalCenterOffset: styleData.horizontal ? 0 : -1
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anchors.horizontalCenterOffset: styleData.horizontal ? -1 : 0
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opacity: control.enabled ? 0.6 : 0.5
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}
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gradient: Gradient {
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GradientStop {color: styleData.pressed ? "lightgray" : "white" ; position: 0}
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GradientStop {color: styleData.pressed ? "lightgray" : "lightgray" ; position: 1}
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}
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border.color: "#aaa"
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}
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}
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/*! \internal */
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property Component __scrollbar: Item {
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id: panel
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property string activeControl: "none"
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property bool scrollToClickPosition: true
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property bool isTransient: transientScrollBars
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property bool on: false
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property bool raised: false
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property bool sunken: __styleData.upPressed | __styleData.downPressed | __styleData.handlePressed
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states: State {
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name: "out"
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when: isTransient
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&& (!__stickyScrollbars || !flickableItem.moving)
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&& panel.activeControl === "none"
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&& !panel.on
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&& !panel.raised
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PropertyChanges { target: panel; opacity: 0 }
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}
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transitions: Transition {
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to: "out"
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SequentialAnimation {
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PauseAnimation { duration: root.__scrollBarFadeDelay }
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NumberAnimation { properties: "opacity"; duration: root.__scrollBarFadeDuration }
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PropertyAction { target: panel; property: "visible"; value: false }
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}
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}
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implicitWidth: __styleData.horizontal ? 200 : bg.implicitWidth
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implicitHeight: __styleData.horizontal ? bg.implicitHeight : 200
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function pixelMetric(arg) {
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if (arg === "scrollbarExtent")
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return (__styleData.horizontal ? bg.height : bg.width);
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return 0;
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}
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function styleHint(arg) {
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return false;
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}
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function hitTest(argX, argY) {
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if (itemIsHit(handleControl, argX, argY))
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return "handle"
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else if (itemIsHit(incrementLoader, argX, argY))
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return "up";
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else if (itemIsHit(decrementLoader, argX, argY))
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return "down";
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else if (itemIsHit(bg, argX, argY)) {
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if (__styleData.horizontal && argX < handleControl.x || !__styleData.horizontal && argY < handleControl.y)
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return "upPage"
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else
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return "downPage"
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}
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return "none";
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}
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function subControlRect(arg) {
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if (arg === "handle") {
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return Qt.rect(handleControl.x, handleControl.y, handleControl.width, handleControl.height);
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} else if (arg === "groove") {
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if (__styleData.horizontal) {
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return Qt.rect(incrementLoader.width - handleOverlap,
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0,
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__control.width - (incrementLoader.width + decrementLoader.width - handleOverlap * 2),
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__control.height);
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} else {
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return Qt.rect(0,
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incrementLoader.height - handleOverlap,
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__control.width,
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__control.height - (incrementLoader.height + decrementLoader.height - handleOverlap * 2));
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}
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}
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return Qt.rect(0,0,0,0);
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}
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function itemIsHit(argItem, argX, argY) {
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var pos = argItem.mapFromItem(__control, argX, argY);
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return (pos.x >= 0 && pos.x <= argItem.width && pos.y >= 0 && pos.y <= argItem.height);
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}
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Loader {
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id: incrementLoader
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anchors.top: parent.top
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anchors.left: parent.left
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sourceComponent: decrementControl
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property QtObject styleData: QtObject {
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readonly property bool hovered: activeControl === "up"
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readonly property bool pressed: __styleData.upPressed
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readonly property bool horizontal: __styleData.horizontal
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}
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}
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Loader {
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id: bg
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anchors.top: __styleData.horizontal ? undefined : incrementLoader.bottom
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anchors.bottom: __styleData.horizontal ? undefined : decrementLoader.top
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anchors.left: __styleData.horizontal ? incrementLoader.right : undefined
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anchors.right: __styleData.horizontal ? decrementLoader.left : undefined
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sourceComponent: scrollBarBackground
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property QtObject styleData: QtObject {
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readonly property bool horizontal: __styleData.horizontal
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readonly property bool hovered: activeControl !== "none"
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}
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}
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Loader {
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id: decrementLoader
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anchors.bottom: __styleData.horizontal ? undefined : parent.bottom
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anchors.right: __styleData.horizontal ? parent.right : undefined
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sourceComponent: incrementControl
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property QtObject styleData: QtObject {
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readonly property bool hovered: activeControl === "down"
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readonly property bool pressed: __styleData.downPressed
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readonly property bool horizontal: __styleData.horizontal
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}
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}
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property var flickableItem: control.flickableItem
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property int extent: Math.max(minimumHandleLength, __styleData.horizontal ?
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(flickableItem ? flickableItem.width/flickableItem.contentWidth : 0 ) * bg.width :
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(flickableItem ? flickableItem.height/flickableItem.contentHeight : 0) * bg.height)
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readonly property real range: __control.maximumValue - __control.minimumValue
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readonly property real begin: __control.value - __control.minimumValue
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Loader {
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id: handleControl
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height: __styleData.horizontal ? implicitHeight : extent
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width: __styleData.horizontal ? extent : implicitWidth
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anchors.top: bg.top
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anchors.left: bg.left
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anchors.topMargin: __styleData.horizontal || range === 0 ? 0 : -handleOverlap + (2 * begin * (bg.height + (2 * handleOverlap) - extent) + range) / (2 * range)
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anchors.leftMargin: __styleData.horizontal && range !== 0 ? -handleOverlap + (2 * begin * (bg.width + (2 * handleOverlap) - extent) + range) / (2 * range) : 0
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sourceComponent: handle
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property QtObject styleData: QtObject {
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readonly property bool hovered: activeControl === "handle"
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readonly property bool pressed: __styleData.handlePressed
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readonly property bool horizontal: __styleData.horizontal
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}
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readonly property alias __activeControl: panel.activeControl
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}
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}
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/*! \internal */
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property bool __externalScrollBars: false
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/*! \internal */
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property int __scrollBarSpacing: 4
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/*! \internal */
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property int __scrollBarFadeDelay: 450
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/*! \internal */
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property int __scrollBarFadeDuration: 200
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/*! \internal */
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property bool __stickyScrollbars: false
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}
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Reference in New Issue
Block a user