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Add an initial rhi implementation that mimics the opengl implementation
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6
common/rhi/shaders/shaders.qrc
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6
common/rhi/shaders/shaders.qrc
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<RCC>
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<qresource prefix="/shaders">
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<file>flow.vert.qsb</file>
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<file>flow.frag.qsb</file>
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</qresource>
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</RCC>
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